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One-Eyed Girl and Bear Companion Adventure

Cinematic Scene ShowcaseGame Cinematic / PVby @C’est La Vie | AI Director · source ↗August 16, 2026

Full prompt

Fixed use of [Reference Image] as the sole protagonist and bear reference for 30 seconds. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed AAA fantasy cinematic. This video will not use the 'continuous fall from high altitude to underground' structure of the previous work; the setting, direction of movement, creatures, and visual development are entirely changed. The core is 'a 30-second sequence where the protagonist and bear run, fly, switch rides, and traverse a massive otherworldly city'. The protagonist and bear always move along a single line of motion; standard edit cuts, blackouts, fades, sudden location changes, portals, or warp holes are prohibited. The camera doesn't just follow beside the protagonist; it rapidly moves through frontal intercepts, rear tracking, over-the-head shots, ground-level skims, under the wings of giant creatures, between the protagonist and bear, and inside narrow architecture, almost never staying in the same position for 30 seconds. [Most Important: AAA transformation of Reference Image] Do not replace the protagonist in the [Reference Image] with a realistic human or an ordinary beautiful girl; rebuild her as a highest-quality AAA 3D character with the specific 'one-eyed monstrous character' traits of the reference image. Treat her as an adult female, but do not correct her to a human face. Completely maintain the giant single eye in the center of the face, white eyeball, purple-blue-red iris, black pupil, and the characteristic smile showing very large teeth. Do not increase the number of eyes to two. Do not make her face human. Extract the red to deep wine-colored round helmet, black rim, small black circular decorations on the helmet, black bodysuit/jacket, white skeletal motifs, red cord-like decorations, voluminous black lower outfit, and dark navy to black shoes from the reference image. Do not erase the watercolor-like unevenness of red, blue, purple, green, and black; keep them as hand-painted dyes, rubbed pigments, and fine color bleeds on the AAA material surface. Do not make the skin overly realistic human skin; process it as a high-quality stylized AAA character with a sense of real material. Give the surface fine roughness, paint unevenness, sewing, metal, rubber, cloth, leather, and fine scratches. Do not leave the black ink outlines of the reference image as pure 2D lines, but translate them 3D-style into black borders on the outfit, thick helmet edges, and shadow contour designs. Do not make it look like cheap game CG. Use Unreal Engine-grade AAA cinematic materials, feature-length animated film-level quality, GI, reflections, volumetric light, and lens expressions. [Bear Fixed] Maintain the pink-to-purple bear held by the protagonist in the [Reference Image] as a second character alongside the protagonist for the entire 30 seconds. It is not just a stuffed toy, but a small living bear that talks to the protagonist, runs on its own, flies on its own, and moves at the same speed as the protagonist. Maintain the round ears, black eyes, black nose, white-to-cream muzzle, body with watercolor-like mixes of pink, purple, blue, green, and pale yellow, seams, and soft round limbs from the reference image. In the AAA version, it's a mix of a luxury plush toy and a fantasy creature. Express short soft fibers, sewing threads, slightly rubbed fabric, soft compressive deformation, and the inertia of ears and limbs. The bear is not a copy or a pet of the protagonist, but a slightly cheeky sidekick. It has a different voice from the protagonist. Maintain the size difference between the protagonist and the bear; do not enlarge the bear. It should be a size that the protagonist can hold under one arm when needed. [Stage] The starting point is a massive 'floating megacity' at dusk. Not a typical office district, but a post-futuristic wasteland city with massive rust-red steel frames, glass elevated corridors, magnetic levitation trains running through the air, buildings built upside down, giant windmills, and only the frames of floating billboards remaining, with high-rise towers piercing the clouds and a giant ring-shaped urban structure rotating in the distance. Colors are sunset orange, deep ultramarine, reddish-purple, and cold cyan. Excessive neon is prohibited. Everything is highest-quality AAA 3D cinematic. In the second half, move continuously from the city to a sea of clouds, then an aerial waterway, then a giant glass forest, and finally a floating night market; do not switch abruptly between any of these. Transitions occur through physical continuity of architecture, weather, creatures, and terrain. [Basic Camera Design] Use 18-24mm wide-angle as the base for high-speed movement, naturally closing in to 28-40mm for dialogue and expressions. 