Seedance 2.0 Mini Cinematic Escort Battle Prompt
Full prompt
Cinematic photorealistic texture, pure ancient Chinese Xianxia action film, 15 seconds, 16:9, Seedance 2.0 Mini. This round is not a stationary duel, nor does it continue to repeat the old pattern of "switch to a new weapon → protagonist studies → counter → sword stops at throat". The core action motif is: A mobile escort battle occurring on the real high-altitude imperial road shown in the current reference image. The same Senior Sister and Junior Sister must continuously advance forward while protecting the injured Master, disciples, and ordinary people evacuating behind them. The enemies' true goal is not necessarily to defeat the two protagonists. What they want to do is: Break through the defensive line formed by the two protagonists; Cut into the evacuating crowd; Seal off the path for continued advancement. Therefore, the core of this entire battle is: **Break the blockade ahead Block pursuers behind The two protagonists continuously swap front and back positions Always reopen the path.** Actions pursue silkiness but must never be soft. Silkiness means: The previous action naturally leads to the next; Characters are always moving; Attack and defense never reset to zero; Weapon direction and character direction are always understandable; After cuts, one still knows who is in front, who is behind, and who is attacking from where. Power comes from: Sudden initiation; Obvious acceleration; Real collisions; Center of gravity changes; Force offsets; Imbalance; Inertia; Counter-grabs; Hard stops; Immediate restarts. Prohibit soft, dance-like swordsmanship. Prohibit resetting poses after striking once. Enemies must have real judgment. After the first strategy fails, they must change targets, attack routes, pursue, seal paths, flank, or actively separate the two protagonists. Prohibit enemies lining up to offer attacks. [Core Character Lock] Strictly lock only @Image 1 and @Image 2 as the two core protagonists along with their respective primary weapons. @Image 1 is always the same Sword Immortal Senior Sister as before: Same adult East Asian female identity; 25–30 years old; Same face; Black long hair half-tied; White jade hairpin; Tall and slender proportions; White embroidered silk Hanfu; Semi-transparent layered wide sleeves; Silver waist sash; Jade pendant; White cloth boots; The only silver straight sword in the entire film. @Image 2 is always the same Junior Sister as before: Same adult East Asian female identity; 20–25 years old; Same face; Black braided hair; Petite proportions; Cyan-green linen Hanfu; Dark belt; Wooden hairpin; Black cloth shoes; The only dark steel sword in the entire film. Enemies, Masters, disciples, ordinary people, and bystanders are all merely functional supporting characters. Do not waste generation attention strictly locking supporting characters' faces, hairstyles, and complex clothing. Just ensure that character types, positions, weapons, and action functions remain logically continuous within the shot. [Round-Specific Scene Hard Anchor | Highest Priority] The uploaded background reference for this round already displays a complete, highly recognizable location. Therefore, this round directly enters: HARD LOCATION ANCHOR. The reference image