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Seedance 2.5 High-Speed Cinematic One-Cut Video Prompt

Cinematic Scene ShowcaseGame Cinematic / PVby @C’est La Vie | AI Director · source ↗August 16, 2026

Full prompt

Use [Reference Image] as the sole protagonist character reference. Targeted for Seedance 2.5, 16:9 ratio, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed cinematic one-cut. Edit cuts, scene transitions via blackouts, fades, and sudden location changes are prohibited. Every change throughout the 30 seconds must have a 'physical reason for moving from the previous frame to the next.' Connect the character's gaze, body rotation, running, jumping, hand movements, ghost summoning, ghost flight, camera orbits, entry into the ghost's mouth, aerial freefall, web shooting, wall adhesion, tension, swinging, and aerial rotation into a single continuous motion trajectory. The tempo is extremely fast, with visual accents occurring every 0.3 to 1.0 seconds, but it must absolutely not be high-speed editing of multiple unrelated shots. The key is that 'everything is physically connected for the full 30 seconds despite the ultra-high speed.' From start to finish, the protagonist, ghosts, or the camera must always be in motion. [Most Important Concept] The vivid anime girl from the [Reference Image] exists directly within a AAA-grade photoreal live-action futuristic city. Only the protagonist must not be turned into live-action. Maintain the original 2D anime/high-end digital illustration quality of the [Reference Image] for 30 seconds, while depicting only the city, architecture, sky, glass, metal, roads, light, shadows, reflections, fog, water vapor, distant scenery, air, web lines, and environmental physics as thorough photoreal live-action. Create visual beauty through the heterogeneous coexistence where she 'clearly looks like an anime character, yet receives light from a real live-action city, runs through real space, and flies with webs from real buildings.' Keep the protagonist's outline sharp, but do not make her look like a sticker pasted on the background. Reflect directional light from the live-action environment, reflected light from the floor, color bleeding from buildings, and shadows from obstructions onto the anime shading, and establish grounding shadows on the live-action floor, color and silhouette reflections on glass, and natural occlusion by live-action objects in the foreground. [Protagonist Consistency] Completely maintain the adult female character from the [Reference Image]. Maintain the bright blue hair, bangs, side hair, tied hair, large red ribbon, red and white hat, white pom-poms, heart-shaped sunglasses, purple-to-pink lenses, small earrings, white fur, black mini dress, red nails, and rings. Do not change the face, eyes, hairstyle, hair color, body proportions, costume, or accessories midway. Maintain sharp, high-quality 2D cell anime + digital illustration texture, clear line art, blue/red/white colors, and smooth cell shading. However, do not make her a flat image; maintain 360-degree physical consistency as the same person even in profile, back view, low angle, overhead view, or aerial rotation. Give natural delay to the hair, ribbon, white fur, and costume according to speed, wind pressure, and acceleration. [Ghost Consistency] Use the white ghost present in the [Reference Image] as the basic design for the summoned entities. Maintain the soft semi-transparent white-to-pale-light-blue body, round cute silhouette, red-to-pink eyes and mouth, and pale pink cheeks, making them charming companions rather than scary spirits. Summoned individuals should be of the same type but not perfect copies, with small individualities in size, expression, tail curve, and flight pattern. Mass spawning is prohibited. Always