60fps. The camera does not continuously track parallel like a drone. Change height, distance, angle, and speed every 0.4 to 1.2 seconds. Create a sequence of 3D movements like: backing away in front of the protagonist and bear -> passing grazing the protagonist's shoulder -> diving under the bear -> moving ahead of the giant creature -> circling to the front -> backing away at ground level -> passing through an architectural hole first. Meaningless 360-degree rolls are prohibited. However, actively use banks of 15-70 degrees to match the turns of giant creatures, gravity direction changes, or the curves of architecture. Add natural directional motion blur only to high-speed movement sections, while keeping the protagonist's single eye, smile, and the bear's expressions readable. [0.00-3.20s | Suddenly sprinting on the roof of an aerial train] Intense speed from the first frame. The protagonist and bear are sprinting at full speed on the roof of a black magnetic levitation train traveling at hundreds of km/h through the floating city at dusk. The protagonist is in front, the bear desperately runs 1-2m behind on short legs. The protagonist's red cords, black outfit, and helmet decorations sway in the wind pressure; the bear's ears and arms stream back violently. The starting camera is about 4m ahead of the train, 20mm lens skimming the roof while backing away to capture the two from the front. At 0.5s, the camera dives steeply to the protagonist's feet, with the metal seams of the train roof flowing violently under the lens. At 0.9s, it rises sharply from outside the protagonist's right leg, approaching the giant single eye and toothy smile at 24mm. While running, the protagonist looks back and shouts happily to the bear behind, 'You're slow!' The bear replies, 'Think about my leg length!' while out of breath. Perfect lip sync. At 1.5s, broken rails and a massive aerial gap appear ahead. Without slowing down, the protagonist says, 'Okay, let's jump!' The bear says, 'I didn't hear about this!' At 2.3s, the protagonist kicks off the train roof, and the bear jumps immediately after. The camera passes between the two at high speed, then continues into the air ahead to turn around and catch the protagonist and bear head-on as they approach from behind. [3.20-6.30s | Jumping onto a giant white crow] Dozens of black birds fly in the city sky, but a giant silver-white crow with a wingspan of over 15m descends rapidly from behind them. Do not summon it suddenly. Have it exist as a small white shadow in the distance from the 2-second mark; by 3.5s, its wings, beak, silver feathers, and bluish-black eyes become clear. The protagonist and bear do not fly freely but fall by gravity after the jump. The giant crow crosses diagonally below them. The protagonist twists her body 90 degrees in mid-air and makes a dynamic landing on the crow's back on one knee at 4.2s, grabbing a feather with one hand to absorb the impact. The bear misses the landing and falls toward the crow's wingtip, shouting a small 'Waaah!', but the protagonist immediately reaches out one hand to grab the bear's arm and pulls it up like a pendulum. The camera glides under the crow's wing, looking up from below at the protagonist pulling the bear up. At 5.0s, the bear rolls onto the back saying, 'Hold me from the start!', and the protagonist laughs loudly, 'That wouldn't be any fun!' The crow beats its wings once strongly and dives between the city buildings. The camera gets ahead of the head and backs away, putting the silver crow, protagonist, bear, and the city flowing at high speed behind them into a single frame. [6.30-9.30s | Ultra-high-speed breakthrough through high-rise city interior by white crow] The white crow doesn't cruise horizontally but meanders between high-rise buildings using a combination of descents and ascents. At 6.5s, it passes through two beams of a giant glass tower with its wings folded. The protagonist crouches low, pulling the bear to her chest. The camera flies into the narrow gap ahead of the crow, an 18mm ultra-wide shot with glass and metal closing in to about 10cm on each side. Immediately after, the crow bursts violently toward the lens, and the camera accelerates backward to avoid it. At 7.2s, the crow redeploys its wings and makes a sharp left turn. The camera slides over the top of the right wing and looks forward over the protagonist's shoulder. Ahead is a massive transparent 'aerial waterway' flowing through the center of the city. Water is held in the air like a giant ribbon, meandering between buildings. The white crow descends toward the waterway. The protagonist says, 'Eh, we're going in there?' The bear, with a pale expression, says, 'It's definitely the face of someone going in!' The crow plunges into the transparent water flow. [9.30-12.40s | Plunging into the aerial waterway -> Switching to a giant celestial carp] As the crow enters the water, do not flash the screen; physically continue the surface refraction, bubbles, water pressure, and water adhering to the feathers. Maintain AAA quality. The crow's feathers get wet and heavy, causing speed to drop sharply. The protagonist and bear are thrown forward by inertia. The protagonist lightly strokes the crow's neck once, saying 'Thanks!' while swimming forward in the water current. The bear doesn't swim but drifts toward the protagonist's side, spinning around due to its round body's buoyancy. 'I can't swim!' The protagonist says, 'You're floating, so it's fine!' At 10.4s, a massive semi-transparent celestial carp approaches at high speed along the current from downstream. 12m long, milky white and pale cyan, with transparent fins, thin golden scales, and a soft light inside. The carp doesn't appear magically but has been swimming in the distance of the waterway from the start. The protagonist flips her body in the water and reaches for the carp's back. At 11.2s, as the carp passes under her, she grabs the base of the dorsal fin and pulls herself in. The bear lands softly on top of the carp's head. The camera runs backward from grazing the carp's mouth, showing the giant eye, the bear on top of the head, and the protagonist moving to the back all at once. At 12.0s, the carp jumps out of the aerial waterway. Water droplets do not remain for seconds but fall down according to gravity. [12.40-15.60s | Flying celestial carp + Sea of clouds jump] The giant carp jumping out of the waterway does not fly freely like a bird but glides for a short time using the momentum from the waterway exit and the lift of its giant fins. The protagonist and bear head toward the sea of clouds at the edge of the city while riding its back. The camera dives directly under the carp, showing the protagonist