Wuxia micro-expression comedy prompt
Full prompt
Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics, restrained deadpan comedy performance, observational cinematography, realistic micro-expressions, body weight, silk material, fine film grain, volumetric air depth, real 3D camera displacement, and a reference world that lives continuously from the first frame to the last. Control Protocol—three tracks must run simultaneously, but the three must never compete for narrative authority. The protagonist plot track has 100% screenwriting power. The environment life track has continuous motion rights but 0% screenwriting power. The background character track has independent life rights but 0% protagonist interaction rights. The environment must not create, trigger, explain, interrupt, solve, change, emphasize, or time any character plot. Wind, clouds, mist, light, reflections, architecture, distant characters, vegetation, and water bodies must not produce special reactions due to dialogue, eye contact, comedy bits, or protagonist actions. Why the camera moves is only determined by the protagonist's plot and character scheduling. But meanwhile: All non-protagonist areas must never be frozen. Understand all reference images as world DNA, not frozen pixels or static backgrounds. Before generation, understand geomorphic logic, architecture, scale, materials, weather, cloud systems, vegetation, reflections, movement lines, light directions, and spatial extensions to reconstruct a real 3D location. Maintain identity but allow spatial rearrangement. Throughout the 10s, every 2s window needs visible non-protagonist motion sources across layers. Motions cannot start simultaneously or move at identical speeds. Extreme Background: Huge cloud layers migrating slowly and steadily. Deep Mid-ground: 4-6 small independent extras (walking, using stairs, tidying clothes, passing each other) with zero connection or reaction to protagonists. Mid-ground Air Layer: Mist and low clouds bypassing structures with realistic occlusion and spatial logic. Foreground Layer: Consistent elements (mist, plants, banners) briefly passing close to the lens to establish spatial presence. Reflective surfaces change with camera angles. All motion shares a unified weather system. Character A: Elder sister, 25-30, East Asian female, oval face, dark almond eyes, long black hair with white jade hairpin, tall/slender, white embroidered silk Hanfu. Character B: Little sister, 20-25, East Asian female, round/agile face, braided black hair, petite, cyan linen Hanfu. 0-5s Plot: Camera dollys forward/sideways. Protagonists walk. Elder sister says seriously: 'Today we practice concentration. Whoever laughs first, loses.' Little sister stops all expression. They face each other. Plot is active, background is independent. 5-10s Plot: Face to face. Little sister puffs one cheek slightly for 0.5s. Elder sister raises an eyebrow slightly. Elder sister's lips tremble imperceptibly. Camera arcs 15-20 degrees with real parallax. Comedy comes from micro-expressions. Ending state: 9.5-10s, characters stable but world continues moving (clouds, walking extras) to serve as a bridge for Part 2. 16:9, Mandarin dialogue, restrained score, realistic foley. Negative (Part 1): blurry, bad quality, etc. Part 2: Generated as an extended video inheriting identical characters, world state, motion phases, and suppressed laughter from the end of Part 1. 10-15s Plot: Little sister mimic's the elder sister's cold expression. Elder sister's nostrils flare slightly. Both try not to react to the other's face. 14.5s: Both break character with a short, real laugh. Environment remains independent and non-reactive to the laughter. 15-20s Wrap-up: Briefly laughing, then regaining seriousness. 'Draw?' 'Again.' They turn and continue walking. They exchange a final look with a hint of a smile. Camera follows with a lateral track. Final 0.5s: They walk forward while the background world remains fully alive and moving. Negative (Part 2): blurry, bad quality, background resets, frozen extras, synchronized environmental reactions, etc.
