Hamster Sunflower Cannon Game UI

Full prompt
Goal: Create a cute hand-painted 2D game UI screenshot for a hamster-powered sunflower seed cannon typing game, with a cheerful rural sunflower-field theme and Japanese interface text.
Canvas: Wide 16:9 game screen, bright daytime sky, saturated storybook watercolor/gouache style, thick clean outlines, warm cream-and-wood UI panels, sunflower decorations, playful arcade energy.
Layout: Top HUD, center battlefield, right target status board, and bottom input/control panel. Use exactly 3 top HUD elements: left rounded cream badge showing “COMBO 6” with a sunflower icon, center wooden title plaque reading {argument name="game title" default="ひまわりの種キャノン"} decorated with sunflowers and leaves, and right rounded cream badge showing “発射回数 12” with small leaves and a sunflower. The main scene is a rolling green meadow filled with sunflowers, a white fence, distant hills, fluffy clouds, drifting petals, dandelion fluff, and flying sunflower seeds.
Subject details: On the left, place exactly 1 adorable round hamster character operating exactly 1 wooden-and-brass sunflower cannon. The hamster is beige and brown with glossy black eyes, tiny paws, and holds a red-topped lever. Add exactly 1 speech bubble above it reading “ピッ!”. The cannon is small, wheeled, decorated with sunflower motifs, with a large sunflower-shaped muzzle firing seeds to the right. Show one large yellow arrow-shaped projectile banner coming out of the cannon reading {argument name="shot phrase" default="私の担当じゃねーんだよ!!!!"}. Include multiple visible black-and-white sunflower seeds streaking across the scene, plus yellow leaves, sparkles, and motion trails.
Right target board: Create exactly 1 large wooden target sign on the right, wobbling from impact, decorated with exactly 3 prominent sunflowers and a small “TARGET” label at the top. The target name should read {argument name="target name" default="理不尽上司"}. Under it, show exactly 1 horizontal HP bar with red-orange-yellow fill on the left and dark depleted area on the right, labeled “872 / 1500 HP”. Below the bar, show a big comic impact label “-128 DAMAGE!” in red-orange letters with white outline. Add starbursts and seeds striking around the board.
Bottom control panel: A large cream wooden bordered panel spans the full width. It contains exactly 1 typing input box on the left with large black text {argument name="input text" default="私の担当じゃねーんだよ!!!!"} followed by a vertical cursor. On the right is exactly 1 oversized rounded yellow button labeled “発射” with smaller text “Enterでも発射” beneath it, decorated with sunflowers. Along the bottom left is exactly 1 “POWER” label and exactly 1 long power meter with a green-to-yellow-to-red gradient, plus several seed markers inside the gauge.
Visual style: Whimsical Japanese mobile game UI, cozy handmade illustration, polished mockup, high readability, bold Japanese typography, wooden texture, decorative rivets, stitched borders, subtle drop shadows, dynamic comic hit effects, no photorealism.
Constraints: Keep all listed UI text legible and positioned as described. Use exactly the visible major interactive/status elements: 3 top HUD elements, 1 hamster, 1 cannon, 1 speech bubble, 1 projectile phrase banner, 1 target board, 1 HP bar, 1 damage label, 1 input box, 1 fire button, and 1 power meter. Do not add extra characters, menus, watermarks, logos, or unrelated UI panels.
Use this prompt in the VdoBloom image editor.
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