Seedance 2.0 Mini Wuxia Battle Prompt
Full prompt
Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat. This time completely break out of previous modes: Constant weapon changes Single combat breaking The core becomes: The two protagonists themselves are a continuously moving dual tactical system. One absorbs pressure from the front The other changes the situation from the flank Immediately swap roles in the next second The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension. Character and Asset Locking Strictly lock only @image 1 and @image 2 as the two core characters. @image 1 | Sword Immortal Senior Sister Image 1 Sword Immortal Senior Sister always maintains original: Adult East Asian female identity Face Black long hair half-up White jade hairpin Tall slender proportion White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist seal Jade pendant White cloth boots Only one silver straight sword @image 2 | Junior Sister Image 2 Junior Sister always maintains original: Adult East Asian female identity Face Braided black hair Green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Only one dark steel sword Other Characters Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking. Environment DNA All uploaded background and location reference images this round jointly determine the same set of Environment DNA. Before formal generation, silently analyze compatible elements among them: Terrain Architecture Height differences Spatial scale Material age Vegetation Water bodies Weather Mountain mist Lighting Reflections Air depth Routes passable by characters Then recombine into a unique but credible new space for this round. Space and Route Principles The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world. Background remains dynamically active but narratively neutral: Wind Water Mist Leaves Clothing hems Reflections Distant figures Always naturally active. Only when characters truly: Step Collide Grazing Weapons touching environment Do these appear: Dust Ripples Debris Scratches Clothing displacement etc. passive physical feedback. Strictly Prohibited Bridge suddenly breaking Mist suddenly saving people Tree suddenly blocking sword Building collapsing itself to help either side Segmented Structure 0–5s | Wide shot entering medium shot Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back. Three enemy swordsmen who only bear combat function press in actively from different directions. 0–1s Use 24mm fixed wide panorama, letting audience understand at once: Positions of five people Attack directions Space available for movement next Junior Sister lowers voice, says only one line: "This time, don't turn back to save me." Senior Sister never turns back throughout, calmly answers: "Good." As soon as the last word lands, enemies launch simultaneously without warning. Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines. First Round Engagement One enemy attacks Senior Sister from above Another enemy cuts into Junior Sister's blind side simultaneously The two women explode in opposite directions almost instantly: Senior Sister briefly changes attack line of first sword then directly advances position Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose Two immediately start migrating forward along routes truly existing in reference environment. A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed. 5–10s | Medium shot continuous follow Maintain: Same space Same two protagonists Same weapon ownership Enemies absolutely cannot queue up to send moves, they continuously: Chase Surround Intercept At this time: Senior Sister bears continuous pressure from two enemies Junior Sister faces another enemy Cannot split screen into "two fighting separately", must let two combat lines constantly interweave. First Tactical Complement Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line. Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front. Second Tactical Complement Less than a second later, exact opposite happens again. Another enemy launches true attack from behind Junior Sister. Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight. Core State Two people never confirm each other's positions, yet accurately know where the other is. Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions: Enemy shoulders White wide sleeves Green clothing hem Weapons Rhythm Requirements Action rhythm isn't one speed from start to finish, but: Two fast exchanges One truly weighted weapon collision Half-beat silence Then sudden explosion Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone. 10–15s | Close shot entering final wider medium shot Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area. Form obvious deadlock. Two don't continue retreating. Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously. Camera doesn't cut immediately, lets audience fully see: Two shoulder lines graze in high speed, bodies cross through each other with minimal distance. At moment of crossing, two fully swap front-back positions. And neither looks at the other. Tactical Flip After Swap Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut. Cut to brand new reverse axis: Senior Sister now stands at position Junior Sister just left Junior Sister also stands at position Senior Sister just left Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks: Silver sword tip safely stops one finger-width before an enemy's chin Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat. Sudden Stop Moment Previously dense: Whooshing sounds Metal collisions Shoe sole skid sounds Collapse suddenly at this moment. Leaving only: Two women's true breathing Extremely light residual vibration of swords Silk clothing hems gradually falling Senior Sister still looking at enemy in front, asks without turning head: "Still alive?" Junior Sister pauses almost none: "Easier than you." Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile. Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two. Ending State After victory confirmed, absolutely no victory poses. Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road. Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward. Camera and Editing Requirements Strict total duration 15 seconds 16:9 landscape Maintain 0–5s / 5–10s / 10–15s three clear narrative segments Visually dominated by one continuous silky camera path Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts Prohibit crazy fragmented cutting for "action feel" Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, actively control prompt budget. Most important is: Image 1, Image 2 two protagonist identities stable Two swords' ownership stable Hands and bodies continuous Two people's spatial relationship continuous Core environment route continuous Three enemies only need to maintain: Ancient style enemy swordsmen Basic functional appearance That's enough, don't waste model attention strictly locking faces, clothes and details. Sound and Motion Requirements Native synchronized Mandarin dialogue Native synchronized spatial audio effects Focus strengthening: Sword tip brief whoosh Real metal collisions Shoe sole friction Silk clothing hem twitching Characters' true breathing Final sudden quiet sound contrast Motion Texture 24fps cinematic motion texture Natural motion blur Actions must have clear: Start Acceleration Force application Line change Inertia Braking Strictly Prohibited Teleportation