and bear above through the transparent belly with refraction. At 13.0s, the camera passes behind the carp's tail and rises to the upper rear. A giant glass forest begins to appear ahead. Massive transparent trees hundreds of meters tall, branches branching like prisms, and wind blowing at high speed between them. The carp's flight speed gradually decreases. The protagonist points ahead, 'Next, over there!' Bear: 'Next what!?' Protagonist: 'I haven't thought about it!' Bear: 'I knew it!' At 14.3s, the carp approaches the upper part of the glass forest, but the gaps between branches are too narrow for the giant carp to enter. The protagonist strokes the carp's back once and, holding the bear under one arm, jumps to one of the branches. The carp naturally falls into another waterway below and disengages. The protagonist's shoes contact the transparent branch and begin to slide with a glass sound. [15.60-18.60s | High-speed sliding through glass forest + Bear starts self-flight] The protagonist slides at high speed on the massive transparent branches like skating, holding the bear in her left arm. The branches are not straight but curve downward sharply, and the protagonist accelerates with gravity. The camera moves at high speed upside down on the underside of the branch, capturing the soles of the protagonist's feet and the bear through the transparent glass, then circles to the side of the branch. At 16.3s, the branch forks. The protagonist leans right to make a high-speed turn. The bear says, 'Wait a sec, I feel like I can fly too!' The protagonist: 'Now!?' The bear jumps out of the protagonist's arms on its own. Instead of two small cloth wings popping open from its back, the seams on the sides of its body stretch out as if unraveling, becoming soft wings that were originally built-in. The wings maintain the color tones and materials of the reference image. The bear starts flying awkwardly next to the protagonist, 'I flew!' Immediately after, it almost hits a transparent branch, 'Whoa, dangerous!' The protagonist laughs and crouches low to jump to the next branch. The camera bursts into a narrow hole between branches ahead of the protagonist and follows the jumping protagonist and flying bear from the front without changing the 180-degree orientation. [18.60-21.80s | Jumping onto a giant horned rabbit's back and sprinting on the ground] Below the glass forest, amber-colored grasslands and herds of massive migrating beasts are visible. The transparent branches of the forest lower their altitude, finally continuing near the ground like a giant curved slide. The protagonist accelerates on the branch, with the bear flying beside her. Below and ahead, a giant horned rabbit about 8m long is running through the grassland at high speed. Long white-to-light-gray fur, silver-black antlers branching like a deer's, massive hind legs, and blue eyes. Do not show it suddenly; introduce it as a distant herd from the 17-second mark. At 19.2s, the protagonist jumps from the end of the transparent branch and aligns herself in the air with the horned rabbit's back. The camera looks straight back from between the horned rabbit's ears, capturing the approaching protagonist from above. At 19.7s, the protagonist lands on the back, absorbing the impact with both knees. The bear also flies in from the side and lands as if bumping into the protagonist's shoulder. The horned rabbit does not slow down. The protagonist grabs the fur with one hand and strokes the side of its neck once with the other. The horned rabbit reacts by tilting its ear slightly toward the protagonist. At 20.4s, Protagonist: 'Fast, fast!' Bear: 'You were just saying you wanted to go faster!' Protagonist: 'This is too fast!' The horned rabbit kicks off a giant rock with its hind legs and jumps over it; the camera leads grazing the ground to give the impact of the giant feet passing over the lens. [21.80-24.70s | Entering the floating night market, protagonist and bear running together] Past the grassland, a massive floating night market city appears continuously, detached from the ground. First, warm-colored lights in the distance, then roofs, cloth, suspension bridges, and three-dimensional alleys become discernible. The horned rabbit runs up a giant inclined bridge and enters the market's periphery. The market is an AAA-class otherworldly city. Wet stone, wood, brass, cloth awnings, floating lanterns, steaming stalls, and giant mechanical clocks. Do not generate text or readable signs. The protagonist jumps from the horned rabbit's back to a nearby roof at 22.2s. The bear follows with self-flight. The horned rabbit runs off into an alley. The protagonist sprints at full speed on the roofs, with the bear flying alongside at shoulder height. The camera starts from the protagonist's left side, accelerates ahead of her at 22.7s, and stays turned 180 degrees while backing away to capture her face and the bear. It then dives steeply under a narrow suspension bridge, looks up at the two through the gaps in the bridge, and immediately rises back to the rooftops. At 23.5s, the protagonist steps onto a giant cloth roof of a stall, and the bounce of the sinking cloth sends her leaping to the next roof. The bear asks from the side, 'Hey, where's our destination anyway?' The protagonist looks at the bear for a moment while running. 