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SpaceX Style Rocket Launch

Cinematic Scene Showcaseby @AIライフハック · source ↗July 20, 2026

Full prompt

Use Reference: None\nText:\n[CONDITION DEFINITION]\n15 seconds, 1:1 square, live-action, for sharing.\nIn a giant launch facility in the bright early morning, a giant reusable space rocket with a white winged orbiter is completed step-by-step on the launch pad through a rapid series of Hard Match Cuts, then immediately ignites and launches. Start at high speed from the first frame, entering the first assembly cut within 0.3 seconds. No long unmanned intros, static build-ups, gradual push-ins, or black start-ups.\n\n[EDITING TERM DEFINITION]\n\"Hard Match Cut\" in this prompt is an editing technique dedicated to the initial assembly process. Match the before-and-after rocket axis, scale, frame position, and main outlines. Use brief occlusions like steel frames, work arms, transport equipment, or steam as cues to instantly switch to the next stage of completion. The target parts do not exist just before the cut and are fully installed in the correct position immediately after. Do not show parts moving, approaching, floating, being connected, intermediate interpolation, morphing, cross-fades, dissolves, or smooth auto-assembly. Switch camera angles with a standard direct cut, then perform Hard Match Cuts within the resulting composition. Do not use Hard Match Cuts for altitude jumps after launch; use short jump cuts instead.\n\n[ROCKET DESIGN LOCK]\nMaintain the same giant reusable space rocket across all shots. A white winged orbiter is fixed to the side of a large warm-colored to orange central propulsion tank, with vertical white auxiliary boosters symmetrically placed on either side. The winged orbiter has a clear nose, left and right main wings, vertical tail, and rear engine section. Do not change the size, placement, outlines, or color scheme of the central tank, two side boosters, and winged orbiter from assembly through launch. Realistic and weighty large industrial design. Do not change into small rockets, simple single-body rockets, or overly futuristic spacecraft.\n\n[SHOT / FLOW]\n0.0–0.3s | SHOT 1\nImmediately display the giant launch pad under the bright early morning sky in ultra-wide angle. A steel frame passes in front, Hard Match Cut.\n0.3–0.9s | SHOT 2\nSame central axis. The lower engine group and foundation structure are fully installed.\n0.9–1.5s | SHOT 3\nHard Match Cut from a brief steam occlusion. The lower part of the central propulsion tank is installed.\n1.5–2.1s | SHOT 4\nHard Match Cut on the same central axis. The central propulsion tank is completed to its full height.\n2.1–2.7s | SHOT 5\nFrontal wide symmetrical shot. A maintenance arm occludes the left side, Hard Match Cut. The left auxiliary booster is installed.\n2.7–3.3s | SHOT 6\nSame frontal axis. Transport equipment occludes the right side, Hard Match Cut. The right auxiliary booster is installed.\n3.3–4.2s | SHOT 7\nDirect cut to lateral wide shot. Transport equipment crosses, Hard Match Cut. The completed white winged orbiter is fully fixed to the side of the central tank.\n4.2–5.1s | SHOT 8\nDiagonal wide shot. Two short Hard Match Cuts install the fuel lines and main maintenance arms.\n5.1–6.0s | SHOT 9\nDirect cut to another diagonal wide shot. Hard Match Cut from a steel frame occlusion. The main structure of the launch tower, support equipment, and piping are completed.\n6.0–7.0s | SHOT 10\nDiagonal high-angle wide shot. Two short Hard Match Cuts complete the lighting, piping, and steam equipment.\n7.0–7.8s | SHOT 11\nThe final Hard Match Cut completes the umbilical connections and support equipment, finishing the entire launch system.\n7.8–8.5s | SHOT 12\nBriefly and clearly show the completed rocket and launch tower in frontal wide angle. No long pauses or slow reveals.\n8.5–9.3s | SHOT 13\nMain maintenance arms retract quickly. White steam increases rapidly.\n9.3–10.2s | SHOT 14\nLow ultra-wide angle. Steam and vibration intensify, building pre-launch tension in less than a second.\n10.2–10.8s | SHOT 15\nThe engine base glows intensely, immediately transitioning to giant orange flames and massive white smoke.\n10.8–13.0s | SHOT 16\nPowerful vertical lift-off. High-speed follow from a low position, keeping the entire vehicle in frame.\n13.0–15.0s | SHOT 17\nShort jump cut to a higher altitude. Look up at the rocket accelerating into the blue sky in wide angle, leaving long trails of flame and white smoke. Do not make the vehicle too small.\n\n[CAMERA / COMPOSITION]\nMainly wide angles throughout. Use low-angle wide look-ups, frontal wide symmetry, lateral full-body wide shots, and diagonal high-angle wide shots. After the launch tower is finished, keep a giant scale by showing the rocket, tower, and pad simultaneously. Close-ups only for brief support. Avoid narrow angles, long fixed shots, or continuous sequences of the same composition. Maintain a full-body angle during launch where wings, central tank, and side boosters are identifiable.\n\n[LOOK / LIGHTING]\nBright early morning, clear blue sky, clear natural light. Vividly separate the white orbiter and boosters, orange central tank, silver-gray equipment, white steam, and orange flames. High-definition live-action film quality. Precise weightiness of metal, piping, insulation, and engines. Vivid and natural colors, clear contrast, rich highlights, and no black crushing. Avoid gray dullness, dark night scenes, blue-black frames, murky skies, low contrast, aged facilities, or toy/miniature textures.\n\n[NEGATIVE / AVOID]\nAvoid changes in rocket shape, disappearance of wings, changes in booster count or placement, or color changes in the central tank. Avoid expressing equipment or parts growing from the ground, stretching, melting, floating, or connecting by sliding. Do not make people the main subjects. Do not include text, subtitles, numbers, countdown displays, logos, watermarks, or readable signs.\n\n[FINAL GOAL]\nStart assembly within 0.3 seconds and complete the same giant space rocket and launch facility at high speed using Hard Match Cuts at 0.5-0.9 second intervals. Maximize the editing density of the first half while maintaining powerful flames, massive white smoke, and a low-angle wide high-speed follow for an impressive lift-off and ascent in the latter 10.8-15.0 seconds. A 15-second video for sharing that combines bright, vivid colors, a wide sense of scale, the satisfaction of high-speed assembly, and a powerful launch.