Original prompt
电影级写实质感,纯古风中国仙侠高张力双人战斗。 这一次彻底跳出之前: 不断更换兵器 单挑破解 的模式。 核心变成: 两名主角本身就是一套持续移动的双人战术系统。 一人在正面吸收压力 另一人从侧翼改变局面 下一秒立即互换角色 真正的爽点不是花哨剑气,而是两个主角几乎不需要回头确认,就能不断替对方补上盲区,形成越来越强的默契与张力。 人物与资产锁定 只严格锁定 @图片 1 和 @图片 2 两个核心人物。 @图片 1|剑仙师姐 图一剑仙师姐始终保持原有: 成年东亚女性身份 面部 黑色长发半挽 白玉簪 高挑纤细比例 白色刺绣真丝汉服 半透明分层宽袖 银色腰封 玉佩 白色布靴 唯一一柄银色直剑 @图片 2|小师妹 图二小师妹始终保持原有: 成年东亚女性身份 面部 编辫黑发 青绿色亚麻汉服 深色腰带 木簪 黑色布鞋 唯一一柄深色钢剑 其他角色 敌人、师父、路人全部只做功能性角色,不必复杂锁脸、锁服装。 环境 DNA 本轮上传的全部背景和地点参考图,共同决定同一套环境 DNA。 正式生成前,先无声分析其中彼此兼容的: 地形 建筑 高低差 空间尺度 材质年代 植被 水体 天气 山雾 光线 倒影 空气纵深 人物可连续通过的路线 再重新组合成本轮独有但可信的新空间。 空间与路线原则 整个 15 秒必须发生在一条连续可理解的战斗路线中,不能突然换到另一个世界。 背景始终持续动态,但叙事中立: 风 水 雾 树叶 衣摆 倒影 远景人物 始终自然活动。 只有人物真实: 踩踏 撞击 掠过 兵器擦过环境 时,才出现: 扬尘 水纹 碎屑 划痕 衣料位移 等被动物理反馈。 严禁 桥突然断裂 雾突然救人 树突然挡剑 建筑自己倒塌帮助任何一方 分段结构 0–5s|全景进入中景 同一个白衣剑仙师姐与同一个青衣小师妹背靠背站立。 三名只承担战斗功能的敌方剑客从不同方向主动压近。 0–1s 使用 24mm 固定大全景,让观众一次看懂: 五个人的位置 攻击方向 接下来可以移动的空间 小师妹压低声音,只说一句: “这次,别回头救我。” 师姐从头到尾没有回头,只平静回答: “好。” 最后一个字刚落,敌人毫无预警同时发动。 摄影机从固定 24mm 快速进入 35mm 中近距离运动,但不能自己乱晃,而是被人物真正的移动线路带进去。 第一轮交锋 一名敌人从上路抢攻师姐 另一名敌人同时切入小师妹盲侧 两名女子几乎同一瞬间向相反方向爆发: 师姐短促改变第一柄剑的攻击线路后,直接向前抢位 小师妹降低身体重心擦过第二道攻击,只反击敌人的兵器路线,不停下来摆 pose 两个人立刻开始沿参考环境中真实存在的路线向前迁移。 一个高速穿过前景的敌人身体短暂遮满镜头,用这个真实遮挡完成第一次隐藏切镜,观众几乎感觉不到已经切过机位。 5–10s|中景连续跟拍 保持: 同一个空间 同样两位主角 同样武器归属 敌人绝不能排队送招,他们持续: 追 包 截 此时: 师姐同时承受两名敌人的连续压迫 小师妹面对另一名敌人 不能把画面拆成“两个人各打各的”,必须让两条战斗线不断互相穿插。 第一次战术互补 师姐故意退让半步,把其中一个追击她的敌人带入小师妹正在前进的攻击线路。 小师妹根本没有转头看师姐,只在那个敌人的剑锋真正进入自己空间的一瞬间,以深色钢剑短促接住并改变兵器方向,立即释放,继续处理自己面前的人。 第二次战术互补 不到一秒,完全相反的事情再次发生。 另一名敌人从小师妹身后发动真正攻击。 同一个白衣剑仙甚至没有回头,银色剑锋直接从画面另一侧高速进入,只用一次极短的金属撞击把那柄剑推出小师妹背后的危险线路,随后银剑立刻离开画面,师姐继续自己的战斗。 核心状态 两个人始终没有确认对方的位置,却准确知道对方在哪里。 摄影机在前景和中景之间丝滑穿行,利用以下元素高速掠过镜头形成 2–3 次极自然隐藏转场: 敌人肩膀 白色宽袖 青色衣摆 兵器 节奏要求 动作节奏不是从头到尾一个速度,而是: 两次快速交换 一次真正有重量的兵器碰撞 半拍安静 再突然爆发 同一个年长师父只留在远处安全区域观察,从头到尾不出手,不替任何人解决问题。 10–15s|近景进入最终较宽中景 三名敌人发现单独追击无法奏效,第一次真正同时改变策略,从三个方向压缩空间,把师姐和小师妹同时逼向同一个中心区域。 形成明显死局。 两个人没有继续后退。 同一个白衣剑仙和同一个青衣小师妹突然同时向彼此方向爆发冲刺。 摄影机不立刻切镜,而是让观众完整看见: 两个人在高速中肩线擦过,身体只差极小距离交叉穿过彼此。 就在这次交叉的一瞬间,两个人完整交换前后位置。 而且谁都没有看对方。 交换后的战术翻面 师姐在经过小师妹身边的同时,直接接走原本攻击小师妹盲侧的敌人 小师妹则同时切入原本追杀师姐的敌人线路 一柄敌方长剑高速横扫整个摄影机,形成唯一一次明显的兵器遮挡硬切。 切到全新的反向轴线: 师姐此时已经站到小师妹刚才的位置 小师妹也已经站到师姐刚才的位置 双方立刻完成两次极短、极直接、没有任何炫技旋转的反向破招: 银色剑锋安全停在一名敌人下颌前一指位置 深色钢剑同时安全停在另一名敌人持剑手腕外侧 第三名敌人准备再次出手,却发现自己的两条有效攻击线路都已经被同伴位置彻底封住,只能强行收势。 骤停时刻 前面全部密集的: 破风声 金属碰撞 鞋底急停声 在这一刻突然坍缩。 只留下: 两名女子真实呼吸 剑身极轻的余震 真丝衣摆逐渐落下 师姐依旧看着自己面前的敌人,头也不回地问: “还活着?” 小师妹几乎没有停顿: “比你轻松。” 师姐嘴角只有极短、极轻的一点笑。 远处同一个师父终于轻轻呼出一直憋住的一口气,但不说教、不解释两人的关系。 结尾状态 胜负确认后绝不能摆胜利 pose。 两名女子同时放低剑锋,保持原来的步速继续向前穿过同一个空间;三名敌人本能让开道路。 头发、衣摆、环境风、水雾、碎屑继续自然运动,画面在人物仍然向前移动的状态下直接结束。 镜头与剪辑要求 严格总时长 15 秒 16:9 横屏 保持 0–5s / 5–10s / 10–15s 三个清楚叙事段落 视觉上以一条连续丝滑的摄影机路径为主 全片只允许约 4–5 次隐藏切镜 或真正由撞击触发的切镜 禁止为了“动作感”疯狂碎切 Seedance 2.0 Mini 执行重点 针对 Seedance 2.0 Mini,主动控制提示词预算。 最重要的是: 图一、图二两名主角身份稳定 两把剑归属稳定 双手和身体连续 两个人彼此空间关系连续 核心环境路线连续 三名敌人只需要保持: 敌方古风剑客 基本功能性外观 即可,不浪费模型注意力严格锁脸、锁衣服和细节。 声音与运动要求 原生同步普通话对白 原生同步空间音效 重点强化: 剑锋短促破风 金属真实碰撞 鞋底摩擦 真丝衣摆抽动 人物真实呼吸 最后骤然安静的声音反差 运动质感 24fps 电影运动质感 自然运动模糊 动作必须拥有清楚的: 启动 加速 受力 改线 惯性 刹停 严禁 瞬移
Generate this with Seedance 2.5 on VdoBloom.
Opens the image-to-video creator with this prompt and Seedance 2.5 pre-selected.