'Destination?' A 0.2-second pause. '...We don't have one?' The bear looks at the protagonist silently. [24.70-27.50s | Running up a giant clock tower and jumping into the sky together] A giant tilted clock tower ahead. Giant gears are exposed on the outer wall from the market roof. The protagonist jumps from the roof edge to the rotating gears of the clock tower and runs upward using the gear teeth as footholds. The bear flies beside her. The camera tilts nearly 90 degrees against the clock tower wall, following the protagonist from below while maintaining the world coordinate gravity. At 25.2s, the camera passes through a hole in a rotating gear first, and the protagonist jumps through the same hole. At 25.6s, the camera moves from behind the protagonist over her head to the front, approaching the giant single eye and smile at 28mm. Protagonist: 'Okay, last jump!' Bear: 'How many times today!?' At 26.0s, the protagonist jumps onto the hand at the very top of the clock tower and runs along the rotating giant minute hand. The bear flies beside her. At 26.6s, the moment the tip of the minute hand reaches its highest point, the protagonist uses the recoil to make a giant jump. The bear also beats its wings strongly to rise at the same time. The camera leads ahead into the sky above the tower, composing a shot of the two jumping toward the camera with the entire city in the background. [27.50-30.00s | Comical mid-air pose together] The protagonist and bear rise for a short time due to the inertia from jumping off the clock tower, then naturally transition to a fall. In the background are the night floating market, distant glass forest, giant ring city, and the sky changing from dusk to night. The protagonist half-rotates her body in the air to face the camera. The bear flies next to her, trying to mimic the protagonist's pose. The protagonist strikes a bold and comical pose reminiscent of the reference image, with her right hand spread wide, her left hand on her hip, and one leg bent. The bear also raises one arm but forgets to operate its wings and starts falling slightly downward. The protagonist doesn't notice and looks at the camera with a supremely proud face, saying 'Perfect! ...Wait, where's the bear?' Immediately after, the bear shouts from below the screen while falling, 'It's not perfect!' The protagonist's giant single eye moves downward, noticing for the first time that the bear is falling. At 29.2s, the protagonist laughs saying 'No way!' and dives down to grab the bear's leg with one hand. They return to the front of the camera hanging upside down, the bear with a grumpy face and the protagonist laughing loudly showing her teeth. At 29.6s, the protagonist gives a V-sign with one hand while dangling the bear with the other. Protagonist: '...Did it work out?' Bear: 'How!?' Perfectly synchronized with the final 'How!?', the protagonist laughs even harder. The camera rapidly approaches the two, filling the screen with the giant eye, the protagonist's smile, and the angry bear. The city behind flows rapidly upward, maintaining that the two are still falling. At 30.00s, the video ends on a clear final frame of the comical moment where the protagonist is holding the bear with one hand and both are still moving in the air. Black fades, blackouts, or static images are prohibited. [Dialogue/Voices] The protagonist is an adult female. A bit low but bright, mischievous, and not too high-pitched even when excited. The bear has a slightly higher-pitched voice characteristic of small characters but not a toddler voice. Do not confuse the voice qualities. Do not add lines not specified. Do not repeat the same line multiple times. Perfect synchronization with mouth movements. Do not stop the protagonist or bear for dialogue during high-speed action. Lines: 'You're slow!', 'Think about my leg length!', 'Okay, let's jump!', 'I didn't hear about this!', 'Hold me from the start!', 'That wouldn't be any fun!', 'Eh, we're going in there?', 'It's definitely the face of someone going in!', 'Thanks!', 'I can't swim!', 'You're floating, so it's fine!', 'Next, over there!', 'Next what!?', 'I haven't thought about it!', 'I knew it!', 'Wait a sec, I feel like I can fly too!', 'Now!?', 'I flew!', 'Whoa, dangerous!', 'Fast, fast!', 'You were just saying you wanted to go faster!', 'This is too fast!', 'Hey, where's our destination anyway?', 'Destination? ...We don't have one?', 'Okay, last jump!', 'How many times today!?', 'Perfect! ...Wait, where's the bear?', 'It's not perfect!', 'No way!', '...Did it work out?', 'How!?'. [Music/SFX] Music is high-speed quirky cinematic electro x orchestral breakbeat. Around 135-145 BPM. Low end is tight, with light drums, short brass, string staccato, comical woodwind accents, clean sub, digital percussion, and short synths. Heavy EDM drops are prohibited. Include metal vibrations and strong wind on the train roof, air pressure during jumps, giant wing flaps and wind cutting for the white crow, water pressure, bubbles, and low resonance in the aerial waterway, water film and giant tail vibrations for the celestial carp, high resonance sounds of transparent branches in the glass forest, giant footsteps, fur rubbing, and ground vibrations for the horned rabbit, and environmental sounds of cloth, wood, metal, and distant crowds in the floating market, along with metal gear meshing in the clock tower. Do not unnaturally stop the music during dialogue; lower it naturally by 1-2dB to bring voices forward. Remove the music for just 0.15s before the final 'How!?' and add a short comical percussion accent after the line. Leave the laughter naturally. [Absolute Priorities] Even when transforming the protagonist from the [Reference Image] into AAA, maintain the single eye, giant smile, helmet, black skeletal motif outfit, red cords, and colors. Do not change her into an ordinary woman with two eyes. Also maintain the bear's design from the [Reference Image] as the same individual sidekick character throughout. Do not replace the protagonist or bear with different characters during the 30 seconds. The entire video must be unified in highest-quality AAA cinematic style, without changing textures to live-action, 2D animation, or watercolor halfway through. The appeal this time is not texture changes, but extraordinary camera movement and location changes.