is not style inspiration. The entire video must truly take place on the same high-altitude celestial palace imperial road shown in the reference image. Prohibit redesigning it into a "similar Xianxia location". Must continuously maintain the following location identities: The central axis of the frame always contains the same extremely long, straight, pale white high-altitude imperial road, extending from the foreground towards the distant center. The imperial road always maintains obvious narrow depth; characters primarily move along the front-back direction; prohibit expanding it into a circular arena, huge courtyard, or wide plaza. The left and right sides of the imperial road always maintain the same massive high-altitude drop, milky white sea of clouds, and continuous large waterfalls. The mid-ground left and right continue to contain the same group of huge traditional palaces, maintaining original left-right positions, volume, and spatial relationship with the imperial road. The left foreground continues to retain the same extremely prominent large dark cantilevered wooden structure building; dense wood structures must not disappear or shrink into ordinary small buildings. Below the imperial road and under the mist, continue to maintain the same scale of dense ancient city. The farthest center continues to contain the same giant mountain body / superstructure. The distant center continues to retain the same huge ring-shaped gate / ring building. Characters are always much smaller than the imperial road, palaces, waterfalls, underlying city, and distant superstructures. Maintain the same bright cool white-grey, pale warm gold, low saturation daytime/morning light, milky white air haze, and huge depth as the original reference image. The distant huge ring must always remain very far away. Prohibit suddenly pulling it closer to become an ordinary mountain gate. Prohibit regenerating the current imperial road into: Circular arena; Ordinary courtyard; Wide plaza; Another cloud bridge; New floating platform; New mountain gate; New floating island; New cliff; New palace entrance; New large staircase. Prohibit suddenly widening the imperial road for convenient combat. Prohibit day turning into night. Prohibit replacing current soft weather with stormy dark clouds. All actions and cameras must adapt to the current real imperial road. Prohibit redesigning the scene for the sake of action. [Background Dynamics | Must be alive, but default non-participatory in plot] Scene continuously moves naturally. Distant clouds slowly move. Huge waterfalls continuously fall realistically downwards. Water mist at the bottom of waterfalls continuously swirls and merges with the existing sea of clouds. Cloud layers and fog layers at different distances maintain slightly different speeds, creating realistic parallax. High-altitude natural wind continuously affects the black hair, wide sleeves, hem, tassels, and accessories of the two protagonists. Thin mist between the distant ancient city and palaces continuously moves slowly. Atmospheric perspective continuously produces subtle changes. A few distant figures can naturally move within areas already existing in the reference image. However: The environment is narratively neutral by default. Waterfalls cannot