Original prompt
电影级写实质感,纯古风中国仙侠美学,克制冷面的喜剧表演,观察式电影摄影,真实微表情、身体重量、真丝材质、细腻胶片颗粒、体积空气纵深、真实三维摄影机位移,以及一个从第一帧到最后一帧始终持续生活的参考图世界。控制协议——三条轨道必须同时运行,但三者绝不能互相抢夺叙事权限。主角剧情轨拥有100%编剧权。环境生命轨拥有持续运动权,但拥有0%编剧权。背景人物轨拥有独立生活权,但拥有0%主角互动权。环境不得制造、触发、解释、打断、解决、改变、强调或卡点任何人物剧情。风、云、雾、光线、反射、建筑、远景人物、植被和水体不得因为对白、眼神、喜剧包袱或者主角动作而产生特殊反应。摄影机为什么运动,只能由主角剧情和人物调度决定。但是与此同时:所有非主角区域绝不能冻结。将当前上传的全部参考图理解为世界DNA,而不是被冻结的像素,也不是一张需要保护的静态背景板。正式生成前,先综合理解参考图里的地貌逻辑、建筑语汇、尺度关系、材质、天气、云层体系、植被、反光表面、通行动线、主要光线方向、前景—中景—远景关系以及画外空间延伸,然后重新构建成一个真实连通的三维地点。保留参考世界的身份和逻辑,但允许重新规划空间排列和摄影机进入方向,不机械复制任何一张参考图原本的二维构图。整个10秒中,每一个大约2秒的时间窗口,都需要让不同空间层级存在多个清楚可见的非主角运动源。这些运动不能同时开始。也不能以完全相同的速度一起移动。极远景:当前世界中合理存在的一整层巨大云层或空气层,从开场以前就已经以缓慢、稳定的速度持续迁移,穿过宏大的远景结构。深中景:安排4–6名尺寸很小的远景环境人物作为独立群众演员。其中一人沿远处真实通道连续行走数秒。另一人沿现有台阶或路径上行或下行。另外一人停顿整理衣袖、携带物或者自身服装,然后继续。另外两人可以自然擦肩而过,各走各路。他们的所有行为与两位主角毫无关系。不得看主角。不得因为主角停步而停步。不得因为主角说话而转身。不得为了笑点同步动作。任何一个可见背景人物都不能整段10秒完全被冻结。中景空气层:薄雾、低云或其他当前参考世界合理存在的空气体积,持续绕过真实建筑和地形运动。雾气必须能够被实体建筑遮挡。进入建筑后方以后短暂看不见。随后根据真实空间关系从另一侧重新出现。绝不能直接穿过实体结构。近景层:摄影机真实移动过程中,让一个符合当前参考世界的近景元素——雾层、植物、布幡、建筑边缘或其他合理物体——短暂从镜头近处经过。让观众明确感觉摄影机位于空间内部。如果参考环境中存在水、湿润石材、金属、玉石或者其他反光表面,其反射必须随着摄影机位置和观察角度持续变化,不能像画在背景图上一样固定。所有环境运动共享同一套天气体系和统一风向。角色A剑仙师姐:25–30岁东亚女性,椭圆脸,白皙自然肤色,深色杏眼,黑色长发半挽,以白玉簪固定,高挑纤细,白色刺绣真丝汉服、半透明分层宽袖、银色腰封、玉佩、白色布靴。角色B小师妹:20–25岁东亚女性,圆润灵动脸型,黑发编辫,身形娇小,青绿色亚麻汉服、深色腰带、木簪、黑色布鞋。0-5s 全景或远景——主角剧情轨:摄影机从经过重新构建的三维世界内部开始一次真实的向前并略带横向推轨。近景空间或者空气层从镜头附近短暂经过。中景建筑相对于极远背景产生清楚的视差位移。两个人并肩正常向前走。同一个剑仙师姐突然非常认真地说道:\“今日练定心。\”同一个小师妹略微转头看她。剑仙师姐继续说道:\“谁先笑,谁输。\”小师妹立刻收起所有表情。两个人同时停下。然后转身面对彼此。这一整段剧情只来自剑仙师姐主动提出练习定力。绝不能由任何背景变化触发。0-5s 环境生命轨同时独立运行:两人说话时,远处巨大云层继续按照原本方向缓慢迁移。一名远景人物继续横向穿过远处平台。另一名人物继续沿真实道路或台阶移动。中景雾气继续以原来的速度流动。局部稳定风场继续产生细小衣料、植被或悬挂物运动。对白开始时背景不能突然动起来。两个人停下时背景也不能跟着停。5-10s 中景双人镜头 / 牛仔景——主角剧情轨:两个人面对面,相距约一个半手臂。双方努力保持完全没有表情。没有法术。不拔剑。环境不参与原因。小师妹为了破坏师姐定力,只做一个极小的动作:其中一侧脸颊非常轻微地鼓起来大约半秒。随后立刻恢复正常。剑仙师姐差一点有反应,但强行保持镇定。她只用极小幅度挑高一侧眉毛。小师妹嘴角差一点上扬。她立刻压下去。剑仙师姐的嘴唇也开始出现极难察觉的颤动。这一段两个人都不能真正笑出来。摄影机围绕两个人进行约15–20度的缓慢真实小弧形移动。摄影机必须真的换位置。不能使用数字变焦模拟环绕。背景近中远层因此产生不同速度的真实视差。喜剧只来自两个人的微表情和克制。5-10s 环境生命轨与背景人物轨继续独立运行:人物进入中近景之后,绝不能因为画面开始强调脸部,就把后方世界变成静态景片。