Futuristic Records City Anime PV
Full prompt
[Reference] No reference image. [Basic Conditions] 15 seconds, 1:1 square. Original game world PV with high-quality Japanese 2D theatrical animation. Precise line work, refined cell coloring, attractive character drawing, dense background art, impressive light and shadow. Instead of explaining a character's story, let them experience the strange and beautiful world of THE REDACTED CITY itself. The setting is a giant record control city where white stone buildings, black record towers, a giant central record office, multilayered corridors, sky bridges, long stairs, and vertical lifts overlap. As an architectural element unique to the city, there are giant 'record walls' on the walls of buildings that contain a large number of thin record slates without characters. Draw it as part of the city architecture rather than a UI on the screen. There are activities of citizens and record officers in squares, corridors, lifts, and record walls, showing 2-3 types of city activities in each shot. Keep major characters to a minimum and make the city itself the main character of the video. The protagonist is a female record officer in her late 20s. Dark brown bob, intelligent and strong eyes, ivory to light gray long jacket, black long boots, a small amount of vermilion. The chief censor is in his late 40s to 50s, tall and large, silver-gray short hair, black high-collared long coat, wide shoulders, deep vermilion only on part of the inside. Blacking appears only at the moment erasure acts. Immediately after covering part of a person or building in black for a moment, that part turns into a blank where nothing is drawn. Do not treat it as simple horizontal lines or black belt wipes. Editorial motion graphics cut, lack, compress, overlap, and reconstruct finished theatrical anime screens to transform them into another finished picture. [Video Flow] 0.0-2.5 seconds Without a wipe, start from a finished picture of a beautiful and giant record control city. People coming and going in multilayered corridors, carts carrying record boxes, large lifts moving up and down in the distance. The camera makes a short horizontal movement to feel the scale of the city. After showing enough of the world, a part of the distant sky corridor and several silhouettes suddenly disappear, becoming a complete blank. That blank slowly expands its shape, transforming with a 'missing expansion wipe' that reveals the next city district from the inside. 2.5-5.3 seconds Another district where giant record walls and lifts are lined up vertically. As the giant lift rises and the slate rows of the record wall move mechanically, omissions chain across multiple layers of the city. Upper corridors, parts of record walls, and silhouettes below disappear at different timings, showing that the anomaly has expanded to the city scale. The vertical frame of the rising lift divides the screen, transforming with a 'vertical layer shift wipe' where the next finished picture fits into that division position. 