suddenly help anyone. Mist cannot actively obscure enemies. Wind cannot change sword paths. Buildings cannot collapse on their own. The imperial road cannot break. The distant ring cannot suddenly activate spells. The environment cannot actively resolve combat. Only when characters truly step, hard stop, or collide with weapons, allow slight stone dust, scratches, metal sparks, fabric displacement, and sole friction debris. Already appearing obvious traces should reasonably persist. [0–5s | Hook: Cannot Retreat] 0.0–1.0s. Use 24mm ultra-wide angle central axis grand panorama. First reproduce the location; location priority is higher than complex action. The first glance must confirm: The same long white imperial road; Same huge waterfalls on left and right; Same large palaces on left and right; Same huge wooden structure on the left; Same ancient city below; Same huge distant ring. The two protagonists maintain small scale within the huge environment. Senior Sister is in front. Junior Sister is half a step behind. Further back at a distance, an injured elderly Master, several disciples, and a few ordinary people are continuing to advance along the same imperial road. Two enemy swordsmen block the path ahead. The leading enemy blocks the effective passage area with a horizontal sword: "Protecting them, you can't pass." Senior Sister does not stop at all: "Who said we were retreating?" As soon as the last word falls. The enemy launches without warning. The camera immediately transitions from fixed grand panorama to approx. 32–35mm tracking shot retreating along the imperial road axis. The first enemy quickly seizes Senior Sister's center line. Senior Sister never retreats backwards. Until the last moment, she only shifts diagonally by half a body width, using the same silver straight sword to complete a short, hard, real collision, pushing the enemy sword out of the imperial road's central axis. No follow-up strike. No posing. She immediately continues forward past the enemy's shoulder. Almost simultaneously. The second enemy cuts towards Junior Sister from the opposite direction, trying to bypass her to attack the crowd behind. Junior Sister does not chase enemies wildly. She directly rushes into the position between the enemy and the evacuating crowd, only briefly changing the opponent's attack line with the dark steel sword, then continues forward. An enemy passes quickly near the camera, body instantly filling the screen, forming the first natural hidden cut. By the end of 0–5 seconds, the audience must clearly understand: They are not staying to win. They are reclaiming the path. [5–10s | Upgrade: Enemies Start Attacking True Targets] Maintain completely identical imperial road, left/right palaces, waterfalls, distant ring, and world scale. Use approx. 