Anime Cybernetic Armor Character Sheet

Full prompt
# Image Generation Instruction Sheet [Input] Sheet Type: [Design Oriented / Simple] Default: [Design Oriented] [Purpose] Use only the one full-body female image attached with this instruction sheet as the sole character reference to create one high-quality 2D anime three-view sheet dressed in a fixed armor suit. Convert live-action persons into 2D anime while maintaining character identity; if the original image is an anime, maintain its character design and anime expression. Do not mix Design Oriented and Simple styles; generate only the input sheet type. [Absolute Fixed Constraints] Aspect ratio is 1:1 square. Background is a neutral light gray close to white. The three figures (FRONT/SIDE/BACK) are the same person and same armor. Maintain facial features, eyes, nose, mouth, contours, perceived age, skin tone, hairstyle, hair color, hair length, bangs, parting, height, shoulder width, waist position, torso-to-leg ratio, leg length, overall body ratio, body type, and head-to-body ratio; do not redesign anything other than changing the outfit. Prohibit turning the character into someone else, excessive beautification, making the face smaller, making legs longer, thinning, increasing muscle, or changing the head-to-body ratio. [2D Anime Expression] In live-action input, convert the entire character including face, hair, skin, hands, armor, and legs into a unified, high-quality Japanese 2D anime expression. The face must be a clear 2D anime face; do not use live-action skin, pore textures, sculptural 3D shading, or faces like figures/dolls. Hair should have organized anime-like clumps, and shading should be cel-shaded based with subtle gradients. Maintain the metallic feel and luster of the armor, but do not make it photorealistic, 3DCG, or PBR rendered. If the original image is an anime, do not change to a different art style; maintain the original face, hair, body type, and drawing style. [Fixed Armor Suit] A streamlined female cybernetic exoskeleton that fits naturally without changing the person's original body type and is not bulky. It is not a cloth bodysuit or a heavy military powered suit. Primary color is deep glossy crimson red, secondary color is pearl white to silver, and internal structures are black/gunmetal. Consistently use a three-layer structure of red hard armor surfaces, silver-white skeletal parts, and black internal mechanisms. The head maintains the original person's face and hair; helmets, full-face masks, red eye visors, and single-eye mechanization are prohibited. The neck is a black and silver mechanical high-neck. The chest has left and right independent rounded red hard armor plates, a silver-white vertical structure in the center, and silver rib-like plates and black internal mechanisms from below the chest to the sides. The center of the abdomen is a long vertical red armor panel surrounded by black and silver mechanical frames, with silver-white armor and black connection structures also shown at the waist, pelvis, and hip joints. Shoulders are red shoulder armor, upper arms and forearms are red streamlined armor, with elbows and connection points being black-silver internal mechanisms. Hands are 5-fingered thin mechanical hands. Thighs