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Japanese High School Soda Commercial

Brand / Product Commercialby @探路AI · source ↗August 14, 2026

Full prompt

Basic Settings: Based on the visual language and audio information of this storyboard, generate a professional soda commercial full of Japanese high school hot-blooded sports film aesthetics and storytelling. Generate only sound effects, no background music. Visual Style: Modern Japanese youth film aesthetics, the image simulates the transparent layers of 120 medium format film, or the pure texture of a digital cinema camera with a Black Pro-Mist soft focus filter. The overall image is clean and delicate, with very weak graininess and no coarse film noise. Lighting Settings: Use high-key backlight and soft diffuse ambient light, with a slight soft light wrap around the edges of characters. Highlights are allowed to have slight bloom/halation, presenting a soft glow of sun white, light cherry blossom pink, and pale gold; dark parts remain clean and transparent with a slight cold cyan-blue, no dead black shadows. Color Tone: Low contrast, low saturation, Japanese-style healing palette. The overall color is soft, bright, and airy, with natural and clean skin tones. Cinematographic Texture: Real live-action film cinematography, shallow depth of field, natural focus transitions, slight handheld breathing, and smooth motion shots. Character movements are natural and restrained, and performances express emotions through eyes, breathing, running, pausing, and brief tacit understanding. The imagery should look like a Japanese hot-blooded youth film, rather than anime, illustration, MV, or idol photo books.

Main Character Settings: Character A: Black short-haired male high school student, calm personality, determined eyes. Character B: Slightly curly dark brown short-haired male high school student, direct and flamboyant personality, but not a villain. Character C: Ear-length black short-haired female high school student, the main point guard of the basketball club, and also the main character of the whole film.

Visual Content:
Scene 01 | 0.0–1.5s | Signal Location: School building corridor. Starting Frame: Opens directly with a very close-up shot of Character C's face. She has just finished a fast run, with fine sweat beads on her forehead, short hair clinging to the side of her face, and slightly rapid breathing. She suddenly lifts her eyes, looking sharply off-screen. The background is a real Japanese high school corridor, blurred with a shallow depth of field, showing only faint old window frames, notice boards, worn wall surfaces, and sunset light streaks. Ending Frame: The lens pulls back slightly to a chest-level close-up. Character C holds a basketball in one hand and a blue-purple RAIKU POP plastic bottle in the other. She quickly turns and runs toward the end of the corridor. She wears a white school shirt, a dark pleated skirt, and a black basketball training vest. The surface of the plastic bottle is covered with realistic condensation droplets, and the blue-purple liquid inside sloshes naturally as she runs.

Scene 02 | 1.5–3.0s | Corridor Chase Location: Long school building corridor. Starting Frame: Character C quickly passes through the corridor, with the basketball tucked under one arm and the soda bottle in the other hand. The shot follows from a side low angle, as the sunset forms fast-alternating light and dark bands through continuous windows. Ending Frame: Character A appears from a corner of the corridor, wearing a white short-sleeved school shirt and dark school trousers, catching a basketball rolling in from off-screen. He looks up at Character C, the two have a brief eye contact, then they move toward the stairs simultaneously.

Scene 03 | 3.0–4.5s | Stairs Encounter Location: Narrow concrete stairwell. Starting Frame: Character B runs down quickly from the upper stairs, wearing a white school shirt, a loosened dark tie, and dark school trousers. He dribbles the basketball with one hand and slides his other hand along the metal railing. The shot uses a top-down angle to emphasize the narrow staircase's pressure and movement speed. Ending Frame: Character C appears from the lower stairs and tosses the RAIKU POP soda bottle to Character A. Character A catches the bottle while running, and Character B brushes past them. Both boys must wear school uniforms in this scene, not basketball jerseys.

Scene 04 | 4.5–6.0s | Crossing the Connecting Bridge Location: Covered bridge connecting two school buildings. Starting Frame: Three students enter the bridge from different directions. The lens uses a telephoto compression of the distance between the three, with the background showing real Japanese school building exterior walls, metal window frames, and diagonal sunset light. Ending Frame: The basketball flies at high speed toward the lens, completely blocking the screen, forming a natural circular masking transition.

Scene 05 | 6.0–7.5s | Rooftop Interception Location: School building rooftop. Starting Frame: Character B pushes open the metal rooftop door and catches the basketball in strong backlight. Character A and Character B both wear school uniforms, not basketball jerseys. Character C follows closely out of the door. The corners of their clothes and hair are blown by a strong wind. Ending Frame: Character C cleanly steals the basketball from Character B's hands, quickly turning to dash toward another exit. The camera stays tight on the characters' movement.