35mm medium shot tracking moving along the bridge axis. After the first attack fails, enemies must proactively change strategy. The enemy leader no longer insists on winning head-to-head against Senior Sister. He suddenly changes target, actively trying to bypass Senior Sister, cutting between Junior Sister and the evacuating crowd. Another enemy simultaneously presses Senior Sister from the opposite direction, trying to truly separate the two protagonists. Actions form a continuous causal chain: Enemy horizontal slash forces Senior Sister to briefly deviate from the imperial road center line; Senior Sister only performs one brief force release, not continuing entanglement; The impact inertia already invested by the enemy causes their body to slightly overshoot the optimal attack position; Junior Sister continues forward. The leading enemy suddenly cuts diagonally from Junior Sister's right front. Junior Sister catches the first strike. The enemy does not pause, immediately changing to a second low-position attack. Junior Sister is forced to shrink half a step towards the imperial road center line. Just at the moment the enemy judges she has been sealed off —— Senior Sister suddenly rushes fast from behind Junior Sister to the other side. The two complete the first extremely fast front-back position exchange. Not a double rotation. Not a synchronized pose. But a compact shoulder-crossing position swap while maintaining forward motion. Senior Sister directly takes over the enemy originally pressing Junior Sister. Junior Sister continues forward along the half-path opened up, becoming the new front position. The camera only performs a short lateral move due to the two's real position swap. An enemy sword grazes past the lens, forming a natural occlusion transition. Prohibit unreasoned orbiting. At this moment. High-speed pursuit footsteps come from behind. A functional pursuer originally falling further back has arrived. Someone blocking the path ahead. Someone pursuing from behind. The two women are truly trapped for the first time in the most dangerous situation of the narrow imperial road: Front and rear pincer attack. [10–15s | Flip: Don't Guard People, Guard the Path] Re-widen to approx. 28–32mm moving medium shot. Use nearly 1 second to fully explain current space: Junior Sister is in front; Senior Sister is about one body length behind; Front enemy leader reoccupies center line; Rear pursuers approaching fast; Evacuating Master, disciples, and ordinary people are still moving in safer positions further away. Everyone remains on the same real imperial road from the reference image. Prohibit suddenly cutting to other platforms. Front enemies and rear pursuers launch almost simultaneously. Junior Sister instinctively wants to turn back. Senior Sister only says: "Don't guard me." Junior Sister stops turning back. Senior Sister immediately follows with: "Guard the path." The two explode almost simultaneously. Junior Sister does not turn back to save Senior Sister. She continues forward, using a short and hard dark steel sword collision to forcibly push the front enemy's blade edge out of the imperial road's central axis. Senior Sister simultaneously handles the rear pursuer. She intentionally yields half a step, letting the enemy truly enter attack range. Just at the moment the opponent's body strength has been invested, she suddenly cuts diagonally out of the attack axis. The pursuer's own forward momentum causes their body to overshoot by half a body length. Senior Sister does not chase. Immediately accelerates forward again. At this moment, Junior Sister has already pushed the front enemy half a body length away from the center line. The two protagonists approach at high speed. Shoulder lines graze at extremely close