to shins are red streamlined armor, with silver-white and black structures on the inside and around joints, and knees are circular mechanical joints. Feet are mechanical high heels continuous from the leg armor. Prohibit simple all-red, cloth suit conversion, different outfits, or excessive glowing. [Three-View Continuity] FRONT/SIDE/BACK are the same armor viewed from different directions. The armor, joints, and color coding of the chest, sides, spine area, shoulders, arms, pelvis, thighs, knees, shins, and heels must connect naturally across the three views along the 3D structure. Do not redesign in each view. [Posing] FRONT = Direct front view. Face, shoulders, waist, and toes pointing forward, arms down naturally. SIDE = Complete 90-degree side profile. Do not face the camera or use a diagonal posture. BACK = Complete rear view. Do not look back. All three must show the full body from head to toe. Prohibit crossed arms, crossed legs, pockets, weapons, or action poses. [Design Oriented] Divide the square into a main area (approx. left 60%) and a vertical sub-area (approx. right 40%). Left: large FRONT view. Right: split into two vertical segments, top: 02 SIDE, bottom: 03 BACK. The two right panels should have the same width and nearly the same height, organized as a single vertical block with thin black border lines around the perimeter and vertical/horizontal boundaries. SIDE and BACK should be at a similar scale with aligned top/bottom margins within each panel to avoid meaningless large empty spaces. Do not remove the bordered two-tier structure on the right or use free placement. Fixed two-line title in the top left: "CYBERNETIC" (large, bold sans-serif) and "ARMOR SUIT" (smaller) directly below. Below that, place four color swatches (Crimson Red / Dark Red / Silver / Black) horizontally. Fix "01 FRONT", "02 SIDE", "03 BACK" to each view, using numbers, text, short horizontal lines, and small dots as unified common elements. 01 is in the FRONT area, 02 and 03 are near the top-left of each right panel. Fix a thin vertical line and small mechanical/geometric accents in the bottom left, with additional text limited to CYBERNETIC / ARMOR SUIT / THREE VIEW. Compose the page using the contrast of bold titles, delicate ruled lines, large numbers, small dots, and orderly right panels, ensuring decorations do not overshadow the person. Page design, titles, numbers, lines, frames, swatches, and margin layout remain fixed regardless of the person. [Simple] 1:1 square, uniform thin gray background close to white. Arrange FRONT (left) / SIDE (center) / BACK (right) in a horizontal row, aligning the top of heads, feet, height, scale, and head-to-body ratio of the three figures. Consist only of the three figures and the background; do not include titles, numbers, labels, frames, lines, swatches, icons, face close-ups, detail enlargements, small items, or a fourth figure. Priority is character identity, full-body proportions, armor structure, and distinguishability of front/side/back for video reference. [Prohibitions] Prohibit anything other than 1:1, turning into someone else, different armor for each view, diagonal/turning SIDE view, looking back in BACK view, cyborg-like faces, changing hairstyles/colors, changing body