increase one by one in the early stages, up to a maximum of 5. They fly three-dimensionally around the protagonist at different heights, distances, and speeds. The ghosts also maintain the same anime-world texture as the protagonist, but the photoreal city behind them should be naturally visible through transparent parts via transmission and refraction. [Stage | NEO FUTURE CITY] A giant futuristic city entering the blue hour from evening. Simple building rooftops are prohibited. The starting point is a giant aerial public plaza floating in the middle of a super-high-rise building complex. It is hundreds of meters above the ground, with multiple high-rise buildings connected by glass sky bridges, magnetic transit rails, giant structural beams, and aerial walkways. AAA-grade sci-fi movie-quality photoreal live-action texture. Giant glass facades, titanium, wet black stone floors, concrete, semi-transparent panels, movable louvers, subtle luminous traffic guidance lines, and unmanned transit systems moving at high speed in the distance. Do not use excessive cyberpunk neon. Establish it as a plausible futuristic architecture. In the sky, there are giant three-dimensional roads and magnetic rails, aerial transit vehicles in the distance, and natural evening light shining through thin clouds, casting blue and gold reflections on the glass buildings. Place high-rise buildings at 20-50m intervals on the left and right for web swinging in the second half, clearly showing exterior walls, beams, and antenna structures where webs can attach. [Basic Camera Design] AAA-grade action movie + high-end sports commercial filming quality. Full-size digital cinema camera. 18-21mm for high-speed movement, 24-28mm for character close-ups, and ultra-wide-angle macro-like impact when entering the ghost's mouth. 60fps. Maintain a shutter speed that allows reading high-speed motion, adding natural motion blur only in necessary directions. Prohibit meaningless 360-degree rotations, random rolls, or AI-like sudden zooms. Always set a center of motion for camera rolls, banks, and orbits, such as the protagonist, ghosts, or web tension. Do not keep the speed constant; repeat rapid acceleration -> ultra-close-up -> orbit -> momentary speed difference -> re-acceleration to create a camera rhythm that doesn't become monotonous even at high speed. [0.00-3.50s | Girl running suddenly + First ghost summon] Intense movement from the first frame. The protagonist from the [Reference Image] is running at full speed toward us in a giant futuristic aerial plaza. The external camera retreats at high speed from a low angle about 1.5m in front of the protagonist, lower than the waist. The protagonist is laughing happily, with her white fur, red ribbon, and blue hair swaying violently backward according to the speed. The anime protagonist's shadow flows at high speed on the wet live-action floor, and the colors of the blue hair and red ribbon reflect momentarily on the surrounding glass. Around 0.70s, the protagonist swings her right hand to the side without stopping her run. A 2D paint stroke, like a single stroke of red, blue, and white paint, is drawn in the live-action space, and the moment it forms an arc, the first ghost pops out vigorously from the stroke with a 'pon!' sound. It's not a magic circle. It's a flashy but short drawing effect. The ghost flies alongside the protagonist's shoulder, and the protagonist smiles while looking sideways, saying 'Can you keep up?' In Japanese, with perfect lip-sync. The ghost bounces up and down happily, but the protagonist does not stop at all. [3.50-7.50s | Summoning one after another while running] The protagonist runs at high speed, weaving through the structural beams and transparent panels of the aerial plaza. The camera orbits rapidly from the front to the left, and the protagonist also rotates her body halfway while running. Cutting the air diagonally with her left hand, a second one appears from a bluish-white stroke, 'pon!'