Original prompt

【参照画像】を30秒間の唯一の主人公+ベア参照として固定使用する。Seedance 2.5向け、16:9・30秒・60fps。映像全体を一本の連続した超高速AAAファンタジー・シネマティックとして生成する。今回の映像は前作の「高高度から地下へ落下し続ける構造」を使用せず、舞台、進行方向、生物、映像展開を全面的に変更する。核は「主人公とベアが巨大な異世界都市を逃げ回り、飛び、乗り換え、世界そのものを横断する30秒」。主人公とベアは常に一本の運動線上で移動し、通常編集カット、暗転、フェード、突然の場所変更、ポータル、ワープ穴は禁止。カメラは主人公の横を追うだけではなく、正面迎撃、背面追跡、頭上越し、地面すれすれ、巨大生物の翼下、主人公とベアの間、狭い建築物内部などを高速で行き来し、30秒間ほぼ同じ位置に留まらない。 【最重要:参照画像のAAA化】 【参照画像】の主人公を、写実人間や通常の美少女へ置換せず、参照画像固有の「一つ目の異形キャラクター」として最高品質AAA 3Dキャラクターへ再構築する。成人女性として扱うが、人間の顔へ矯正しない。顔中央に存在する巨大な一つ目、白い眼球、紫〜青〜赤の虹彩、黒い瞳孔、非常に大きな歯を見せる特徴的な笑顔を完全維持。目を二つに増やさない。普通の人間顔にしない。赤〜深いワイン色の丸いヘルメット、黒い縁、ヘルメット上の黒い小さな丸装飾、黒いボディスーツ/ジャケット、白い骨格モチーフ、赤いコード状装飾、黒いボリュームのある下衣装、濃紺〜黒の靴を参照画像から取得する。水彩の赤、青、紫、緑、黒の色ムラは消さず、AAA化した素材表面へ手塗り染料、擦れた顔料、微細な色移りとして残す。皮膚をリアルな人間肌にし過ぎず、実在素材感を持つ高品質stylized AAA characterとして処理する。表面には細かな粗さ、塗装ムラ、縫製、金属、ゴム、布、革、微細な傷を持たせる。参照画像の黒いインク輪郭は完全な2D線として残さず、衣装の黒い縁取り、ヘルメットの厚いエッジ、陰影の輪郭設計へ3D的に翻訳する。ゲーム画面のような安いCGにはしない。Unreal Engine級AAAシネマティック、長編アニメ映画級の材質、GI、反射、体積光、レンズ表現を使う。 【ベア固定】 【参照画像】で主人公が抱えているピンク〜紫系のベアを、今回は主人公と並ぶ第二キャラクターとして30秒間常時維持する。単なるぬいぐるみではなく、主人公と会話し、自分で走り、自分で空を飛び、主人公と同速度で移動できる小型の生きたベア。参照画像の丸い耳、黒い目、黒い鼻、白〜クリーム色の口周り、ピンク、紫、青、緑、淡黄色が水彩のように混ざる身体、縫い目、柔らかな丸い手足を維持する。AAA化では高級ぬいぐるみ+幻想生物の中間。短く柔らかな繊維、縫い糸、少し擦れた布地、柔らかい圧縮変形、耳や手足の慣性を表現する。ベアは主人公のコピーでもペットでもなく、少し生意気な相棒。主人公と別の声を持つ。主人公とベアのサイズ差を維持し、ベアを巨大化させない。主人公が必要な場面では片腕で抱えることができる大きさ。 【舞台】 開始地点は、夕暮れの巨大な「浮遊メガシティ」。普通のビル街ではなく、赤錆色の巨大鉄骨、ガラスの高架回廊、空中を走る磁気列車、上下逆向きに建つ建築群、巨大風車、浮遊広告板のフレームだけが残る廃未来都市、雲を突き抜ける高層塔、遠方で回転する巨大なリング状都市構造を持つ。色は夕焼けのオレンジ、深い群青、赤紫、冷たいシアン。過剰なネオンは禁止。すべて最高品質AAA 3Dシネマティック。後半では都市→雲海→空中水路→巨大ガラス森林→夜の浮遊市場へ連続移動するが、どれも突然切り替えない。建築物、天候、生物、地形の物理的な連続によって次の領域へ入る。 【カメラ基本設計】 18〜24mm広角を高速移動の基本とし、会話や表情では28〜40mmへ自然に寄せる。60fps。カメラはドローンのように平行追跡し続けない。0.4〜1.2秒ごとに高さ、距離、角度、速度を変える。主人公とベアの前を後退→主人公の肩すれすれを通過→ベアの下を潜る→巨大生物より先に進む→正面へ回る→地面すれすれで後退→建築の穴を先に通り抜ける、といった三次元移動を連続させる。意味のない360度ロールは禁止。ただし巨大生物の旋回、重力方向変化、建築物の曲面に合わせた短い15〜70度のバンクは積極的に使う。高速運動部分だけ自然な方向性モーションブラーを入れ、主人公の一つ目、笑顔、ベアの表情は読める程度に保持する。 【0.00〜3.20秒|いきなり空中列車の屋根を全力疾走】 第1フレームから強烈な速度。主人公とベアは、夕暮れの浮遊都市を時速数百kmで走る黒い磁気列車の屋根を全力疾走している。