VdoBloom
← Back

High Density 3D Toon Parkour Action

Cinematic Scene ShowcaseGame Cinematic / PVby @mayv@簡単プロ級プロンプト公開中! · source ↗July 24, 2026

Full prompt

High-quality anime video. High-density 3D toon/cell-look. Movie-theater class key animation, high-quality composite, transparent midsummer lighting, vivid colors, dense beach background art. Based on cinematic anime action, a seaside fantasy slapstick parkour action. Comical but serious high-speed pursuit. Total length 15 seconds, no BGM.\n\n[Reference Roles]\nImage 1 = Reference for the first character. Standard for face, eye shape, iris color, hairstyle, hair color, outfit, decorations, build, silhouette, atmosphere, and character color.\nImage 2 = Reference for the second character. Standard for face, eye shape, iris color, hairstyle, hair color, outfit, decorations, build, silhouette, atmosphere, and character color.\nImage 3 = The only weapon used by the first person.\nImage 4 = The only ice cream bar.\n\nRefer to the characters in the source images and maintain them as the same individuals. Use the reference images only for the face, eye shape, iris color, hairstyle, hair color, outfit, decorations, build, silhouette, atmosphere, and character color. Do not reproduce the background, room, furniture, pose, angle, or framing of the reference images themselves. Only expressions, gaze, mouth, posture, breathing, and natural hair and clothing movement may change. Mixing features, averaging faces, swapping outfits, changing identities, cloning, or adding extra people is prohibited.\n\n[Character Integrated Adjustment]\nThe location is fixed to a beach on a clear summer day. However, the architectural design of the background, props, sign shapes, cloth, decorative patterns, light color, reflections, particles, slash colors, and the overall atmosphere of the screen should be redesigned to match the character traits, costume motifs, attributes, and worldview of Image 1 and Image 2.\n\nBeach houses, white cafes, wooden boardwalks, umbrellas, palms, roofs, awnings, etc., may be adjusted to Japanese style, magic city style, machine civilization style, angel style, gothic style, etc. However, the conditions of the sea, white sand, summer sky, seaside structure, and unmanned store must be maintained.\n\nKeep the background lower in saturation than the characters, and reflect the unique colors of Image 1 and Image 2 into the key light, rim light, shadows, and reflections. For the slash, the attribute color of Image 1 is the primary color, and the material and decorative colors of Image 3 are reflected on the edges.\n\n[Drawing Consistency]\nUnify all cuts with the same high-density 3D toon/cell-look. Delicate colored outlines, 2-3 levels of cell shadows, thin intermediate shadows, multi-layered irises, sharp catchlights, and hair highlights per section. Skin, hair, cloth, metal, ice, wood, glass, and seawater have different material expressions. Strong summer backlighting, sea surface reflections, dust, spray, and three-dimensional parallax.\n\nThick black lines, flat single-layer coloring, generic 3D faces, plastic textures, oily skin, realism, semi-realism, low-density backgrounds, dull colors, and mixed drawing styles are prohibited.\n\n[Props/Weapons]\nThere is only one Image 4 throughout the entire film. Maintain a translucent rectangular ice cream bar, internal frost and bubbles, and one wooden stick. The second person holds it from the theft in Cut 1 until just before Cut 6, and after Cut 6, only the seagull holds it.\n\nThere is only one Image 3 throughout the entire film. The weapon type follows the reference and can be any type such as a sword, spear, axe, scythe, or staff. However, fix the shape, length, parts, connections, decorations, light-emitting parts, and handle. When attacking, swing the entire weapon in coordination with the body. From Cut 2 onwards, only the first person owns it, and the second person cannot touch it. Disappearance, multiplication, shortening, deformation, left-right reversal, or turning into a different weapon is prohibited.\n\n[Energy Slash]\nOnly 3 times in total, once each in Cut 3, Cut 4, and Cut 5. It should be a single flying slash that separates from the attacking part of Image 3. Unify with a thin incandescent core, a band of the first person's attribute color, a thin edge of Image 3's decorative color, and transparent particles.\n\nEach time, do not omit the sequence of: a moment of charging while running -> a swing with the whole body and weapon -> complete separation from the weapon -> flying 1-3 meters -> contact with the designated spot -> local collapse after contact.\n\nKeep the building undamaged before contact. Beams, additional slashes, giant circular waves, trajectories crossing people, off-screen attacks, and explosions of entire buildings are prohibited.\n\n[Cut 1: 0.0-1.6s / Theft]\nMedium shot with the sea and umbrellas in the background. Just before the first person brings Image 4 to their mouth, the second person grabs the wooden stick from off-screen and pulls out the entire ice cream. Show the first person's empty hand and surprised face and the laughing second person with Image 4 in the same frame. The second person runs toward the back of the boardwalk holding Image 4 in their right hand. Follow with a quick pan.\n\n[Cut 2: 1.6-3.2s / Weapon Retrieval]\nView from over the second person's shoulder looking back. The first person gets angry for a moment and grabs Image 3 placed on the sand next to the bench. Lift the entire weapon from the ground and connect that momentum into the start of the run. The second person holds only Image 4, and the first person holds only Image 3. Move to the next shot with a wipe where the weapon crosses the foreground.\n\n[Cut 3: 3.2-6.0s / 1st Strike]\nLow side-rear tracking. The second person vaults left over the counter of an unmanned beach house and proceeds along a safe escape lane. The first person, without slowing down their running speed, pulls Image 3 back for a moment to charge and swings it horizontally. The first slash completely separates and flies, making contact with two wooden pillars and sign fasteners outside the second person. Cracks appear only after contact, and the sign and awning fall away from the two. Show the release, flight, and contact in the same wide frame.\n\n[Cut 4: 6.0-9.0s / 2nd Strike]\nHigh front 3/4 viewpoint. The second person slides down the tilted awning, lands on the lower deck, looks back in surprise, and accelerates. The first person, while landing, pulls Image 3 to charge for a moment and swings it upward diagonally. The second slash separates and flies, contacting the upper corner, metal fittings, and decorative wall of an unmanned cafe outside the second person. Only after contact does it crack locally, and the fragments fall toward the sea. The first person runs through the opened passage.\n\n[Cut 5: 9.0-12.0s / 3rd Strike]\nNo cut, wipe, or angle change. Maintain the high diagonal side 3/4 wide shot. Place the broken awning from the jump-off side in the front left, the gap between roofs in the center, and the lower roof on the landing side in the back right. On the landing side, place a small sign independent of the building and one joint fitting in the center of the pillar.\n\nThe second person jumps first and lands in the safe left lane. The first person kicks off the awning and leaps, pulling Image 3 in the air to charge and swinging it once. The third slash completely separates from Image 3 and travels straight for about 2 meters to contact only the joint fitting. Capture the first person, Image 3, the separated slash, the flight space, and the point of impact in the same frame. At the moment of contact, produce one white spark and one thin contact ring of the attribute color. Two frames later, only the contacted pillar breaks, and the small sign falls toward the sea. The roof, exterior walls, windows, entrance, awning, handrail, and building body are undamaged. If the contact cannot be clearly shown in the frame, nothing is broken. The first person lands while holding Image 3 and accelerates to close in just one step behind the second person.\n\n[Cut 6: 12.0-15.0s / Seagull]\nSide-by-side run on the roof. The second person laughs and holds Image 4 next to their face, the first person is one step behind with Image 3...