. Flicking her wrist, a third one appears from a short red paint splash. Swirling her arm overhead, a single white ribbon-like stroke cuts through space, and a fourth one appears from its tip. Finally, thrusting both hands forward once, a slightly larger fifth one appears at the point where thick blue, red, and white brushstrokes intersect. Do not generate mass quantities at once. It must visually increase from 1 -> 2 -> 3 -> 4 -> 5, and previously summoned individuals do not disappear. The five ghosts fly at high speed at different heights and radii (overhead, beside the shoulder, beside the waist, ahead in the sky, behind), forming a three-dimensional spiral motion centered on the protagonist. One ghost passes very close to the camera lens, through which the protagonist and the photoreal city appear refracted through its semi-transparent body, but this is not used as an edit cut. [7.50-10.20s | Giant ghost moves to the front] The protagonist accelerates further toward the edge of the aerial plaza. The front is a giant urban space dropping hundreds of meters down, but she does not slow down. The five ghosts also increase their speed, and the largest one jumps out from beside the protagonist to the front, rapidly growing to about 3-4m in diameter while flying backward. Maintain cuteness and basic design. The giant ghost looks at the protagonist and shouts 'Here we go~!' in a bright, cute voice, with mouth movements perfectly synchronized. The mouth opens wide as the line ends. The inside of the mouth is not just a black hole, but a space where red, blue, white, and pink 2D paint swirls at a furious speed. The protagonist laughs and says 'Eh, there!?' in surprise, but doesn't stop running. Strong suction is generated from the giant ghost's mouth, pulling the protagonist's blue hair, red ribbon, and white fur forward, and the small ghosts also flow in the direction of the suction. The camera moves behind the protagonist and is physically pulled into the giant ghost's mouth along with her. [10.20-12.20s | One-time Giant PAINT IMPACT] The protagonist kicks off the edge of the plaza and jumps, plunging into the giant ghost's mouth due to the momentum and suction. Only at the moment of passing through the edge of the mouth, generate the flashiest single effect of the 30 seconds. Giant 2D paint strokes of red, blue, white, and pink, liquid ink, cell anime speed lines, and rough brush splatters circle the entire photoreal live-action screen at a furious speed, forming a PAINT IMPACT as if the movie film itself was momentarily repainted with a giant brush. Do not make it an explosion, magic circle, laser, or particle explosion. The camera doesn't stop and physically breaks through the paint layer. Do not make the inside of the mouth a long tunnel; pass through in less than a second, and the far upper sky of the same futuristic city appears beyond the paint layer. The paint splits left and right at high speed, and the protagonist and camera are ejected into the city sky at once through the rift. This is the only large-scale effect change; do not repeat transitions of this scale afterward. [12.20-14.50s | Ejection into city sky] The protagonist is thrown hundreds of meters into the sky above the photoreal futuristic city. Far below are three-dimensional roads, giant glass buildings, magnetic transit rails, and moving vehicles. The protagonist does not fly freely; after the upward inertia from the ejection is lost, she enters a clear gravitational fall. The camera dives from the side of the protagonist to go underneath her body, looking up at her from a low