Dark Ghost Spirit Turnaround

Full prompt
Goal: Create a dark fantasy character concept sheet for a ghostly faceless spirit, shown as a full-body costume/creature design turnaround.
Canvas: Wide horizontal studio concept-art canvas, approximately 16:9, grayscale monochrome, neutral light-gray background, soft even lighting, no environment, no props, no text.
Layout: Show exactly 3 full-body views of the same character, evenly spaced from left to right: 1 front view, 1 left side profile view, and 1 rear view. All three figures stand upright with arms hanging slightly away from the body, feet hidden under long trailing robes, centered vertically with their hems nearly touching the bottom edge.
Subject details: The character is {argument name="character archetype" default="a No-Face-like dark ghost spirit"}, tall and slender, fully covered in layered black tattered robes. The garment is made of many ragged, shredded strips of cloth, with torn triangular edges, frayed holes, draping folds, and long trailing hems that pool and taper near the floor. The silhouette is hooded, cloaked, and ominous, with no visible skin except pale claw-like fingers. The front and side views show a smooth white oval mask under the hood, featuring two narrow horizontal black eye slits, two short cheek marks, and a wide dark grinning mouth. The back view shows only the black hood and layered ragged cloak with no mask visible.
Hands and claws: Each visible hand has exactly 5 long curved white claws, thin and talon-like, extending from ragged black sleeves. In the front view, both hands are visible with 10 total claws; in the side view, the nearer hand is visible with 5 claws and a few partially obscured claws from the far hand; in the rear view, both hands hang at the sides with 10 total claws visible.
Material and texture: Emphasize rough cloth texture, torn gauze, distressed fabric, heavy folds, matte black layers, subtle gray highlights, and worn edges. The mask is smooth, porcelain-like, stark white, and contrasts strongly with the dark robes.
Visual style: {argument name="visual style" default="cinematic grayscale creature concept art"}, realistic costume design, high-detail horror character sheet, symmetrical studio presentation, soft shadows under the figures, sharp silhouette, eerie but elegant mood.
Constraints: Use exactly 3 views and no extra characters. Keep the image monochrome except for tonal gray shading. Do not add scenery, weapons, typography, logos, or watermarks. Maintain a clean neutral background and a professional production-design reference sheet look.
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