Original prompt

高品質アニメ映像。高密度3Dトゥーン/セルルック。劇場版クラスのキーアニメーション、上質なコンポジット、透明感のある真夏の照明、鮮明な色彩、密度の高いビーチ背景美術。cinematic anime actionを基調とした、海辺のファンタジー・スラップスティック・パルクールアクション。コミカルだが本気の高速追跡。全長15秒、BGMなし。\n\n【参照の役割】\n画像1=1人目のキャラクター参照。顔、目の形、虹彩色、髪型、髪色、衣装、装飾、体格、シルエット、雰囲気、キャラクターカラーの基準。\n画像2=2人目のキャラクター参照。顔、目の形、虹彩色、髪型、髪色、衣装、装飾、体格、シルエット、雰囲気、キャラクターカラーの基準。\n画像3=1人目が使う唯一の武器。\n画像4=唯一の棒アイス。\n\nソース参照画像のキャラクターを参照し、同じ人物として維持する。参照画像はキャラクターの顔、目の形、虹彩色、髪型、髪色、衣装、装飾、体格、シルエット、雰囲気、キャラクターカラーだけに使用する。参照画像そのものの背景、部屋、家具、ポーズ、画角、フレーミングは再現しない。表情、視線、口元、姿勢、呼吸、自然な髪と衣装の揺れだけ変化してよい。特徴の混合、顔の平均化、衣装交換、別人化、クローン化、余計な人物の追加は禁止。\n\n【キャラクター連動調整】\n場所は晴天の夏のビーチに固定する。ただし背景の建築意匠、小物、看板形状、布、装飾模様、光の色、反射、粒子、斬撃色、画面全体の雰囲気は、画像1と画像2のキャラクター性、衣装モチーフ、属性、世界観に合わせて再設計する。\n\n海の家、白いカフェ、木製ボードウォーク、パラソル、ヤシ、屋根、オーニングなどは、和風、魔法都市風、機械文明風、天使風、ゴシック風などへ調整してよい。ただし海、白砂、夏空、海辺の構造、無人店舗という条件は維持する。\n\n背景は人物より低彩度に抑え、画像1と画像2の固有色をキーライト、縁光、影、反射へ反映する。斬撃は画像1の属性色を主色とし、画像3の材質や装飾色を縁へ反映する。\n\n【描画固定】\n全カットを同一の高密度3Dトゥーン/セルルックで統一。繊細な色付き輪郭、2〜3段階のセル影、薄い中間影、多層虹彩、鋭いキャッチライト、房ごとの髪ハイライト。肌、髪、布、金属、氷、木、ガラス、海水は異なる材質表現を持つ。強い夏の逆光、海面反射、砂塵、飛沫、立体的パララックス。\n\n太い黒線、平坦な単層塗り、汎用3D顔、プラスチック質感、油っぽい肌、写実、半写実、低密度背景、くすんだ色、作画様式の混在は禁止。\n\n【小道具・武器】\n画像4は全編で1本だけ。半透明の長方形アイス、内部の霜と気泡、木の棒1本を維持する。Cut1の強奪後からCut6直前までは2人目だけが持ち、Cut6後はカモメだけが持つ。\n\n画像3は全編で1本だけ。武器種は参照に従い、剣、槍、斧、鎌、杖など任意。ただし形状、長さ、部品、接続、装飾、発光部、持ち手を固定する。攻撃時は武器全体を身体と連動させて振る。Cut2以降は1人目だけが所有し、2人目は触れない。消失、増殖、短縮、変形、左右反転、別武器化は禁止。\n\n【エネルギー斬撃】\nCut3、Cut4、Cut5に各1回、合計3回だけ。画像3の攻撃部から分離する単一の飛翔斬撃とする。細い白熱芯、1人目の属性色の帯、画像3の装飾色の細い縁、透明粒子で統一する。