angle against the background of the city. The five ghosts from before pop out one after another from around the protagonist and rejoin her. Only the ghosts can fly freely in the air. One ghost aligns right next to the protagonist, and she laughs and shouts 'Whoa, so high!' while falling. The ghost also opens its mouth and laughs happily. The protagonist immediately switches her expression and fixes her gaze on a high-rise building ahead to the right. [14.50-18.00s | 1st Web Shooting -> Adhesion -> Tension -> High-Speed Swing] A giant glass and metal exterior building is ahead to the right. While falling, the protagonist swings her right arm forward from the shoulder and snaps her wrist sharply. She clearly shoots a single thin, strong white-to-pale-blue web line from her wrist/hand position. The web is depicted as a semi-transparent high-strength fiber existing within the live-action space. It doesn't appear suddenly; show the entire process of the tip extending rapidly from the hand, crossing the air, and reaching the exterior wall of the building ahead to the right. It adheres with a 'pachi!' sound, with very small live-action dust at the point of adhesion. Immediately after, the line pulls taut. First, the right arm is pulled in the direction of the tension, followed by force transmission to the shoulder, chest, waist, and legs. The downward falling speed is converted into forward speed, and the entire body enters a giant pendulum orbit centered on the web adhesion point. The camera also follows, banking strongly to the right. The five ghosts chase the protagonist at high speed: one in front, two on the sides, and the rest behind. The ghosts themselves do not use webs. [18.00-21.00s | Ultra-high-speed swing brushing against the building + Dialogue] The protagonist reaches the lowest point of the swing at maximum speed. Ultra-close approach to the live-action building wall, within 1-2m. Reflections of the anime protagonist and ghosts run at a furious speed on the glass surface. The protagonist leans her body sideways and bends her legs to avoid building protrusions by a hair's breadth. The camera enters the narrow gap between the wall and the protagonist from diagonally behind, emphasizing the speed and sense of distance with a 21mm wide angle. One ghost catches up right next to her and asks 'Wanna go faster?'. The protagonist, still looking forward, happily says 'Of course!'. Perfect lip-sync. Even during the conversation, never stop the high-speed swing, hair, ribbon, fur, or background flow. Immediately after the camera rapidly approaches the protagonist's face from the side, she opens her right hand to release the first web. The tension disappears, and the body is ejected diagonally upward at high speed by the accumulated inertia. [21.00-24.00s | 2nd Web + Further speed increase] Maintaining the momentum from being thrown into the air, the protagonist quickly rotates her body halfway. The camera also performs a meaningful orbit of only about 120 degrees around the protagonist, capturing her face from diagonally above in front. Another high-rise building appears ahead to the left, and the protagonist extends her left arm to shoot a second web line. Clearly show the process of the tip traveling through the air and actually adhering to the upper exterior wall of the building on the left. 'Pachi!'. The line pulls taut, the left arm is pulled, and tension is transmitted to the shoulder, torso, waist, and legs, abruptly changing the direction of travel to the left. The protagonist draws a giant arc, passing at high speed under the aerial transit rails of the futuristic city. The camera also rolls left in the direction of tension, and the horizon tilts significantly with physical reason. The ghosts chase her while crossing each other at high speed around the protagonist. A larger ghost aligns beside her and asks 'Can you still go~?'