5.3-7.2 seconds Show the protagonist clearly for the first time here. A 3/4 medium shot of the protagonist standing still for a moment in a busy square. A short close-up of the eyes. In the background, people are moving and parts of record walls are missing. Do not perform long character acting. The finished picture is sharply divided into 2-3 sheets along the diagonal lines of architectural pillars, stairs, and windows, transforming with a 'cutting wipe' where each shifts and is reassembled into the next city composition. 7.2-9.3 seconds Instead of focusing on characters, high-density MG of the city itself. Rapidly switch between finished anime screens showing missing corridors, moving lifts, squares where crowds are interrupted, giant record walls, and architectural parts that turn blank immediately after being covered in black. Reconstruct into another city picture while compressing, overlapping, and cutting the screen. 9.3-10.8 seconds Inside the central record office. The chief censor stands quietly behind tall bookshelves and long stairs. Show an intimidating presence with just one 3/4 medium shot composition. Press a large black censorship stamp once. The moment a vermilion stamp impression appears, the structure of the entire screen shifts for a moment and switches to the next scene with a 'stamping shift wipe'. 10.8-13.5 seconds The biggest highlight. Erasure and reconstruction proceed simultaneously throughout the city. Multilayered corridors, record walls, stairs, lifts, crowds, and building surfaces are divided into different screen layers, some becoming blank, some shifting horizontally, some being compressed and reconstructed in different positions. The protagonist appears only once in a short key pose in this giant city transformation. The blacking approaches right in front of the body, and immediately after covering the tip of the jacket hem for a moment, only that part disappears. The protagonist doesn't run away but takes one step forward. At that moment, the entire city separates into multiple finished picture fragments, and after a short inversion and compression, snaps into the final composition with a 'large-scale reconstruction wipe'. 13.5-15.0 seconds Do not use a wipe here. A giant record city that continues to move while partially missing. In the distance, lifts and small silhouettes are moving slightly. The protagonist does not occupy the center of the city but stands as a strong point within the screen. A small missing part remains on the jacket hem from being erased. The chief censor does not clearly reappear, leaving only a silhouette-like presence in a high dark place in the distant central record office. End quietly as a key visual of a game PV where the city, omissions, and protagonist are integrated. [Wipe/Editing] The transition method changes in the order of: Missing Expansion -> Vertical Layer Shift -> Cutting -> Stamping Shift -> Large-scale Reconstruction. Do not repeat the same wipe. Do not use wipes at the beginning and end. Do not use simple black fades, black belts running left and right, or the same full-screen wipe every time. [Sound] BGM included, sound effects included. No dialogue/narration. A dark and tense minimal soundtrack mainly featuring low strings, dry bass percussion, and short metal percussion. Do not make it an electronic synth-based beat. The beginning is quiet low strings. Gradually increase density from 2.5-9.3 seconds. Drop the sound count once in the chief censor's scene and add a heavy, short confirmation sound to the censorship stamp. Increase