distance. Complete the second front-back position exchange. This time, they don't look at each other at all. Junior Sister naturally falls to the rear position, taking over the enemy who has turned around to pursue again. Senior Sister becomes the front position again, facing the leading enemy still blocking the path. An enemy sword sweeps across the camera foreground, instantly filling the screen, forming the most explicit weapon-occlusion hard cut of the whole film. Cut to a slightly lower reverse camera position. Senior Sister only performs one extremely short, extremely fierce outward deflection with the silver sword. The leader's sword path is thoroughly pushed out of the imperial road's central axis. Because his body weight was already invested forward, his own inertia carries his body sideways by about two body lengths. Enemies cannot fall off the bridge. Cannot be exaggeratedly blown away. Do not need to completely lose combat ability. Just opening the path is enough. Senior Sister and Junior Sister absolutely do not stop to deliver finishing blows. The two pass directly between the enemies, continuing along the same white imperial road towards the distant huge ring. The rear evacuating crowd also begins to advance along the reopened route. The enemy leader turns back and shouts angrily: "You can't win!" Do not cut to heroic frontal close-ups. The camera continues to follow the two women advancing from the side-rear. Junior Sister is still adjusting her breathing: "We were never here to win." Senior Sister always looks at the road ahead: "As long as the road is there, that's enough." Leave only an extremely short beat. Deeper down the same distant imperial road, several functional enemies originally existing in the distant figure layer begin to slowly spread out, entering next-round path-blocking positions. Prohibit generating them from thin air in the mist. Prohibit refreshing them suddenly from buildings. They existed in the real distance from the beginning, only revealing hostility through movement at this moment. The two protagonists do not slow down at all. Silver sword and dark steel sword maintain natural low-position readiness. The camera continues to retreat along the imperial road axis. Black hair, hems, waterfalls, mist, clouds, distant palaces, and the huge world always move naturally. In the state where the two are still actively walking towards the next batch of enemies: Direct cut to black. [Camera & Editing] Three narrative segments, but absolutely not mechanically equal to three shots. The whole film uses a small amount of truly functional cuts. Main camera routes: 24mm central axis grand panorama confirming real location → 32–35mm tracking retreating along existing imperial road axis → Human body passing lens forms hidden cut → Weapon grazing lens forms occlusion cut → When front-rear pincer occurs, re-widen shot to explain space → Finally side-rear continuously following two protagonists advancing towards distant ring. All cuts can only be triggered naturally by the following events: Character occlusion; Weapon occlusion; Real weapon collision; Obvious change in movement direction; Obvious body imbalance; Sudden change in speed. Prohibit mechanical fragmented cutting. Prohibit camera being more restless than