主人公が前、ベアが1〜2m後ろを短い脚で必死に走る。主人公の赤いコード、黒い衣装、ヘルメット装飾が風圧で揺れ、ベアの耳と腕が激しく後方へ流れる。開始カメラは列車前方約4m、屋根すれすれ20mmで後退しながら二人を正面から捉える。0.5秒でカメラが主人公の足元へ急降下し、列車屋根の金属継ぎ目がレンズ下を猛烈に流れる。0.9秒で主人公の右脚の外側から一気に上昇し、巨大な一つ目と歯を見せる笑顔へ24mmで接近。主人公は走りながら振り返り、後ろのベアへ「遅いよ〜!」と楽しそうに叫ぶ。ベアは息を切らしながら「脚の長さ考えてよ!」と返す。完全リップシンク。1.5秒、前方に途切れたレールと巨大な空中ギャップが見える。主人公は速度を落とさず「じゃ、飛ぶよ!」。ベアが「聞いてない!」。2.3秒、主人公が列車屋根を蹴り、ベアも直後にジャンプ。カメラは二人の間を高速ですり抜け、そのまま先に空中へ飛び出して振り返り、背後から迫る主人公とベアを正面から受ける。 【3.20〜6.30秒|巨大白鴉へ飛び乗る】 都市上空には数十羽の黒い鳥が飛んでいるが、その奥から翼長15m以上の巨大な白銀の鴉が高速下降してくる。突然召喚しない。2秒台から遠方に小さな白い影として存在させ、3.5秒で翼、嘴、白銀羽根、青黒い眼が明確になる。主人公とベアは自由飛行せず、ジャンプ後は重力で落下。巨大鴉がその下を斜めに横切る。主人公が空中で身体を90度捻り、4.2秒に鴉の背へ片膝で動的着地。片手で羽根を掴み衝撃を吸収。ベアは着地位置を外し、「うわぁぁ!」と小さく叫びながら鴉の翼端へ落ちるが、主人公が即座に片手を伸ばしてベアの腕を掴み、振り子のように引き上げる。カメラは鴉の翼下をすり抜け、下方から主人公がベアを引き上げる姿を見上げる。5.0秒、ベアが背へ転がり込み「最初から抱えててよ!」、主人公は大笑いして「それじゃ面白くないじゃん!」。鴉は翼を一度強く打ち、都市の建築群の間へ急降下。カメラは頭部前方へ先回りして後退し、白銀鴉、主人公、ベア、その後ろを高速で流れる都市を一画面へ入れる。 【6.30〜9.30秒|高層都市内部を白鴉で超高速突破】 白鴉は水平巡航せず、高層建築の間を下降と上昇を組み合わせて蛇行する。6.5秒、巨大ガラス塔の二本の梁の間を翼を畳んで通過。主人公は身体を低く伏せ、ベアを胸元へ引き寄せる。カメラは鴉より先に狭い隙間へ飛び込み、ガラスと金属が左右10cm程度まで迫る18mm超広角。その直後、鴉がレンズ方向へ猛烈に突入し、カメラは後方へ加速して回避。7.2秒、鴉は翼を再展開して左へ急旋回。カメラは右翼上面を滑るように移動し、そのまま主人公の肩越しに前方を見る。前方には都市中央を流れる巨大な透明「空中水路」。水が巨大な帯のように空中へ保持され、建築物の間を蛇行している。白鴉が水路へ向かって下降。主人公が「え、そこ入るの?」。ベアが青ざめたような表情で「絶対入る顔してる!」。鴉はそのまま透明水流へ突入する。 【9.30〜12.40秒|空中水路へ突入→巨大天空鯉へ乗り換え】 鴉が水へ入る瞬間、画面をフラッシュさせず、水面の屈折、泡、水圧、羽根への水の付着を物理的に連続させる。AAA質感は維持。鴉の羽根は濡れて重くなり、速度が急減。主人公とベアは慣性で前方へ放り出される。主人公は鴉の首を一度軽く撫で、「ありがと!」と言いながら水流内を前方へ泳ぐ。ベアは泳ぐのではなく、丸い身体の浮力でくるくる回転して主人公の横へ流れてくる。「ぼく泳げないんだけど!」。主人公は「浮いてるから大丈夫!」。10.4秒、下流側から巨大な半透明の天空鯉が水流に沿って高速で迫る。体長12m、乳白色と淡いシアン、透明なヒレ、金色の細い鱗、内部に柔らかな光を持つ。鯉は魔法的に出現せず、最初から水路遠方を泳いでいる。主人公が水中で身体を反転し、鯉の背へ手を伸ばす。11.2秒、鯉が主人公の下を通過する瞬間に背鰭基部を掴み、身体を引き寄せる。ベアは鯉の頭上へぽすっと着地。カメラは鯉の口元すれすれから後方へ走り、巨大な目、頭上のベア、背中へ移る主人公を一度に見せる。12.0秒、鯉が空中水路から大きく跳び出す。水滴が数秒残らず、重力に従って下へ落ちる。 【12.40〜15.60秒|空飛ぶ天空鯉+雲海ジャンプ】 水路を飛び出した巨大鯉は魚のように空中を自由飛行するのではなく、水路出口から射出された勢いと巨大ヒレの揚力で短時間グライドする。主人公とベアはその背に乗ったまま、都市外縁の雲海へ向かう。カメラは鯉の真下へ潜り、透明な腹部越しに上の主人公とベアを屈折させて見せる。13.0秒、カメラが鯉の尾より後ろへ抜け、そのまま上昇して背後上空へ。