. The protagonist shouts 'I'm going to speed up even more~!' while smiling cutely in the wind. Make this heard clearly as a major line in the second half. Even while speaking, she maintains the left-hand web, and her body continues its maximum-speed swing. [24.00-27.00s | Web release -> Big jump into the city sky] The protagonist enters the upward side of the second swing, rising all at once to near the building rooftop. At the moment she can best convert speed into height, she opens her left hand to release the web and is ejected into the air even higher than the rooftop by the accumulated kinetic energy. The five ghosts also rise simultaneously. During the ascent, the protagonist extends one leg far forward, twists her body about 180 degrees, and spreads her arms. The blue hair, red ribbon, and white fur follow with a large delay due to the strong wind. The camera rises violently from directly beneath the protagonist, overtakes her, and then moves to the front, facing her while retreating. Behind her is the giant photoreal futuristic city spreading hundreds of meters below. The protagonist's ascent speed decreases, naturally transitioning into free fall. The five ghosts also begin to gather around the protagonist while adjusting their speed. [27.00-30.00s | Cute posing in the air + Painting effect] Finally, no shutter, camera, lens, or aperture is used. While falling through the city sky, the protagonist faces her body toward the camera, with the five ghosts arranged three-dimensionally on the left, right, overhead, at her feet, and behind. She smiles mischievously, brings her right hand to the side of her face to make a small V-sign, lightly bends her left leg, and enters a cute and confident aerial pose characteristic of the [Reference Image]. However, she does not remain perfectly static; falling, hair, ribbon, costume, and the floating motion of the ghosts continue. One ghost beside her shoulder also bends its body in a pose mimicking her. Another ghost smiles at the camera. The protagonist undoes the V-sign and draws a large stroke in the air with her right index finger. A vivid blue-red-white-pink 2D paint line emerges from her fingertip, perfectly synchronized with her arm's trajectory to draw a giant arc. The line circles three-dimensionally around the protagonist and the ghosts, forming an abstract drawn silhouette reminiscent of a one-stroke heart and star, but do not make it text or a logo. The five ghosts are not disappeared, but gather at high speed around the protagonist while each drawing a small color tail toward the paint line. The camera zooms in on the protagonist, and she gives a final wink. The photoreal futuristic city, the vivid 2D anime girl, the white ghosts, and the giant brushstroke running through the air reach maximum density in the same frame. At 29.70s, the protagonist thrusts her V-sign slightly toward the camera, and the ghosts all strike cute poses around her at once. The paint line circles the outer edge at high speed, decorating the frame. At 29.90s, a giant red, blue, white, and pink stroke crosses very close to the lens but do not black out. At 30.00s, end with the final frame as the vivid moment when the anime girl from the [Reference Image] and the five ghosts take a cute pose in the center of a giant hand-drawn effect, high above the photoreal futuristic city. Fading out is prohibited. [Sound/Music] Fast-tempo bright electro-pop x futuristic breakbeat from the beginning. Prohibit overly heavy EDM. Use tight kick, clean bass, crisp percussion, short digital synth, playful pluck, and detailed glitch accents to balance the protagonist's cuteness and high-speed action. Sync a short 'pon' or 'shu' to the movement every time a ghost is summoned, with music layers gradually increasing as more are summoned. Ghost voices should be cute, light, and slightly airy, but avoid excessive echo. The protagonist has the bright, uninhibited, and slightly mischievous voice of a young adult woman. Do not use a toddler's voice. Dialogue is only at specified locations. 