the action. Prohibit meaningless ORBIT. Prohibit changing positions of imperial road, palaces, waterfalls, and distant rings for camera movement. Action drives the camera. The camera cannot drive scene deformation. [Sound] Opening first establishes: High-altitude natural wind; Low-frequency rumble of huge waterfalls existing continuously at a distance; Footsteps on light-colored stone imperial road; Extremely distant ancient city environmental noise floor. After combat explosion add: Short sharp sword wind-breaking; Hard, sharp metal collisions; Shoe sole friction; Silk fabric twitching; Fast footsteps of pursuers; Gradually heavyening character breathing. When front-rear pincer forms, temporarily lower music and wide environmental sound field. Highlight: Footsteps; Breathing; Weapon directions. After the path is reopened, combat sounds gradually fade behind the characters. Final dialogue must be clear: "We were never here to win." "As long as the road is there, that's enough." After dialogue ends: Waterfall; High-altitude wind; Continuous forward footsteps Reoccupy the main sound field. Music must never overpower action details and dialogue. [Seedance 2.0 Mini Generation Priorities] P0: The location identity of the uploaded background reference image absolutely cannot change. P0: Identity stability of @Image 1 and @Image 2 core characters. P1: Attribution and continuity stability of silver straight sword and dark steel sword. P1: Clear front-back spatial relationship on the same imperial road. P1: Continuous character forward direction, enemy attack direction, and camera axis. P2: Specific faces and complex clothing of enemies, Masters, disciples, and ordinary people. If model complexity needs reduction: First reduce supporting character details; Then reduce extra attack moves; Next reduce decorative visual effects. Absolutely cannot sacrifice: Reference image location identity; Core protagonist identity; Action causality; Spatial continuity. [Negative Constraints] Prohibit turning current high-altitude imperial road into circular arena. Prohibit changing to ordinary courtyard. Prohibit changing to wide plaza. Prohibit adding another cloud bridge. Prohibit adding independent mountain gate. Prohibit adding floating island. Prohibit adding combat platform. Prohibit deleting left/right huge waterfalls. Prohibit deleting left/right large palaces. Prohibit deleting left huge cantilevered wooden structure. Prohibit deleting underlying dense ancient city. Prohibit deleting distant huge ring structure. Prohibit pulling distant huge ring closer to become ordinary gate tower. Prohibit changing relative positions of distant palaces and mid-ground buildings. Prohibit day suddenly turning into night. Prohibit stormy dark clouds replacing current soft weather. Prohibit widening imperial road for action. Prohibit changing imperial road width after cuts. Prohibit environment actively participating in plot. Prohibit sudden broken bridge. Prohibit buildings collapsing on their own. Prohibit mist actively obscuring enemies. Prohibit waterfall suddenly changing attack. Prohibit wind suddenly changing sword path. Prohibit characters teleporting without trajectory. Prohibit two protagonists swapping positions out of nowhere. Prohibit random large-area sword