前方に巨大なガラス森林が見え始める。高さ数百メートルの透明樹木群、枝がプリズムのように分岐し、その間を風が高速で抜ける。鯉の飛行速度が徐々に低下。主人公が前方を指差して「次、あそこ!」。ベア「次って何!?」。主人公「考えてない!」。ベア「知ってた!」。14.3秒、鯉がガラス森林上部へ接近するが、枝間が狭く巨大鯉は入れない。主人公は鯉の背を一度撫で、ベアを片腕で抱えたまま枝の一本へ飛び移る。鯉は下方の別水路へ自然に落下し離脱。主人公の靴が透明枝へ接触し、ガラス音とともに滑走開始。 【15.60〜18.60秒|ガラス森林を高速滑走+ベアが自力飛行開始】 主人公は透明巨大枝の上をスケートのように高速滑走。ベアを左腕に抱える。枝は真っ直ぐではなく下方向へ大きくカーブし、主人公は重力で加速。カメラは枝の裏側を逆さ向きに高速移動し、透明ガラス越しに主人公の足裏とベアを捉え、そのまま枝の側面へ回り込む。16.3秒、枝が二股に分岐。主人公が右へ身体を傾けて高速ターン。ベアが「ちょっと待って、ぼくも飛べる気がする!」。主人公が「今!?」。ベアは主人公の腕から自分で飛び出す。背中から小さな二枚の布製ウイングがぱっと開くのではなく、身体側面の縫い目がほどけるように伸び、元々内蔵されていた柔らかな翼になる。翼は参照画像の色調と素材を保つ。ベアが主人公の横をぎこちなく飛び始め「飛べた!」。直後に透明枝へ軽くぶつかりそうになり「危なっ!」。主人公が笑いながら身体を低くして次の枝をジャンプ。カメラは主人公より先に枝間の狭い穴へ突入し、180度向きを変えず後退しながらジャンプしてくる主人公と飛ぶベアを正面から追う。 【18.60〜21.80秒|巨大角兎の背へ飛び乗って地上疾走】 ガラス森林の下方に、琥珀色の草原と巨大な移動獣群が見える。森林の透明枝は高度を下げ、最後に巨大な曲面滑り台のように地上近くへ続く。主人公は枝上を加速し、ベアは横を飛行。前方下では全長8mほどの巨大角兎が草原を猛スピードで走っている。白〜薄灰色の長い毛、鹿のように分岐した黒銀の角、巨大な後脚、青い瞳。突然出さず17秒台から遠景の群れとして見せる。19.2秒、主人公は透明枝の終端からジャンプし、角兎の背へ空中で向きを合わせる。カメラは角兎の耳の間から真後ろを向き、上方から迫る主人公を捉える。19.7秒、主人公が背へ着地、両膝で衝撃吸収。ベアも横から飛んできて主人公の肩へぶつかるように着地。角兎は速度を落とさない。主人公は毛を片手で掴み、もう片手で首の横を一度撫でる。角兎が耳を主人公側へ少し倒して反応。20.4秒、主人公「速い速い!」。ベア「さっきもっと速くって言ってたでしょ!」。主人公「これは速すぎ!」。角兎は巨大な岩を後脚で蹴って跳び越え、カメラは地面すれすれを先行して巨大な足がレンズ上を通過する迫力を出す。 【21.80〜24.70秒|夜の浮遊市場へ突入、主人公とベアが並走】 草原の先に、地面から離れて浮く夜の巨大市場都市が連続して現れる。最初は遠景の暖色光、次に屋根、布、吊り橋、立体路地が判別できる。角兎が巨大な傾斜橋を駆け上がり、市場の外周へ入る。市場はAAA級異世界都市。濡れた石、木、真鍮、布製の日除け、浮遊ランタン、蒸気を出す屋台、巨大な機械時計。文字や読める看板は生成しない。主人公は22.2秒に角兎の背から横の屋根へジャンプ。ベアも自力飛行で追従。角兎はそのまま路地へ走り去る。主人公は屋根上を全力疾走、ベアは肩の高さで並んで飛ぶ。カメラは主人公の左横から開始し、22.7秒に主人公より前へ加速、180度向きを保ったまま後退して顔とベアを捉える。そのまま狭い吊り橋の下へ急降下し、橋の隙間から二人を見上げ、すぐに再上昇して屋根上へ戻る。23.5秒、主人公が屋台の巨大布屋根へ踏み込み、布が沈んだ反発で次の屋根へ跳ね上がる。ベアが横で「ねえ、そろそろ目的地どこ?」。主人公は走りながら一瞬ベアを見る。「目的地?」。0.2秒だけ間。「……ないよ?」。ベアが無言で主人公を見る。 【24.70〜27.50秒|巨大時計塔を駆け上がり、二人で空へ飛び出す】 前方に巨大な傾いた時計塔。市場の屋根から巨大歯車が外壁まで露出している。主人公が屋根端から時計塔の回転歯車へジャンプし、歯車の歯を足場にして上方向へ駆け上がる。ベアは横を飛ぶ。カメラは時計塔壁面へ90度近く傾け、主人公を下から追うが、世界座標の重力は維持する。25.2秒、回転歯車の穴をカメラが先に通過し、主人公が同じ穴を飛び抜ける。25.6秒、カメラが主人公の背後から頭上を越えて前へ回り、28mmで巨大な一つ目と笑顔へ接近。主人公「最後、飛ぶよ!」。ベア「それ今日何回目!?」。