'Can you keep up?', 'Here we go~!', 'Eh, there!?', 'Whoa, so high!', 'Wanna go faster?', 'Of course!', 'Can you still go~?', 'I'm going to speed up even more~!'. Do not repeat the same lines. Do not speak spontaneously at other times. Do not confuse the protagonist and the ghosts. Everything is perfectly lip-synced. Low suction sound + high-speed paint swoosh for the suction into the ghost's mouth. A strong single accent in the music only for the giant PAINT IMPACT around 10 seconds. Release wind pressure significantly the moment she is ejected into the city sky. Web shooting 'shupa', wall adhesion 'pachi', short low-frequency sound when tension occurs, and increase wind noise pitch according to swing speed. Sync a dry brush swipe to the protagonist's finger movement for the final painting effect. [Absolute Priorities] Maintain the protagonist from the [Reference Image] as the same person from start to finish. The protagonist remains an anime character for 30 seconds, without being photorealistic, 2.5D, or 3D. The background is a thorough AAA-grade photoreal live-action futuristic city. Intentionally leave the heterogeneous texture difference between the protagonist and the live-action background. However, establish light, shadow, reflection, grounding, occlusion, wind, and speed physically as a single space. No camera props should appear. Do not take selfies. Do not generate photos. In the beginning, she summons ghosts one by one with her own hand movements, increasing up to 5 without deleting existing ones. Summoning is a short 2D paint expression. The only large-scale effect change is entering the giant ghost's mouth. The giant ghost opens its mouth immediately after saying 'Here we go~!', and the protagonist and camera view are physically sucked into that mouth. Continuously eject from the mouth to the sky above the same futuristic city. The protagonist does not fly freely but falls with gravity. Always shoot web lines from the protagonist's wrist/hand, showing the entire process of the tip flying to a building, adhering, the moment the line pulls taut, and the process of tension being transmitted from the arm to the whole body, converting the falling trajectory into a swing. Establish 'shooting -> adhesion -> tension -> swing' at least twice. Ghosts fly on their own beside the protagonist and exist until the end. Establish natural conversation between the protagonist and ghosts even during high-speed movement. Finally, synchronize the cute pose of the protagonist + 5 ghosts in the air with the giant 2D paint line she draws with her fingertip. [Prohibitions] Protagonist turning into live-action, 2.5D, 3D animation, game CG, plastic 3D, face changes, hair color changes, hairstyle changes, costume changes, disappearance of accessories, disappearance of red ribbon, disappearance of sunglasses, disappearance of white fur, protagonist duplication, turning into a different person, age changes, additional human characters, turning ghosts into scary entities, zombies, or evil spirits, blood, gore, merging protagonist and ghosts, extra arms, extra legs, extra hands, 6 fingers, finger fusion, body twisting, joint failure, random teleportation, normal edit cuts, mid-scene blackouts,

Original prompt