qi. Prohibit energy waves colliding. Prohibit light pollution. Prohibit enemies lining up to offer attacks. Prohibit enemies being passive for long periods. Prohibit long-duration weapon shoving. Prohibit characters stopping to wait after one move. Prohibit meaningless rotations. Prohibit meaningless Poses. Prohibit slow motion. Prohibit bullet time. Prohibit hit-stop. Prohibit severe Motion Blur obscuring characters and weapons. Prohibit frantic camera shaking. Prohibit continuous facial close-ups instead of real action. Prohibit arm, finger, and weapon clipping through models during action. Prohibit protagonist weapon duplication. Prohibit character face swapping. Prohibit random costume changes. Prohibit background sudden drift. Prohibit subtitles. blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Original prompt
电影级写实质感,纯古风中国仙侠动作片,15 秒,16:9,Seedance 2.0 Mini。 本轮不是站桩单挑,也不是继续重复 “换一种新兵器 → 主角研究 → 破解 → 剑停喉” 的旧模式。 核心动作母题是: 发生在当前参考图真实高空御道上的移动护送战。 同一个师姐和小师妹必须一边持续向前推进,一边保护后方正在撤离的受伤师父、弟子和普通人。 敌人的真正目标并不是一定要击败两个主角。 他们要做的是: 突破两名主角形成的防线; 切入撤离人群; 封死继续前进的道路。 因此整场战斗的核心是: **前方破封锁 后方挡追兵 两名主角持续交换前后位置 始终把路重新打开。** 动作追求丝滑,但绝不能软。 丝滑意味着: 上一动作自然产生下一动作; 人物始终移动; 攻防从不重新归零; 兵器方向和人物方向始终能够看懂; 切镜之后仍然知道谁在前、谁在后、谁从哪里攻击。 力量感来自: 突然启动; 明显加速; 真实碰撞; 重心改变; 受力偏移; 失衡; 惯性; 反抢; 急停; 立即重新启动。 禁止软绵绵舞蹈式剑术。 禁止打一招以后重新摆好姿势。 敌人必须拥有真实判断。 第一次策略失败后必须改变目标、改变攻击路线、追击、封路、绕侧或者主动拆散两个主角。 禁止敌人排队送招。 【核心人物锁定】 只严格锁定 @图片 1 和 @图片 2 两个核心主角以及各自主武器。 @图片 1 始终是之前同一个剑仙师姐: 同一个成年东亚女性身份; 25–30 岁; 同一张脸; 黑色长发半挽; 白玉簪; 高挑纤细比例; 白色刺绣真丝汉服; 半透明分层宽袖; 银色腰封; 玉佩; 白色布靴; 全片唯一一柄银色直剑。 @图片 2 始终是之前同一个小师妹: 同一个成年东亚女性身份; 20–25 岁; 同一张脸; 黑发编辫; 娇小比例; 青绿色亚麻汉服; 深色腰带; 木簪; 黑色布鞋; 全片唯一一柄深色钢剑。 敌人、师父、弟子、普通人和围观者全部只是功能性配角。 不浪费生成注意力严格锁定配角的脸、发型和复杂服装。 只需要保证当镜头中的角色类型、位置、兵器和动作功能合理连续。 【本轮场景专属硬锚|最高优先级】 本轮上传的背景参考已经展示了一个完整、具有高度辨识度的地点。 因此本轮直接进入: HARD LOCATION ANCHOR。 参考图不是风格灵感。 整个视频必须真正发生在参考图中的同一座高空仙宫御道。 禁止重新设计成 “类似的仙侠地点”。 必须持续保持以下地点身份: 画面中轴始终存在同一条极长、笔直、浅白色的高空御道,从前景向远方中央持续延伸。 御道始终保持明显的狭长纵深,人物主要沿前后方向移动;禁止把它扩大成圆形演武场、巨大庭院或者宽阔广场。 御道左右始终保持同样巨大的高空落差、乳白云海和连续的大型瀑布。 中景左右继续存在同一组巨大传统宫殿,并保持原本左右位置、体量和与御道的空间关系。 画面左侧近景继续保留同一片极其醒目的大型深色悬挑木构建筑,密集木结构不得消失或缩成普通小楼。 御道下方和云雾以下继续保持同一片规模巨大的密集古城。 最远处中央继续存在同一座巨型山体 / 超级结构。 远景中央继续保留同一个巨大圆环形门洞 / 环形建筑。 人物始终远小于御道、宫殿、瀑布、下方城市和远方超级结构。 保持原参考图相同的明亮冷白灰、淡暖金、低饱和日间 / 晨昼光线、乳白空气雾和巨大纵深。 远方巨大圆环必须始终非常遥远。 禁止把它突然拉近变成普通山门。 禁止把当前御道重新生成成: 圆形擂台; 普通庭院; 宽阔广场; 另一座云桥; 新的悬空平台; 新的山门; 新的浮岛; 新的悬崖; 新的宫殿入口; 新的大型楼梯。 禁止为了方便战斗突然加宽御道。 禁止白昼变夜晚。 禁止用暴风乌云替换当前柔和天气。 所有动作和摄影机必须适应当前真实御道。 禁止为了动作重新设计场景。 【背景动态|必须活,但默认不参与剧情】 场景持续自然运动。 远方云层缓慢移动。 巨大瀑布持续真实向下坠落。 瀑布底部水雾持续翻卷并与原有云海融合。 不同距离的云层和雾层保持细微不同速度,形成真实视差。 高空自然风持续影响两个主角的黑发、宽袖、衣摆、流苏和饰物。 远方古城和宫殿之间的薄雾持续缓慢移动。 空气透视持续产生细微变化。 少量远处人物可以在参考图已经存在的区域中自然活动。 但是: 环境默认叙事中立。 瀑布不能突然帮助任何人。 云雾不能主动遮敌。 风不能改变剑路。 建筑不能自行倒塌。 御道不能断裂。 远方圆环不能突然启动法术。 环境不能主动解决战斗。 只有角色真正踩踏、急停、兵器撞击时,才允许产生少量石面细尘、划痕、金属火星、衣料位移和鞋底摩擦碎屑。 已经出现的明显痕迹应合理持续存在。 【0–5s|钩子:不能退】 0.0–1.0s。 使用 24mm 超广角中轴大全景。 首先复现地点,地点优先级高于复杂动作。 第一眼必须能够确认: 同一条白色长御道; 同样左右巨大瀑布; 同样左右大型宫殿; 同样左侧巨型木构; 同样下方古城; 同样远方巨大圆环。 两个主角在巨大环境中保持较小尺度。 师姐在前。 小师妹落后半步。 更后方较远位置,一名受伤年长师父、几名弟子和少量普通人正在沿同一条御道继续前进。 两名敌方剑客封住前路。 领头敌人横剑挡住有效通行区域: “护着他们,你们走不了。” 师姐完全不停: “谁说我们要退?” 最后一个字刚落。 敌人毫无预警突然发动。 摄影机立即从固定大全景进入约 32–35mm 沿御道轴线后退跟拍。 第一名敌人高速抢师姐中线。 师姐绝不向后撤。 直到最后瞬间,她只斜移半个身位,用同一柄银色直剑完成一次短促、坚硬的真实碰撞,把敌剑推出御道中轴。 不补刀。 不摆 POSE。 她立即从敌人肩侧继续向前。 几乎同时。 第二名敌人从相反方向切向小师妹,试图越过她攻击后方人群。 小师妹不追着敌人乱打。 她直接抢进敌人与撤离人群之间的位置,只以深色钢剑短促改变对方攻击线路,然后继续向前。 一名敌人从摄影机近处高速穿过,身体瞬间占满画面,形成第一次自然隐藏切镜。 