strings, percussion, and editing sound effects to maximum density between 10.8-13.5 seconds. After 13.5 seconds, rapidly converge and end with the lingering sound of low strings. Synchronize a short, sharp erasure sound with omissions, a dry cutting sound with cuts, and a heavy sound like multiple structures snapping together instantly with reconstruction. [NEGATIVE] Avoid a large number of readable characters, UI for cards or explanations, backgrounds like graph paper/city plans, consisting of the entire film with only 1-2 major people and a sky background, mannequins of people, videos with only abstract shapes, normal city destruction by rubble or explosions, neon-based cyberpunk, live-action, and realistic 3DCG.
Original prompt
【参照】 参照画像なし。 【基本条件】 15秒、1:1スクエア。 高品質な日本の2D劇場アニメーションによるオリジナルゲーム世界観PV。精密な線画、洗練されたセル彩色、魅力的な人物作画、密度のある背景美術、印象的な光と影。人物の物語を説明するのではなく、THE REDACTED CITYという異様で美しい世界そのものを体験させる。舞台は、白い石造建築、黒い記録塔、巨大な中央記録院、多層回廊、空中橋、長い階段、垂直昇降機が重なる巨大な記録統制都市。都市固有の建築要素として、建物壁面には無文字の薄い記録石版を大量に収めた巨大な「記録壁」が存在する。画面上のUIではなく、都市建築の一部として描く。広場、回廊、昇降機、記録壁には市民や記録官の活動があり、各ショットで2〜3種類の都市活動を見せる。主要人物は最小限にし、都市そのものを映像の主役とする。主人公は20代後半の女性記録官。ダークブラウンのボブ、知的で強い目、アイボリー〜淡灰色のロングジャケット、黒いロングブーツ、少量の朱赤。主任検閲官は40代後半〜50代、高身長で大柄、銀灰色の短髪、黒い高襟ロングコート、広い肩、内側の一部だけ深い朱赤。黒塗りは消去が作用する瞬間だけ現れる。人物や建築の一部を一瞬黒く覆った直後、その部分は何も描かれていない空白へ変わる。単純な横線や黒帯ワイプとして扱わない。エディトリアル・モーショングラフィックスは、完成した劇場アニメ画面を切断、欠落、圧縮、重ね合わせ、再構築し、別の完成画へ変化させる。 【映像の流れ】 0.0〜2.5秒 ワイプなしで、美しく巨大な記録統制都市の完成画から開始。多層回廊を行き交う人々、記録箱を運ぶ台車、遠景を上下する大型昇降機。カメラは都市の規模を感じる短い横移動。十分に世界を見せた後、遠景の空中回廊の一部分と数人の人影だけが突然欠落し、そこだけ完全な空白になる。その空白がゆっくり形を広げ、内部から次の都市区画が見える「欠落拡張ワイプ」で転換。 2.5〜5.3秒 縦方向に巨大な記録壁と昇降機が並ぶ別区画。巨大昇降機が上昇し、記録壁の石版列が機械的に移動する中、都市の複数階層で欠落が連鎖する。上層回廊、記録壁の一部、下層の人影が異なるタイミングで消え、異常が都市規模へ拡大したことを見せる。上昇する昇降機の縦長フレームが画面を分割し、その区切り位置に次の完成画が噛み合う「垂直層ずれワイプ」で転換。 5.3〜7.2秒 ここで主人公を初めて明確に見せる。活動中の広場の中で、主人公が一瞬だけ立ち止まる3/4中景。短い目のアップ。背後では人々が移動し、記録壁の一部が欠落する。長い人物芝居は行わない。建築の柱、階段、窓の斜線に沿って完成画が2〜3枚へ鋭く分かれ、それぞれがずれて次の都市構図へ組み直される「断裁ワイプ」。 7.2〜9.3秒 人物を中心にせず、都市そのものの高密度MG。欠落した回廊、移動する昇降機、群衆が途切れた広場、巨大記録壁、黒く覆われた直後に空白へ変わる建築部分を、完成されたアニメ画面として高速に切り替える。画面を圧縮、重ね合わせ、断裁しながら別の都市画へ再構築する。 9.3〜10.8秒 中央記録院内部。高い書架と長い階段の奥に主任検閲官が静かに立つ。3/4中景の一構図だけで、人物としての威圧感を見せる。大型の黒い検閲印を一度押す。朱赤の印影が現れた瞬間、画面全体の構造が一瞬だけずれて次の場面へ切り替わる「押印ずれワイプ」。 10.8〜13.5秒 最大の見せ場。都市全体で消去と再構築が同時に進行する。多層回廊、記録壁、階段、昇降機、群衆、建築壁面が異なる画面層へ分かれ、一部が空白になり、一部が横へずれ、一部が圧縮され、別位置へ再構築される。主人公はこの巨大な都市変形の中に短いキーポーズで一度だけ現れる。黒塗りが身体の直前まで迫り、ジャケット裾の先端だけを一瞬覆った直後、その部分は何も描かれていない空白へ変わる。主人公は逃げ回らず、一歩だけ前へ踏み出す。その瞬間、都市全体が複数の完成画断片へ分離し、短い反転と圧縮を経て、最終構図へ一気に噛み合う「大規模再構築ワイプ」。 13.5〜15.0秒 ここではワイプを使わない。部分的に欠落しながらも動き続ける巨大記録都市。遠景では昇降機と小さな人影がわずかに動いている。主人公は都市の中央を占有せず、画面内の強い一点として立つ。ジャケット裾には消去された小さな欠損が残る。主任検閲官は明確に再登場させず、遠い中央記録院の暗い高所に人影程度の気配だけを残す。都市、欠落、主人公が一体となったゲームPVのキービジュアルとして静かに終える。 【ワイプ・編集】 転換方式は、 欠落拡張 → 垂直層ずれ → 断裁 → 押印ずれ → 大規模再構築 の順に変化させる。 同じワイプを反復しない。冒頭と終端はワイプを使わない。単純な黒フェード、左右へ走る黒帯、毎回同じ全画面ワイプは使用しない。 【音】 BGMあり、効果音あり。台詞・ナレーションなし。低い弦、乾いた低音打楽器、短い金属打楽器を主体とした暗く緊張感のあるミニマルな劇伴。電子シンセ主体のビートにはしない。 冒頭は静かな低弦。 2.5〜9.3秒で徐々に密度を上げる。主任検閲官の場面で一度音数を落とし、検閲印に重く短い確定音。 10.8〜13.5秒で弦、打楽器、編集効果音を最大密度まで上げる。 13.5秒以降は急速に収束し、低い弦の余韻で終了。 欠落には短く鋭い消去音、断裁には乾いた切断音、再構築には複数の構造物が瞬時に噛み合うような重い音を同期させる。 【NEGATIVE】 大量の可読文字、カードや説明用UI、方眼紙・都市計画図のような背景、全編を主要人物1〜2人と空背景だけで構成すること、人物のマネキン化、抽象図形だけの映像、瓦礫や爆発による通常の都市破壊、ネオン主体のサイバーパンク化、実写化、写実的3DCG化を避ける。
Generate this with Seedance 2 on VdoBloom.
Opens the image-to-video creator with this prompt and Seedance 2 pre-selected.