【参照画像】を唯一の主人公キャラクター参照として使用する。Seedance 2.5向け、16:9・30秒・60fps。映像全体を一本の連続した超高速シネマティック・ワンカットとして生成する。通常の編集カット、暗転による場面転換、フェード、突然の場所変更は禁止。30秒間すべての変化に「直前の映像から次の映像へ移動する物理的な理由」を持たせる。人物の視線、身体の回転、走行、ジャンプ、手の動き、ゴースト召喚、ゴーストの飛行、カメラオービット、ゴーストの口への突入、空中落下、ウェブ射出、壁面接着、張力、スイング、空中回転を一本の運動軌道として連結する。テンポは非常に速く、0.3〜1.0秒単位で映像的アクセントを発生させるが、複数の無関係なショットを並べた高速編集には絶対にしない。重要なのは「超高速なのに30秒全部が物理的につながっている」こと。開始から終了まで主人公、ゴースト、撮影カメラのいずれかが常に動き続ける。【最重要コンセプト】 【参照画像】の鮮烈なアニメ少女が、3A級フォトリアル実写の近未来都市へそのまま存在している。主人公だけは実写化しない。【参照画像】本来の2Dアニメ/高級デジタルイラスト質感を30秒間維持し、都市、建築、空、ガラス、金属、道路、光、影、反射、霧、水蒸気、遠景、空気、ウェブライン、環境物理だけを徹底的なフォトリアル実写として描写する。「どう見てもアニメキャラクターなのに、本物の実写都市の光を受け、本物の空間を走り、本物の建物からウェブで飛んでいる」という異質な共存そのものを映像美にする。主人公の輪郭は鮮明に保つが、背景へ貼り付けたステッカーにはしない。実写環境の方向光、床からの反射光、建物からの色被り、遮蔽物による影をアニメ塗りへ反映し、実写床への接地影、ガラスへの色とシルエットの反射、手前の実写物による自然な遮蔽を成立させる。【主人公固定】 【参照画像】の成人女性キャラクターを完全維持。鮮やかな青髪、前髪、サイドの髪、まとめた髪、赤い大きなリボン、赤白の帽子、白いポンポン、ハート型サングラス、紫〜ピンク系レンズ、小さなイヤリング、白いファー、黒いミニドレス、赤いネイル、指輪を維持。顔、瞳、髪型、髪色、身体比率、衣装、アクセサリーを途中変更しない。シャープで高品質な2Dセルアニメ+デジタルイラスト質感、鮮明な線画、青・赤・白の色彩、滑らかなセルシェーディングを維持する。ただし平面画像を貼り付けた存在にはせず、横顔、背面、ローアングル、俯瞰、空中回転でも同一人物として360度の身体整合性を保つ。髪、リボン、白いファー、衣装には速度、風圧、加速度に応じた自然な遅れを与える。【ゴースト固定】 【参照画像】に存在する白いゴーストを召喚存在の基本デザインとして使用。白〜淡い水色の柔らかな半透明ボディ、丸く可愛いシルエット、赤〜ピンク系の目と口、淡いピンクの頬を維持し、怖い悪霊ではなく主人公の遊び相手のような愛嬌のある存在にする。召喚個体は同系統だが完全コピーにはせず、サイズ、表情、尾のカーブ、飛び方に小さな個性を持たせる。大量発生は禁止。序盤で必ず1体ずつ増加し最大5体。主人公の周囲を異なる高さ、距離、速度で立体的に飛ぶ。ゴーストも主人公と同じアニメ世界側の質感を維持するが、半透明部分では背後のフォトリアル都市が自然に透過・屈折して見える。【舞台|NEO FUTURE CITY】 夕方からブルーアワーへ入り始める巨大近未来都市。単なるビル屋上は禁止。開始地点は超高層建築群の中層部に浮かぶ巨大な空中公共プラザ。地上数百メートルにあり、複数の高層建築がガラス製スカイブリッジ、磁気交通レール、巨大な構造梁、空中歩廊で接続されている。3A級SF映画そのもののフォトリアル実写質感。巨大ガラスファサード、チタン、濡れた黒石床、コンクリート、半透明パネル、可動ルーバー、控えめな発光交通誘導ライン、遠方を高速移動する無人交通システム。過剰なサイバーパンクネオンにはしない。実在しそうな近未来建築として成立させる。上空には巨大な立体道路と磁気レール、遠方には空中交通機、薄い雲の間から夕方の自然光が差し、ガラス建築へ青と金の反射が走る。後半のウェブスイング用に左右20〜50m間隔で高層建築を配置し、ウェブが接着可能な外壁、梁、アンテナ構造を明確に見せる。【カメラ基本設計】 3A級アクション映画+高級スポーツCMの撮影品質。フルサイズデジタルシネマカメラ。高速移動時18〜21mm、人物寄り24〜28mm、ゴースト口への突入時は超広角マクロ的な迫力。60fps。高速運動を読めるシャッター速度を維持し、必要な方向だけ自然なモーションブラーを付与。意味のない360度回転、ランダムロール、AI的な急ズームは禁止。カメラのロール、バンク、オービットには主人公、ゴースト、ウェブ張力など必ず運動中心を設定する。速度を一定にせず、急加速→超接近→オービット→一瞬の速度差→再加速を繰り返し、高速でも単調にならないカメラリズムを作る。【0.00〜3.50秒|いきなり走る少女+最初のゴースト召喚】 第1フレームから強烈な運動。【参照画像】の主人公が巨大な近未来空中プラザを全速力でこちらへ走っている。外部カメラは主人公の正面約1.5m、腰より低いローアングルから高速後退。主人公は楽しそうに笑い、白いファー、赤いリボン、青髪が速度に応じて後方へ激しく揺れる。実写の濡れた床へアニメ主人公の影が高速で流れ、周囲のガラスへ青髪と赤いリボンの色が一瞬反射する。0.70秒付近、主人公が走行を止めず右手を横へ振り抜く。指先から赤・青・白の絵の具を一筆で引いたような2Dペイントストロークが実写空間へ描かれ、円弧を形成した瞬間「ぽんっ!」と1体目のゴーストが筆跡から勢いよく飛び出す。魔法陣ではない。派手だが短い絵描きエフェクト。ゴーストは主人公の肩横へ並んで飛行し、主人公が横目で見ながら「ついてこれる?」と笑う。日本語、完全リップシンク。ゴーストは嬉しそうに上下へ弾むが主人公は一切停止しない。【3.50〜7.50秒|走りながら次々召喚】 主人公は空中プラザの構造梁や透明パネルを縫うように高速走行。カメラは正面から左側へ高速オービットし、主人公も走りながら身体を半回転。左手で空中を斜めに切ると青白い筆跡から2体目、「ぽんっ!」。手首を返すと短い赤いペイントスプラッシュから3体目。腕を頭上へ回すと白いリボン状の一筆が空間を切り、その先端から4体目。最後に両手を一度だけ前へ突き出し、青・赤・白の太いブラシストロークが交差した地点から少し大きな5体目が出現。一度に大量生成しない。必ず1体→2体→3体→4体→5体と視覚的に増加し、先に召喚された個体は消えない。5体は頭上、肩横、腰横、前方上空、後方など異なる高さと半径を高速飛行し、主人公を中心とする立体的な螺旋運動を形成。1体が撮影レンズすれすれを高速通過し、半透明ボディ越しに主人公と実写都市が屈折して見えるが、これを編集カットには使わない。【7.50〜10.20秒|巨大ゴーストが前へ出る】 主人公は空中プラザの端へ向かってさらに加速。前方は数百メートル下まで落ち込む巨大都市空間だが減速しない。5体のゴーストも速度を上げ、そのうち最大の1体が主人公の横から前へ飛び出し、後ろ向きに飛行しながら直径約3〜4mまで急速に巨大化する。可愛さと基本デザインは維持。巨大ゴーストが主人公を見て「今からいくよ〜!」と明るく可愛い声で叫び、口の開閉を完全同期。セリフ終了と同時に口を大きく開く。口内は単なる黒穴ではなく、赤・青・白・ピンクの2D絵の具が猛烈な速度で渦巻く異空間。主人公は「えっ、そこ!?」と驚きながら笑うが走行を止めない。巨大ゴーストの口から強烈な吸引が発生し、主人公の青髪、赤いリボン、白いファーが前方へ引かれ、小さなゴーストたちも吸引方向へ流される。撮影カメラは主人公の背後へ回り込み、主人公と一緒に巨大ゴーストの口へ物理的に引き込まれる。【10.20〜12.20秒|一度だけの巨大PAINT IMPACT】 主人公がプラザ端を蹴ってジャンプし、その勢いと吸引によって巨大ゴーストの口へ突入。口の縁を通過する瞬間だけ、30秒中最大となる一発の派手なエフェクトを発生させる。赤、青、白、ピンクの巨大2Dペイントストローク、液体インク、セルアニメ速度線、荒いブラシ飛沫がフォトリアル実写画面全体を猛烈な速度で一周し、巨大な絵筆で映画フィルムそのものを一瞬塗り替えたようなPAINT IMPACTを形成。爆発、魔法陣、レーザー、粒子爆発にはしない。カメラは止まらず絵の具層を物理的に突破。口内部を長いトンネルにはせず1秒以内で通過し、ペイント層の奥に同じ近未来都市の遥か上空が現れる。絵の具が高速で左右へ裂け、その裂け目から主人公と撮影カメラが都市上空へ一気に射出される。ここだけが大規模なエフェクト変化であり、以後同規模のトランジションを繰り返さない。【12.20〜14.50秒|都市上空へ射出】 主人公がフォトリアル近未来都市の数百メートル上空へ高速で放り出される。遥か下には立体道路、巨大ガラスビル、磁気交通レール、移動車両。主人公は自由飛行せず、射出時の上向き慣性が失われた後に明確な重力落下へ入る。カメラは主人公の横から急降下して身体の下へ潜り、都市を背景にローアングルで見上げる。主人公の周囲から先ほどの5体のゴーストが次々に飛び出して再合流。ゴーストだけは自由に空中飛行可能。1体が主人公のすぐ横へ並び、主人公は落下しながら「うわ、たっか!」と笑って叫ぶ。ゴーストも楽しそうに口を開けて笑う。主人公はすぐに表情を切り替え、右前方の高層建築へ視線を固定する。