不同纵深仍然必须保留多个清楚运动源。一名远景人物继续向前行走,并在行进过程中被原本存在的建筑自然遮住。另一名背景人物从另一个原本存在的空间遮挡后自然出现,然后继续自己的路线。空气体积继续在建筑后方和之间移动。摄影机做弧形运动时,中景结构和远景空间继续产生不同视差。云层、雾、反光和远景人物绝不能因为主角正在表演微表情而停止运动。所有背景运动都与主角节奏保持不同步。结尾续接状态:9.5-10s,两名主角身体尽量稳定,便于扩展续接。但只能稳定人物,不能冻结世界。剑仙师姐和小师妹仍然面对彼此。两个人都处于明显快要憋不住笑、但仍在强行保持严肃的状态。人物重心、视线和表情清楚。摄影机逐渐稳定。此时极远云层仍然能看到持续迁移。至少有一名远景人物正在行走过程之中,而不是站成静态人形贴纸。中景空气仍在运动。至少一个反光或光影状态仍然在连续演化。这个“人物稳定、世界仍运动”的准确状态作为第2段的时间续接状态。16:9横屏,原生同步普通话对白,配乐克制,真实脚步声、衣料声、远景脚步、风声与空间环境声。画面存在两名主要女性角色,同时允许出现尺寸较小、完全独立生活的远景环境人物。不生成字幕,不出现现代元素。Negative(第1段独立):blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent protagonist identity, changing clothes, face morphing, hairstyle change; static background plate, frozen scenery, frozen background people, background people standing motionless for the whole clip, living people rendered as landscape texture, duplicated background extras, background extras staring at protagonists, background extras synchronizing with protagonists, background extras reacting to dialogue, background extras reacting to comedy; flat 2D reference image, animated wallpaper, camera sliding over a photograph, fake digital zoom, fake parallax, foreground midground and background moving at identical speed, no occlusion, no object permanence, fixed cloud texture, static cloud sea, frozen mist, static reflections, painted reflections, static distant people, lifeless architecture surroundings, environment stopping during dialogue, environment stopping during close-up, environment freezing when protagonists stop, all environmental movement beginning at the same moment, all environmental movement synchronized to plot beats, dramatic wind caused by dialogue, cloud change caused by laughter, lighting change used as punchline, environment creating or solving story, camera following weather instead of protagonists, random new landmarks, impossible geometry, background replacement, teleporting extras, modern elements, glitching cuts 第2段作为独立扩展视频生成。如果当前 Seedance 工作流允许视频续接或视频参考,优先把第1段完整视频本身作为时间运动参考,同时把第1段最终一帧作为第2段开场视觉状态。