Original prompt

使用参照:\nなし\n本文:\n[CONDITION DEFINITION]\n15秒、1:1スクエア、実写、共有用。\n明るい早朝の巨大発射施設で、白い翼付き軌道船を備えた巨大な再使用型宇宙ロケットが、Hard Match Cutの高速連打で発射台上に段階的に完成し、そのまま点火して打ち上がる。最初のフレームから高速で開始し、0.3秒以内に最初の組立カットへ入る。長い無人導入、静止した溜め、緩やかなプッシュイン、暗転開始は行わない。\n\n[EDITING TERM DEFINITION]\n本プロンプトの「Hard Match Cut」は、前半の組立工程専用の編集表現。前後のロケット主軸、スケール、画面内位置、主要輪郭を対応させ、鉄骨、作業アーム、搬送設備、蒸気などの短い遮蔽を合図に、次の完成段階へ瞬間的に直接切り替える。カット直前には対象部品が存在せず、カット直後には正しい位置へ完全装着済み。部品の移動、接近、浮遊、接続途中、中間補間、モーフィング、クロスフェード、ディゾルブ、滑らかな自動組立を見せない。カメラ角度を変更するときは通常のdirect cutで切り替え、切替後の構図内でHard Match Cutを行う。打ち上げ後の高度ジャンプにはHard Match Cutを使わず、短いjump cutを使う。\n\n[ROCKET DESIGN LOCK]\n全ショットで同一の巨大な再使用型宇宙ロケットを維持する。白い翼付き軌道船が、暖色系から橙色の大型中央推進タンクの側面に固定され、その左右に白い縦長補助ブースターを1基ずつ対称配置。翼付き軌道船には明確な機首、左右の主翼、垂直尾翼、後部エンジン部がある。中央タンク、左右2基のブースター、翼付き軌道船の大きさ、配置、輪郭、配色を、組立途中から打ち上げまで変えない。現実的で重量感のある大型工業設計。小型ロケット、単純な一本型ロケット、未来的すぎる宇宙船へ変化させない。\n\n[SHOT / FLOW]\n0.0–0.3秒|SHOT 1\n明るい早朝の空の巨大発射台を超広角で即時表示。手前の鉄骨が横切り、Hard Match Cut。\n0.3–0.9秒|SHOT 2\n同じ中心軸。下部エンジン群と基礎構造が完全装着済み。\n0.9–1.5秒|SHOT 3\n短い蒸気遮蔽からHard Match Cut。中央推進タンク下部が装着済み。\n1.5–2.1秒|SHOT 4\n同じ中心軸のHard Match Cut。中央推進タンクが全高まで完成済み。\n2.1–2.7秒|SHOT 5\n正面広角対称。左側を整備アームが遮り、Hard Match Cut。左補助ブースター装着済み。\n2.7–3.3秒|SHOT 6\n同じ正面軸。右側を搬送設備が遮り、Hard Match Cut。右補助ブースター装着済み。\n3.3–4.2秒|SHOT 7\n側面ワイドへdirect cut。搬送設備が横切り、Hard Match Cut。完成した白い翼付き軌道船が中央タンク側面へ完全固定済み。\n4.2–5.1秒|SHOT 8\n斜めワイド。2回の短いHard Match Cutで燃料ラインと主要整備アームが装着済み。