【14.50〜18.00秒|1本目ウェブ射出→接着→張力→高速スイング】 前方右側に巨大なガラス+金属外壁の高層建築。主人公が落下しながら右腕を肩から大きく前へ振り、手首を鋭くスナップ。手首/手の位置から細く強靭な白〜淡青色のウェブラインを1本だけ明確に射出する。ウェブは実写空間内に存在する半透明の高強度繊維として描写。途中から突然出現させず、手元から先端が高速で伸び、空中を横切り、右前方ビルの外壁へ到達する全過程を見せる。「パチッ!」と接着し、接着点でごく小さな実写粉塵。その直後にラインがピンと張る。まず右腕が張力方向へ引かれ、続いて肩、胸、腰、脚へ力が伝達。下向きだった落下速度が前方向の速度へ変換され、身体全体がウェブ接着点を中心とした巨大な振り子軌道へ入る。カメラも右へ強くバンクしながら追従。主人公の横を5体のゴーストが猛スピードで追走し、1体は前方、2体は左右、残りは後方。ゴースト自身はウェブを使用しない。【18.00〜21.00秒|ビルすれすれの超高速スイング+会話】 主人公がスイング最下点へ到達し速度最大。実写ビル壁まで1〜2mの超接近。ガラス面へアニメ主人公とゴーストの反射が猛烈な速度で走る。主人公は身体を横へ倒し、脚を曲げて建築物の突起を紙一重で回避。カメラは後方斜め下から壁面との狭い隙間へ入り込み、21mm広角で速度と距離感を強調。ゴースト1体が主人公のすぐ横へ追いつき「もっと速くする?」。主人公は前方を見たまま楽しそうに「もちろん!」。完全リップシンク。会話中も高速スイング、髪、リボン、ファー、背景の流れを絶対に止めない。カメラが横から主人公の顔へ急接近した直後、主人公が右手を開いて1本目のウェブをリリース。張力が消え、蓄積した慣性によって身体が斜め上へ高速射出される。【21.00〜24.00秒|2本目ウェブ+さらに速度上昇】 主人公は空中へ放り出された勢いを維持したまま素早く身体を半回転。カメラも主人公を中心に約120度だけ意味のあるオービットを行い、正面斜め上から顔を捉える。左前方に別の高層建築が現れ、主人公が左腕を伸ばして2本目のウェブラインを射出。先端が空中を走る過程を明確に見せ、左側ビル上部外壁へ実際に接着。「パチッ!」。ラインが張り、左腕が引かれ、肩、胴体、腰、脚へ張力が伝達して進行方向が急激に左へ変化。主人公は巨大な弧を描き、近未来都市の空中交通レール下を高速通過。カメラも張力方向へ左ロールし、地平線が物理的理由を持って大きく傾く。ゴーストたちは主人公の周囲を高速で交差しながら追走。大きめのゴーストが横へ並んで「まだいける〜?」。主人公は風の中で可愛く笑いながら「もっとスピード出していくよ〜!」と叫ぶ。後半の主要セリフとして明瞭に聞かせる。喋っている間も左手のウェブを保持し、身体は最高速度のスイングを続ける。【24.00〜27.00秒|ウェブ解放→都市上空へ大ジャンプ】 主人公が2本目のスイング上昇側へ入り、ビル屋上付近まで一気に上昇。最も速度を高さへ変換できる瞬間に左手を開いてウェブをリリースし、蓄積した運動エネルギーで屋上よりさらに高い空中へ射出される。5体のゴーストも一斉に上昇。主人公は上昇中に片脚を大きく前へ伸ばし、身体を横へ捻って約180度回転、両腕を広げる。青髪、赤いリボン、白いファーが強風を受け大きく遅れて追従。カメラは主人公の真下から猛烈に上昇して主人公を追い越し、そのまま前方へ回り込んで後退しながら正対。背後には数百メートル下へ広がる巨大なフォトリアル近未来都市。主人公の上昇速度が減少し、自然に自由落下へ移行。ゴースト5体も速度を調整しながら主人公の周囲へ集合し始める。【27.00〜30.00秒|空中の可愛い決めポーズ+絵描きエフェクト】 最後はシャッター、カメラ、レンズ、絞りを一切使用しない。主人公は都市上空を落下しながら身体をカメラ正面へ向け、5体のゴーストが左右、頭上、足元、後方へ立体配置。主人公は悪戯っぽく笑い、右手を顔の横へ持ち上げて小さなVサイン、左脚を軽く曲げ、身体を斜めにした【参照画像】らしい可愛く自信のある空中ポーズへ入る。ただし完全静止せず落下、髪、リボン、衣装、ゴーストの浮遊運動は継続。肩横のゴースト1体も身体を曲げて主人公を真似したポーズ。別のゴーストはカメラへ笑う。主人公がVサインをほどき、右手の人差し指で空中を大きく一筆描く。その指先から鮮烈な青→赤→白→ピンクの2Dペイントラインが発生し、主人公の腕の軌跡へ完全同期して巨大な弧を描く。ラインは主人公とゴーストたちの前後を立体的に一周し、一筆書きのハート+星を思わせる抽象的な絵描きシルエットを形成するが、文字やロゴにはしない。5体のゴーストは消滅させず、ペイントラインへそれぞれ小さな色の尾を描きながら主人公の周囲へ高速集合。カメラは主人公へ急接近し、主人公が最後にウインク。実写近未来都市、鮮烈な2Dアニメ少女、白いゴースト、空中を走る巨大な絵筆ストロークが同一画面で最大密度になる。29.70秒、主人公がVサインをカメラ方向へ少し突き出し、ゴーストたちも周囲で一斉に可愛い決めポーズ。ペイントラインが外周を高速で一周してフレームを装飾。29.90秒、巨大な赤・青・白・ピンクの一筆がレンズすれすれを横切るが暗転させない。30.00秒、フォトリアル近未来都市の遥か上空で【参照画像】のアニメ少女と5体のゴーストが、巨大な手描きエフェクトの中央で可愛い決めポーズを取る鮮烈な一瞬を最終フレームとして終了。フェードアウト禁止。【音響・音楽】 冒頭からテンポの速いbright electro-pop × futuristic breakbeat。重すぎるEDMは禁止。主人公の可愛さと高速アクションを両立するtight kick、clean bass、crisp percussion、short digital synth、playful pluck、細かなglitch accent。召喚時は毎回短い「ぽんっ」「シュッ」を動作へ同期し、召喚数が増えるほど音楽レイヤーも少しずつ増加。ゴーストの声は可愛く軽く、少し空気感のある声だが過剰なエコー禁止。主人公は若い成人女性の明るく自由奔放で少し小悪魔的な声。幼児声にはしない。セリフは指定箇所のみ。「ついてこれる?」「今からいくよ〜!」「えっ、そこ!?」「うわ、たっか!」「もっと速くする?」「もちろん!」「まだいける〜?」「もっとスピード出していくよ〜!」。同じセリフを繰り返さない。別タイミングで勝手に喋らない。主人公とゴーストを取り違えない。すべて完全リップシンク。ゴースト口への吸引では低い吸引音+高速ペイントスウッシュ。10秒付近の巨大PAINT IMPACTだけ音楽にも強烈な一発アクセント。都市上空へ射出された瞬間に風圧を大きく開放。ウェブ射出「シュパッ」、壁面接着「パチッ」、張力発生時に短い低音、スイング速度に応じて風切り音のピッチを上昇。最後の絵描きエフェクトにはdry brush swipeを主人公の指の動きへ同期させる。【絶対優先事項】 【参照画像】の主人公を最初から最後まで同一人物として維持。主人公は30秒間アニメキャラクターのままで、フォトリアル化、2.5D化、3D化しない。背景は徹底した3A級フォトリアル実写近未来都市。主人公と実写背景の異質な質感差を意図的に残す。ただし光、影、反射、接地、遮蔽、風、速度は同一空間として物理的に成立させる。カメラ小道具は登場させない。自撮りを行わない。写真を生成しない。序盤は主人公自身の手の動きによってゴーストを1体ずつ召喚し、既存個体を消さず最大5体まで増加。召喚は短い2Dペイント表現。大規模なエフェクト変化は巨大ゴーストの口へ突入する一度だけ。巨大ゴーストが「今からいくよ〜!」と言った直後に口を開き、主人公と撮影視点がその口へ物理的に吸い込まれる。口内から同じ近未来都市上空へ連続して射出。主人公は自由飛行せず重力で落下。ウェブラインは必ず主人公の手首/手から射出し、先端が建物へ飛ぶ過程、接着、ラインが張る瞬間、張力が腕から全身へ伝達して落下軌道がスイングへ変換される過程を見せる。最低2回「射出→接着→張力→スイング」を成立させる。ゴーストは主人公の隣を自力飛行し後半まで存在。高速移動中にも主人公とゴーストの自然な会話を成立させる。最後は空中で主人公+5体のゴーストによる可愛い決めポーズと、主人公自身が指先で描く巨大2Dペイントラインを同期させる。【禁止】 主人公の実写化、2.5D化、3Dアニメ化、ゲームCG化、プラスチック3D化、顔変更、髪色変更、髪型変更、衣装変更、アクセサリー消失、赤いリボン消失、サングラス消失、白ファー消失、主人公複製、別人化、年齢変化、追加人間キャラクター、ゴーストの恐怖化、ゾンビ化、悪霊化、血液、ゴア、主人公とゴーストの融合、余分な腕、余分な脚、余分な手、6本指、指融合、身体ねじれ、関節破綻、ランダムテレポート、通常編集カット、途中暗転、
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