type/proportions, extra limbs, fused fingers, missing feet, cutting off the person, adding people beyond the three figures, and mixing Design Oriented and Simple styles. In Design Oriented, prohibit the disappearance of the two-tier right frame, free placement of SIDE/BACK, vertical swatch arrangement, disappearance of titles, or long text copy. [Completion Standards] Consistency of the same person, same armor, and high-quality 2D anime expression across all three views. Design Oriented must show a recognizable fixed framework of a large left FRONT + right bordered SIDE/BACK two-tier layout with page density. Simple must be clear as a three-view sheet for video with three figures at the same scale.
Original prompt
# 画像生成指示書 【入力】シートタイプ:[デザイン重視/シンプル] 未入力は[デザイン重視] 【目的】本指示書と同時に添付された全身女性画像1枚のみを唯一の人物参照として使用し、固定アーマースーツへ着せ替えた高品質な2Dアニメ三面図シート1枚を作成する。実写人物は人物同一性を保ったまま2Dアニメ化し、元画像がアニメの場合はその人物デザインとアニメ表現を維持する。デザイン重視とシンプルを同時に混在させず、入力されたシートタイプだけを生成する。 【絶対固定】アスペクト比は1:1スクエア。背景は白に近い薄いニュートラルグレー。FRONT/SIDE/BACKの3体は同一人物・同一アーマー。顔立ち、目元、鼻、口元、輪郭、年齢感、肌色、髪型、髪色、髪の長さ、前髪、分け目、身長感、肩幅、腰位置、胴と脚の比率、脚の長さ、全身比率、体型、頭身を維持し、着せ替え以外の再設計をしない。別人化、過度な美化、小顔化、脚長化、痩身化、筋肉増量、頭身変更は禁止。 【2Dアニメ表現】実写入力では顔・髪・肌・手・アーマー・脚部までキャラクター全体を統一された高品質な日本の2Dアニメ表現へ変換する。顔は明確な2Dアニメ顔とし、実写肌、毛穴感、彫刻的な3D陰影、フィギュアやドールのような顔にしない。髪は整理されたアニメ的な束感、陰影はセル画基調+控えめなグラデーション。アーマーの金属感と光沢は維持するが、フォトリアル、3DCG、PBRレンダーにはしない。元画像がアニメの場合は別画風へ変更せず、元の顔・髪・体型・描画傾向を維持する。 【固定アーマースーツ】人物の元体型を変形させず自然にフィットする、厚ぼったくない流線的な女性型サイバネティック外骨格。布製ボディスーツや重装軍用パワードスーツではない。主色は深いグロッシー・クリムゾンレッド、副色はパールホワイト〜シルバー、内部構造はブラック/ガンメタル。赤い硬質装甲面、銀白色の骨格的パーツ、黒い内部機構の三層構造で統一する。頭部は元人物の顔と髪を維持し、ヘルメット、全面マスク、赤いアイバイザー、片目メカ化は禁止。首元は黒と銀の機械的ハイネック。胸部は左右に独立した丸みのある赤い硬質装甲、中央に白銀の縦構造、胸下から脇腹へ銀色の肋骨状プレートと黒い内部機構。腹部中央は縦長の赤い装甲パネル、左右を黒と銀の機械フレームで囲み、腰・骨盤・股関節にも白銀装甲と黒い接続構造を見せる。肩は赤いショルダーアーマー、上腕・前腕は赤い流線型装甲、肘と接続部は黒銀の内部機構。手は5本指の細いメカニカルハンド。太腿から脛は赤い流線型装甲、内側と関節周辺に白銀・黒構造、膝は円形メカニカルジョイント。足部は脚部装甲から連続する機械式ハイヒール。単純な赤一色、布スーツ化、別衣装化、過剰発光は禁止。 【三面連続性】FRONT/SIDE/BACKは同じアーマーを別方向から見た状態とする。胸部、脇腹、背骨周辺、肩、腕、骨盤、太腿、膝、脛、踵の装甲・関節・色分けが立体構造に沿って三面で自然につながること。各ビューで別デザインへ作り直さない。 【ポーズ】FRONT=真正面。顔、肩、腰、足先を正面へ向け、腕は自然に下ろす。SIDE=完全な90度の真横。顔をカメラへ向けず斜め姿勢にしない。BACK=完全な背面。振り返らない。3体とも頭頂から足先まで全身を入れ、腕組み、脚交差、ポケット、武器、アクションポーズは禁止。 【デザイン重視】スクエアを左約60%のメイン領域と右約40%の縦長サブ領域に分ける。左に大型FRONT、右を上下2段に分割し上段に02 SIDE、下段に03 BACK。右側2パネルは同一幅・ほぼ同一高さ、外周と上下境界を細い黒枠線で整理し一つの縦長ブロックとして見せる。SIDEとBACKは同一スケールに近づけ、各パネル内の頭上・足元余白を揃え、意味のない大空白を作らない。右側の枠付き2段構造を消さず、自由配置にしない。左上に2行タイトル「CYBERNETIC」「ARMOR SUIT」を固定。1行目は大きく太いサンセリフ、2行目は小さくする。直下にクリムゾンレッド/ダークレッド/シルバー/ブラックの4色スウォッチを横並び。各ビューに01 FRONT、02 SIDE、03 BACKを固定し、数字・文字・短い水平線・小さなドットを共通部品として統一する。01はFRONT領域、02と03は右各パネル左上寄り。左下には細い縦ラインと小さな機械的・幾何学アクセントを固定し、追加文字はCYBERNETIC/ARMOR SUIT/THREE VIEW程度まで。太いタイトル、繊細な罫線、大きな番号、小さなドット、整然とした右側パネルの対比で紙面を構成し、人物より装飾を目立たせない。紙面デザイン、タイトル、番号、線、枠、スウォッチ、余白構成は人物が変わっても固定する。 【シンプル】1:1スクエア、白に近い均一な薄グレー背景。左FRONT/中央SIDE/右BACKを横一列に均等配置し、3体の頭頂位置、足元位置、身長、縮尺、頭身を揃える。人物3体と背景だけで成立させ、タイトル、番号、ラベル、枠、線、スウォッチ、アイコン、顔アップ、ディテール拡大、小物、4体目を入れない。動画参照用として人物同一性、全身比率、アーマー構造、正面・真横・背面の判別性を最優先する。 【禁止】1:1以外、別人化、三面ごとの別アーマー、SIDEの斜め向き・振り向き、BACKの振り返り、顔のサイボーグ化、髪型・髪色変更、体型・頭身変更、余分な手足、手指融合、足欠損、人物切断、3体以外の人物追加、デザイン重視とシンプルの混在を禁止する。デザイン重視では右側2段枠の消失、SIDE/BACK自由配置、スウォッチ縦並び、タイトル消失、長文コピーも禁止する。 【完成基準】同一人物・同一アーマー・高品質2Dアニメ表現が三面で一貫し、デザイン重視は左大型FRONT+右枠付きSIDE/BACK上下2段の固定骨格と紙面密度が一目で分かること。シンプルは3体同一スケールの動画用三面図として明快であること。
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