Scene 06 | 7.5–9.0s | Entering the Arena Location: Gym entrance and equipment passage. Starting Frame: Character C dashes into the dimly lit gym equipment passage, followed closely by Character A and Character B. The two boys are still wearing white school shirts and trousers. Basketball racks, folding mats, old training equipment, and jersey lockers line the walls. Ending Frame: Character A quickly places the RAIKU POP plastic bottle on an old wooden bench near the gym entrance. The lens focuses first on the product, the bottle vibrating slightly, condensation sliding down, and blue-purple bubbles rising rapidly. In the background, the open entrance to the changing area and hanging basketball jerseys are visible, providing natural spatial cues for the outfit change for the next game.

Scene 07 | 9.0–12.0s | The Final Shot Location: Japanese high school gym basketball court. Clothing Requirement: Only in this formal game do Character A, Character B, and Character C wear full basketball jerseys and shorts. The jerseys belong to the same original campus basketball visual system, mainly in deep navy blue, black, and a small amount of blue-purple. Their jersey numbers are different. Starting Frame: Character C wears a dark basketball jersey and breaks through with a fast dribble. Character A and Character B defend from both sides. The camera follows at high speed close to the wooden floor, shoes making real friction marks and slight wood dust as they stop suddenly. Ending Frame: Character C stops and jumps for a three-pointer. The shot uses a very low angle looking up at her realistic athletic posture as the basketball spins away from her fingertips. The scene uses a match cut to a very close-up of Character A unscrewing the RAIKU POP cap, then immediately cuts back to the basketball cleanly passing through the net. Character A's jersey strap is visible at the edge of his arm, clearly showing he has changed into his game jersey. Lens Language: Ground-level handheld tracking -> Low-angle shot -> Match Cut -> Macro Product Shot -> Net Close-up. Ambient Sound: Continuous dribbling, shoe squeaks, rapid breathing, the 'click' of the bottle cap's tamper-evident ring, the 'pssh' of opening the bottle, the sound of the ball through the net.

Scene 08 | 12.0–15.0s | After-School Boiling Point Location: Indoor rest area outside the gym. Starting Frame: Three students sit on a bench against the wall, still wearing the basketball jerseys and shorts from Scene 07. Character C is in the middle, with Character A and Character B sitting on either side. The background shows the frosted glass gym doors, shoe racks, and jersey hooks. Each of the three drinks from a RAIKU POP blue-purple soda bottle with identical packaging. Three PET plastic bottles clink gently. The characters do not laugh exaggeratedly, only showing fatigue, relief, and a brief tacit understanding. Ending Frame: The screen quickly darkens to a deep navy blue brand background. In the center appears the original fictional brand logo: 'RAIKU POP'. Below it is the Chinese slogan: 'After school, the boiling point is just beginning.'

Original prompt

基础设定:基于这张分镜故事板的镜头语言和音频信息,生成一段充满日式高校热血运动电影美学与叙事感的 汽水专业商业广告。仅生成音效,不要背景音乐。视觉风格:现代日式青春电影美学,画面模拟 120 中画幅胶片 Medium Format Film 的通透层次,或数字电影机搭配 Black Pro-Mist 柔光滤镜的纯净质感。整体画面干净细腻,颗粒感极弱,不要粗粝胶片噪点。光影设定:使用高调逆光 High-key Backlight 与柔和漫反射环境光,人物边缘有轻微柔光包裹。高光允许轻微溢出 Bloom / Halation,呈现阳光白、淡樱花粉、浅金色的柔和辉光;暗部保持干净通透,带轻微冷青色 Cyan-blue,不要死黑阴影。色彩基调:低对比度、低饱和度、日系治愈调色。整体色彩柔和、明亮、空气感强,肤色自然干净。摄影质感:真实真人电影摄影,浅景深,自然焦点过渡,轻微手持呼吸感,运动镜头柔和流畅。人物动作自然克制,表演以眼神、呼吸、奔跑、停顿和短暂默契表达情绪。画面应像日本热血青春电影,而不是动漫、插画、MV 或偶像写真。

主要角色设定: 角色 A: 黑色短发男高中生,性格沉静,眼神坚定。 角色 B: 微卷深棕色短发男高中生,性格直接、张扬,但不是反派。 角色 C: 齐耳黑色短发女高中生,是篮球社主力后卫,也是全片主要人物。

画面内容:
Scene 01|0.0–1.5s|信号 地点: 教学楼走廊。 起始画面: 直接以角色 C 的面部极近特写开场。 她刚刚快速跑动过,额角带有细小汗珠,短发贴在脸侧,呼吸轻微急促。她突然抬起眼睛,锐利地望向画面外。 背景为真实日式高中走廊,浅景深虚化,只能看见模糊的旧窗框、公告栏、磨损墙面和夕阳光带。 结束画面: 镜头稍微拉开至胸部近景。 角色 C 单手抱着篮球,另一只手握着蓝紫色 RAIKU POP 塑料瓶。她迅速转身,朝走廊尽头跑去。 她穿白色校服衬衫、深色百褶裙和黑色篮球训练背心。 塑料瓶表面布满真实冷凝水珠,瓶内蓝紫液体随着跑动自然晃动。