0–5 秒结束时,观众必须明确理解: 她们不是留下来赢。 她们是在把路抢回来。 【5–10s|升级:敌人开始攻击真正目标】 保持完全相同的御道、左右宫殿、瀑布、远环和世界尺度。 使用约 35mm 沿桥轴线移动的中景跟拍。 第一次攻击失败后,敌人必须主动改变策略。 敌方领头人不再执着和师姐正面分胜负。 他突然改变目标,主动尝试越过师姐,切进小师妹与撤离人群之间。 另一名敌人同时从相反方向持续压迫师姐,试图把两个主角真正拆开。 动作形成一条连续因果: 敌人横斩迫使师姐短暂偏离御道中线; 师姐只做一次短促卸力,不继续纠缠; 敌人自己已经投入的冲击惯性让身体略微越过最佳攻击位置; 小师妹继续前进。 领头敌人从小师妹右前方突然斜切而入。 小师妹接住第一击。 敌人不停顿,马上改变为第二次低位攻击。 小师妹被迫向御道中轴缩半步。 就在敌人判断她已经被封住的一瞬间 —— 师姐从小师妹后方突然高速穿到另一侧。 两人完成第一次极快的前后位交换。 不是双人旋转。 不是同步 Pose。 而是在保持前进的状态中完成一次紧凑的错肩换位。 师姐直接接走原本压迫小师妹的敌人。 小师妹顺着被打开的半条通路继续前进,成为新的前位。 摄影机只因为两个人的真实换位进行一次短距离横移。 一柄敌剑贴着镜头掠过,形成自然遮挡转场。 禁止无理由环绕。 就在此刻。 后方传来高速追击脚步。 一名原本落在更后方的功能性追兵已经赶到。 前方有人封路。 后方有人追杀。 两名女子第一次真正陷入狭长御道最危险的: 前后夹击。 【10–15s|翻面:别守人,守路】 重新放宽到约 28–32mm 运动中景。 用接近 1 秒完整交代当前空间: 小师妹在前; 师姐在后约一个身位; 前方敌方领头人重新占据中线; 后方追兵高速逼近; 撤离中的师父、弟子和普通人仍然位于更远安全位置继续移动。 所有人始终处于同一条参考图真实御道。 禁止突然切到其他平台。 前方敌人和后方追兵几乎同时发动。 小师妹本能想回头。 师姐只说: “别守我。” 小师妹停止回头。 师姐紧接一句: “守路。” 两个人几乎同时爆发。 小师妹没有回头救师姐。 她继续向前,以一次短促而坚硬的深色钢剑碰撞,把前方敌人的剑锋强行推出御道中轴。 师姐与此同时处理后方追兵。 她故意让半步,让敌人真正进入攻击距离。 就在对方身体力量已经投入进来的瞬间,她突然斜向切出攻击轴线。 追兵自己的前冲惯性让身体多冲半个身位。 师姐不追。 立即再次向前加速。 此刻小师妹已经把前方敌人逼离中线半个身位。 两名主角高速接近。 肩线极近距离擦过。 完成第二次前后位置交换。 这一次完全不看彼此。 小师妹自然落到后位,接走已经重新转身追来的敌人。 师姐重新成为前位,正面对上仍然封路的领头敌人。 一柄敌剑横扫摄影机前景,瞬间遮满画面,形成全片最明确的一次兵器遮挡硬切。 切到稍低的反向机位。 师姐只做一次极短、极狠的银剑外拨。 领头人的剑路被彻底推出御道中轴。 因为他的身体重量已经向前投入,自己的惯性把身体带向侧方约两个身位。 敌人不能掉下桥。 不能被夸张击飞。 不用彻底失去战斗能力。 只要路打开即可。 师姐和小师妹绝不停下来补刀。 两人直接从敌人之间穿过,继续沿同一条白色御道向远方巨大圆环方向前进。 后方撤离人群也开始沿重新打开的路线继续推进。 敌方领头人回身怒喊: “你们赢不了!” 不要切英雄式正面特写。 摄影机继续从侧后方跟随两名女子前进。 小师妹仍在调整呼吸: “我们本来就不是来赢的。” 师姐始终看着前面的路: “路还在,就够了。” 只留极短半拍。 远方同一条御道更深处,原本就存在于远景人物层里的几名功能性敌人开始缓慢散开,进入下一轮封路位置。 禁止从云雾中凭空生成。 禁止从建筑中突然刷新。 他们从一开始就已经存在于真实远景中,只是在这一刻通过移动显露敌意。 两名主角完全没有减速。 银剑和深色钢剑保持自然低位戒备。 摄影机继续沿御道轴线后退。 黑发、衣摆、瀑布、水雾、云层、远宫和巨大世界始终自然运动。 在两个人仍然主动向下一批敌人走去的状态下: 直接切黑。 【摄影机与剪辑】 三个叙事段落,但绝不机械等于三个镜头。 全片使用少量真正有功能的切镜。 主要摄影机路线: 24mm 中轴大全景确认真实地点 → 32–35mm 沿现有御道轴线后退跟拍 → 人体经过镜头形成隐藏切镜 → 兵器擦镜形成遮挡切镜 → 前后夹击时重新放宽景别解释空间 → 最后侧后方持续跟随两个主角向远方圆环推进。 所有切镜只能由以下事件自然触发: 人物遮挡; 兵器遮挡; 真实兵器撞击; 运动方向明显改变; 身体明显失衡; 速度突然变化。 禁止机械碎切。 禁止摄影机比动作更加躁动。 禁止无意义 ORBIT。 禁止为了摄影机运动改变御道、宫殿、瀑布和远景圆环的位置。 动作推动摄影机。 摄影机不能推动场景变形。 【声音】 开场首先建立: 高空自然风; 巨大瀑布持续存在的远距离低频轰鸣; 鞋底在浅色石质御道上的脚步; 极远古城环境底噪。 战斗爆发后加入: 短促剑锋破风; 坚硬、尖锐的金属撞击; 鞋底摩擦; 真丝衣料抽动; 追兵高速脚步; 逐渐加重的人物呼吸。 前后夹击形成时,可以暂时压低音乐和宽环境声场。 突出: 脚步; 呼吸; 兵器方向。 道路重新打开以后,战斗声逐渐退到人物身后。 最终对白必须清晰: “我们本来就不是来赢的。” “路还在,就够了。” 台词结束后: 瀑布; 高空风; 持续向前的脚步声 重新占据主要声场。 音乐绝不能压住动作细节和对白。 【Seedance 2.0 Mini 生成优先级】 P0:本次上传背景参考图的地点身份绝对不能改变。 P0:@图片 1、@图片 2 两个核心人物身份稳定。 P1:银色直剑、深色钢剑的归属和连续性稳定。 P1:同一条御道上的前后空间关系清楚。 P1:人物前进方向、敌人攻击方向、摄影机轴线连续。 P2:敌人、师父、弟子和普通人的具体面部与复杂服装。 如果模型复杂度需要降低: 首先减少配角细节; 其次减少额外攻击招式; 再次减少装饰性视觉效果。 绝不能牺牲: 参考图地点身份; 核心主角身份; 动作因果; 空间连续性。 【负面约束】 禁止把当前高空御道变成圆形演武台。 禁止改成普通庭院。 禁止改成宽阔广场。 禁止新增另一座云桥。 禁止新增独立山门。 禁止新增浮岛。 禁止新增战斗平台。 禁止删除左右巨大瀑布。 禁止删除左右大型宫殿。 禁止删除左侧巨型悬挑木构建筑。 禁止删除下方密集古城。 禁止删除远处巨大圆环结构。 禁止把远景巨大圆环拉近成为普通门楼。 禁止改变远宫和中景建筑相对位置。 禁止白昼突然变成夜晚。 禁止暴风乌云替换当前柔和天气。 禁止为了动作扩大御道。 禁止切镜以后改变御道宽度。 禁止环境主动参与剧情。 禁止突然断桥。 禁止建筑自行倒塌。 禁止云雾主动遮敌。 禁止瀑布突然改变攻击。 禁止风突然改变剑路。 禁止人物无轨迹瞬移。 禁止两名主角凭空交换位置。 禁止随机大面积剑气。 禁止能量对波。 禁止光污染。 禁止敌人排队送招。 禁止敌人长期被动挨打。 禁止长时间武器互推。 禁止人物打完一招停下来等待。 禁止无意义旋转。 禁止无意义 Pose。 禁止慢镜头。 禁止 bullet time。 禁止 hit-stop。 禁止严重 Motion Blur 遮挡人物和兵器。 禁止摄影机疯狂乱甩。 禁止连续脸部特写代替真正动作。 禁止动作过程中手臂、手指和兵器穿模。 禁止主角武器复制。 禁止角色换脸。 禁止随机换装。 禁止背景突然漂移。 禁止字幕。 blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Generate this with Seedance 2.5 on VdoBloom.
Opens the image-to-video creator with this prompt and Seedance 2.5 pre-selected.