\n5.1–6.0秒|SHOT 9\n別の斜めワイドへdirect cut。鉄骨遮蔽からHard Match Cut。発射塔の主要構造、支持設備、配管が完成済み。\n6.0–7.0秒|SHOT 10\n斜め俯瞰ワイド。2回の短いHard Match Cutで照明、配管、蒸気設備が完成。\n7.0–7.8秒|SHOT 11\n最後のHard Match Cutでアンビリカル接続と支持設備が完成し、発射システム全体が完成。\n7.8–8.5秒|SHOT 12\n完成したロケットと発射塔を正面広角で短く明確に見せる。長い停止やゆっくりしたリビールは行わない。\n8.5–9.3秒|SHOT 13\n主要整備アームが素早く退避。白い蒸気が急増。\n9.3–10.2秒|SHOT 14\n低い超広角。蒸気と振動が強まり、発射直前の緊張を1秒未満で作る。\n10.2–10.8秒|SHOT 15\nエンジン下部が強く発光し、直ちに巨大な橙色の炎と大量の白煙へ移行。\n10.8–13.0秒|SHOT 16\n力強く垂直離昇。低い位置から高速追従し、機体全体をフレーム内に保つ。\n13.0–15.0秒|SHOT 17\nより高い高度へ短いjump cut。青空へ加速するロケットを広角で見上げ、長い炎と白煙の軌跡を残す。機体を小さくしすぎない。\n\n[CAMERA / COMPOSITION]\n全編ワイド主体。低い広角見上げ、正面広角対称、側面全身ワイド、斜め俯瞰ワイドを使い分ける。発射塔完成後は、ロケット、発射塔、発射台を同時に見せて巨大スケールを保つ。寄りは一瞬の補助のみ。狭い画角、長い固定ショット、同一構図だけの連続を避ける。打ち上げ時も翼、中央タンク、左右ブースターを識別できる全身画角を維持する。\n\n[LOOK / LIGHTING]\n明るい早朝、澄んだ青空、クリアな自然光。白い軌道船とブースター、橙色の中央タンク、銀灰色の設備、白い蒸気、橙色の炎を鮮明に分離する。高精細な実写映画品質。精密な金属、配管、断熱材、エンジンの重量感。鮮やかで自然な色、明瞭なコントラスト、豊かなハイライト、黒つぶれのない画面。灰色のくすみ、暗い夜景、青黒い画面、濁った空、低コントラスト、古びた施設、玩具やミニチュアの質感を避ける。\n\n[NEGATIVE / AVOID]\nロケット形状の変化、翼の消失、ブースター数や配置の変化、中央タンクの色変化、組立途中と完成後で別機体になることを避ける。設備や部品が地面から生える、伸びる、溶ける、浮遊する、滑るように接続される表現を避ける。人物を主役にしない。文字、字幕、数字、カウントダウン表示、ロゴ、透かし、読める標識を入れない。\n\n[FINAL GOAL]\n0.3秒以内に組立を開始し、0.5~0.9秒刻みのHard Match Cutで同一の巨大宇宙ロケットと発射設備を高速完成させる。前半の編集密度を最大化しながら、後半10.8~15.0秒は強い炎、大量の白煙、低い広角追従による迫力ある離昇と高速上昇を維持する。共有用として、明るく鮮明な色、ワイドな巨大感、高速組立の快感、力強い打ち上げが一続きに残る15秒映像。
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