Scene 02|1.5–3.0s|走廊追逐 地点: 教学楼长走廊。 起始画面: 角色 C 快速穿过走廊,篮球夹在身体一侧,汽水瓶握在另一只手中。 镜头从侧面低机位跟拍,夕阳从连续窗户间形成快速交替的明暗光带。 结束画面: 角色 A 从走廊转角出现,穿白色短袖校服衬衫和深色校裤,接住从画面外滚来的篮球。 他抬头看向角色 C,两人短暂对视,随后同时向楼梯方向移动。

Scene 03|3.0–4.5s|楼梯交汇 地点: 狭窄水泥楼梯间。 起始画面: 角色 B 从上层楼梯快速跑下,穿白色校服衬衫、松开的深色领带和深色校裤。 他单手拍着篮球,另一只手划过金属扶手。 镜头采用俯拍角度,突出狭窄楼梯的压迫感和移动速度。 结束画面: 角色 C 从下方楼梯出现,将 RAIKU POP 汽水瓶抛向角色 A。 角色 A 在奔跑中接住塑料瓶,角色 B 从两人之间擦肩而过。 两名男生在此场景必须穿校服,不得穿篮球球衣。

Scene 04|4.5–6.0s|穿越连廊 地点: 连接两栋校舍的有顶连廊。 起始画面: 三名学生从不同方向进入连廊。 镜头使用长焦压缩三人之间的距离,背景为真实日式校舍外墙、金属窗框和斜射夕阳。 结束画面: 篮球高速飞向镜头,完全遮挡画面,形成自然圆形遮挡转场。

Scene 05|6.0–7.5s|天台截球 地点: 教学楼天台。 起始画面: 角色 B 推开天台金属门,在强烈逆光中接住篮球。 角色 A 与角色 B 均穿校服,不穿篮球球衣。角色 C 紧随其后冲出门口。 三人的衣角和头发被强风吹动。 结束画面: 角色 C 从角色 B 手中干净利落地截走篮球,迅速转身冲向另一侧出口。 镜头紧贴人物移动。 Scene 06|7.5–9.0s|进入赛场 地点: 体育馆入口与器材通道。 起始画面: 角色 C 冲入昏暗的体育馆器材通道,角色 A 与角色 B 紧随其后。 两名男生此时仍穿白色校服衬衫与校裤。墙边排列着篮球架、折叠垫、旧训练器材和球衣储物柜。 结束画面: 角色 A 将 RAIKU POP 塑料瓶快速放在体育馆入口旁的旧木长椅上。 镜头先对准产品,瓶身轻微震动,冷凝水滑落,蓝紫气泡快速上升。 背景中可以看见打开的更衣区入口 and 悬挂的篮球球衣,为下一场比赛换装提供自然空间线索。

Scene 07|9.0–12.0s|最后一投 地点: 日式高中体育馆篮球场。 服装要求: 只有本场正式比赛中,角色 A、角色 B 和角色 C 才穿完整篮球球衣与篮球短裤。 三人的球衣属于同一套原创校园篮球视觉系统,以深海军蓝、黑色和少量蓝紫色为主。角色号码各不相同, 起始画面: 角色 C 身穿深色篮球球衣,快速运球突破。 角色 A 与角色 B 从两侧追防。 镜头贴近木地板高速跟随,球鞋急停产生真实摩擦痕迹和轻微木屑灰尘。 结束画面: 角色 C 在三分线外急停起跳。 镜头从极低角度仰拍她的真实运动姿态,篮球从指尖旋转离开。 画面使用匹配剪辑切换到角色 A 拧开 RAIKU POP 瓶盖的极近特写,随后立即切回篮球干净穿过篮网。 角色 A 的手臂边缘可见篮球球衣肩带,明确表示他已经换成比赛球衣。 镜头语言: 贴地手持跟拍 → 低角度仰拍 → 匹配剪辑 Match Cut → 产品微距 Macro Product Shot → 篮网特写 Net Close-up 环境音: 连续运球声、鞋底急停声、急促呼吸声、瓶盖防盗环“咔哒”声、开瓶“嗤——”声、篮球穿网声。

Scene 08|12.0–15.0s|放课后沸点 地点: 体育馆外侧室内休息区。 起始画面: 三名学生坐在靠墙长椅上,仍然穿着 Scene 07 使用的篮球球衣和篮球短裤。 角色 C 位于中央,角色 A 与角色 B 分坐两侧。 背景为体育馆磨砂玻璃门、鞋柜、球衣挂钩。 三人各自喝下一瓶包装完全一致的 RAIKU POP 蓝紫汽水。 三只 PET 塑料瓶轻轻相碰。人物没有夸张大笑,只呈现疲惫、畅快和短暂默契。 结束画面: 画面快速压暗至深海军蓝品牌背景。 中心出现原创虚构品牌标志: “RAIKU POP” 下方中文广告语: “放课后,沸点才刚刚开始。”
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