\n\n毎回、\n走行中の一拍の溜め\n→全身と武器全体による振り\n→武器から完全分離\n→1〜3メートル飛翔\n→指定箇所へ接触\n→接触後に局所崩壊\nの順序を省略しない。\n\n接触前は建物を無傷に保つ。ビーム、追加斬撃、巨大な円形波、人物を横切る軌道、画面外攻撃、建物全体の爆発は禁止。\n\n【Cut1:0.0〜1.6秒/強奪】\n海とパラソルを背景にした中景。1人目が画像4を口元へ運ぶ直前、2人目が画面外から木の棒をつかみ、アイス全体を引き抜く。1人目の空の手と驚いた顔、画像4を持って笑う2人目を同じ画面で示す。2人目は右手に画像4を持ってボードウォーク奥へ走る。素早いパンで追う。\n\n【Cut2:1.6〜3.2秒/武器取得】\n2人目の肩越しから後方を見る。1人目は一拍だけ怒り、ベンチ横の砂に置かれた画像3をつかむ。武器全体を地面から持ち上げ、その勢いを走り出しへつなげる。2人目は画像4だけ、1人目は画像3だけを持つ。武器が画面手前を横切るワイプで次へ。\n\n【Cut3:3.2〜6.0秒/第1撃】\n低い側後方追跡。2人目は無人の海の家のカウンターを左へヴォルトし、安全な逃走レーンを進む。1人目は走行速度を落とさず画像3を後方へ引いて一拍溜め、水平に振る。第1斬撃が完全分離して飛び、2人目の外側にある木製支柱2本と看板留め具へ接触する。接触後にだけ亀裂が走り、看板とオーニングが二人から離れる方向へ倒れる。放出、飛翔、接触を同じワイド画面で見せる。\n\n【Cut4:6.0〜9.0秒/第2撃】\n高い正面3/4視点。2人目は傾いたオーニングを滑り降りて下段デッキへ着地し、振り向いて驚き、加速する。1人目は着地しながら画像3を引いて一拍溜め、斜めに振り上げる。第2斬撃が分離して飛び、2人目の外側にある無人カフェ上部の角、金具、装飾壁へ接触する。接触後にだけ局所的に割れ、破片は海側へ落ちる。開いた通路を1人目が走り抜ける。\n\n【Cut5:9.0〜12.0秒/第3撃】\nカット、ワイプ、アングル変更なし。高い斜め側方3/4ワイドを維持する。左手前に踏み切り側の壊れたオーニング、中央に屋根間の空隙、右奥に着地側の低い屋根を配置する。着地側には建物から独立した小型看板と、支柱中央の接合金具1個を配置する。\n\n2人目が先に跳び、安全な左レーンへ着地する。1人目はオーニングを蹴って跳躍し、空中で画像3を引いて一拍溜め、一度だけ振る。第3斬撃は画像3から完全に分離し、約2メートル直進して接合金具だけへ接触する。1人目、画像3、分離した斬撃、飛翔空間、命中点を同じフレームに収める。接触瞬間に白い点火花1個と属性色の細い接触リング1個を出す。その2フレーム後、接触した支柱だけが折れ、小型看板が海側へ倒れる。屋根、外壁、窓、入口、オーニング、手すり、建物本体は無傷。接触を画面内で明示できない場合は何も壊さない。1人目は画像3を保持したまま着地し、加速して2人目の一歩後ろまで迫る。\n\n【Cut6:12.0〜15.0秒/カモメ】\n屋根上の横並走。2人目が笑いながら画像4を顔の横へ掲げ、1人目は一歩後ろで画像3を自
Generate this with Seedance 2 on VdoBloom.
Opens the image-to-video creator with this prompt and Seedance 2 pre-selected.
✨ Generate Video