26.0秒、主人公が時計塔最上部の針へ飛び乗り、回転する巨大な長針を走る。ベアも横を飛行。26.6秒、長針先端が最上点へ近づいた瞬間、主人公は反動を使って大ジャンプ。ベアも翼を強く打って同時に上昇。カメラは塔上空へ先行し、都市全体を背景に二人がこちらへ飛び出してくる構図。 【27.50〜30.00秒|二人で空中コミカル決めポーズ】 主人公とベアは時計塔から飛び出した慣性で短時間上昇し、その後自然に落下へ移る。背景には夜の浮遊市場、遠方のガラス森林、巨大リング都市、夕暮れから夜へ変わる空。主人公は空中で身体を半回転してカメラ正面へ。ベアも隣で飛びながら主人公のポーズを真似ようとする。主人公は右手を大きく広げ、左手を腰へ、片脚を曲げて参照画像の大胆でコミカルな雰囲気を残した決めポーズ。ベアも片腕を上げるが翼操作を忘れて少しずつ下へ落ち始める。主人公は気づかず最高に得意そうな顔でカメラへ向かい、「完璧〜! ……って、ベアどこ?」。直後、画面下からベアが落ちながら「完璧じゃなーーい!」と叫ぶ。主人公の巨大な一つ目が下へ動き、初めてベアが落ちていることに気づく。29.2秒、主人公が「うそっ!」と笑いながら急降下してベアの脚を片手で掴む。二人が逆さ気味にぶら下がった状態でカメラ正面へ戻り、ベアはむすっとした顔、主人公は歯を見せて大笑い。29.6秒、主人公が片手でベアをぶら下げたままもう片方の手でVサイン。主人公:「……決まったでしょ?」。ベア:「どこが!?」。最後の「どこが!?」へ完全同期して主人公がさらに大笑い。カメラは二人へ高速接近し、巨大な一つ目、主人公の笑顔、怒ったベアを画面いっぱいへ。背後の都市は高速で上方向へ流れ、二人がまだ落下中であることを維持。30.00秒、主人公がベアを片手で掴み、二人とも空中で動き続けているコミカルな瞬間を鮮明な最終フレームとして終了。黒フェード、暗転、静止画化は禁止。 【会話・声】 主人公は成人女性。少し低めで明るく、いたずら好き、テンションが高くても甲高すぎない。ベアは小型キャラクターらしい少し高めの声だが幼児声にしない。声質を混同しない。指定セリフ以外を勝手に追加しない。同じ台詞を複数回発声しない。口の動きと完全同期。高速アクション中も会話のたびに主人公やベアを停止させない。セリフ:「遅いよ〜!」「脚の長さ考えてよ!」「じゃ、飛ぶよ!」「聞いてない!」「最初から抱えててよ!」「それじゃ面白くないじゃん!」「え、そこ入るの?」「絶対入る顔してる!」「ありがと!」「ぼく泳げないんだけど!」「浮いてるから大丈夫!」「次、あそこ!」「次って何!?」「考えてない!」「知ってた!」「ちょっと待って、ぼくも飛べる気がする!」「今!?」「飛べた!」「危なっ!」「速い速い!」「さっきもっと速くって言ってたでしょ!」「これは速すぎ!」「ねえ、そろそろ目的地どこ?」「目的地?……ないよ?」「最後、飛ぶよ!」「それ今日何回目!?」「完璧〜! ……って、ベアどこ?」「完璧じゃなーーい!」「うそっ!」「……決まったでしょ?」「どこが!?」。 【音楽・SFX】 音楽はhigh-speed quirky cinematic electro × orchestral breakbeat。135〜145 BPM程度。低域はタイト、軽快なドラム、短いブラス、弦のスタッカート、木管のコミカルなアクセント、clean sub、digital percussion、短いシンセ。重いEDM dropは禁止。列車屋根では金属振動と強風、ジャンプ時は空気圧、白鴉は巨大翼の羽ばたきと羽根の風切り、空中水路では水圧、泡、低い共鳴、天空鯉では水膜と巨大尾の振動、ガラス森林では透明枝の高い共鳴音、角兎では巨大な足音、毛の擦れ、地面振動、浮遊市場では布、木、金属、遠い群衆の環境音、時計塔では巨大歯車の金属噛み合わせを入れる。会話がある瞬間だけ音楽を不自然に止めず、1〜2dB程度自然に下げて声を前へ出す。最後の「どこが!?」直前に音楽を0.15秒だけ抜き、セリフ後に短いコミカルな打楽器アクセント。笑い声は自然に残す。 【絶対優先事項】 【参照画像】の主人公をAAA化しても一つ目、巨大な笑顔、ヘルメット、黒い骨格モチーフ衣装、赤いコード、色彩を維持。二つ目の普通の女性へ変えない。ベアも【参照画像】のデザインを維持し、新規の相棒キャラクターとして常に同一個体。主人公とベアを30秒間別キャラクターへ置換しない。映像全体は最高品質AAAシネマティックで統一し、途中で実写、2Dアニメ、水彩へ質感変更しない。今回の魅力は質感変化ではなく、異常なカメラ運動、場所変化
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