绝不能只重新生成一个“长得差不多”的地点。必须让同一个世界沿着第1段已经建立的时间继续向前运行。完整继承同一个剑仙师姐和同一个小师妹,包括完全一致的面部、发型、身体比例、服装、准确站位、上一段结尾的憋笑表情、视线、摄影机高度、摄影机轴线和镜头透视。同时必须继承活世界本身的运动相位。第1段结束时正在行走的背景人物,从他们当时所在的位置和行进方向继续走。不能重新站回起点。云层保持之前已经建立的方向和速度继续迁移。正在流动的雾从上一段结束时的实际空间状态继续运行。反光继续演化。不能突然恢复成第1段开场时的样子。三条轨道权限保持完全不变:主角剧情轨 = 100%编剧权。环境生命轨 = 持续物理运动权,0%编剧权。背景人物轨 = 独立生活权,0%主角互动权。背景不能导致两个人笑。环境不能替她们决定输赢。远景人物不能帮助完成包袱。10-15s 双人特写 / 克制弧形运动——主角剧情轨:直接从第1段结束时两个人正在憋笑的准确表情开始。双方继续努力不笑。同一个小师妹改变策略。她突然把站姿调整得极其端庄,然后非常认真地模仿剑仙师姐平时那种高冷、平静、一本正经的表情。同一个剑仙师姐立即看出她在模仿自己。鼻翼出现一次极轻微变化。她忍住。小师妹看见这一点细小反应以后,自己的嘴唇开始更加明显地轻颤。剑仙师姐又看见小师妹正在努力憋住。于是现在变成:两个人都在努力不对“对方努力不笑的样子”产生反应。只使用非常小的微动作逐渐升级:一次挑眉。一次压住呼吸。一次下唇轻颤。一次几乎看不见的肩膀震动。不要夸张扮丑。不要大幅喜剧动作。环境完全不参与笑点。大约14.5秒,两个人终于在完全相同的瞬间破功,同时发出一声短促而真实的笑。这个笑只能来自两个人相互反馈的表情。10-15s 环境生命轨同时继续:即使镜头进入人物近景,人物后面的空间仍然必须拥有清楚可见的生命运动。第1段里已经在走的一名背景人物继续自己的路线,然后被原本存在的建筑自然遮挡。另一名背景人物在更深一层空间沿不同路线经过。第三名背景人物完成一个非常小的、与主角无关的生活动作,然后继续行走。远景云层继续迁移。雾继续流动。反光随着摄影机角度微变继续变化。两个人笑出来的瞬间:不能突然起风。不能突然亮灯。不能让背景人物转头。不能让云雾突然加速。不能出现任何背景同步反应。15-20s 中远景收尾——主角剧情轨:短暂笑完以后,两个人马上重新恢复严肃。小师妹问:\“平局?\”剑仙师姐思考半拍:\“重来。\”小师妹认真点头。两个人一本正经地把脸重新恢复成极其正式的状态。然后同时转回前方。继续并肩正常向前走。走出两步以后:小师妹非常随意地侧眼偷看师姐。没想到同一个剑仙师姐此刻已经在侧眼看她。两个人视线正好撞上。双方嘴角再次出现极细微的要笑趋势。但这次谁都不说话。不要再追加第三个包袱。最后保持观察式余味。15-20s 摄影机轨与环境生命轨:摄影机因为两个人重新开始走路,转换成柔和的四分之三侧向跟拍。摄影机移动原因仍然只来自人物走路。但是摄影机必须真实产生空间位移。一个符合参考世界的近景层从画面一侧自然掠过。两名主角位于中景。更深的空间中至少仍然有两名自主背景人物保持活动。其中一人穿过薄雾区域,身体被空气层部分遮住,然后继续移动。另一人在不同深度以明显不同的画面速度经过。极远巨大景观相对移动非常缓慢。云和雾完全继承第1段原本的运动方向,不重新开始。如果场景存在反光表面,亮部随着摄影机横向位置改变而连续滑动。人物最后一个眼神笑点结束以后,背景运动仍然继续。最后0.5秒:两名主角仍然向前走。同时观众仍然可以清楚看到多个彼此独立的非主角运动源。笑点结束了,但世界没有结束。16:9横屏,原生同步普通话对白与真实短笑,精准口型,与第1段时间状态无缝连续,真实摄影机视差,自主运动的远景背景人物,持续空气运动,物理合理的动态反光和环境空间声。两名主要女性角色,同时允许存在尺寸很小的远景环境人物。不生成字幕,不出现现代元素。Negative(第2段独立):blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent protagonist identity, changing clothes, face morphing, hairstyle change; background reset between clips, background motion restarting from zero, background extras returning to starting positions, frozen background extras, static distant people, living people rendered as scenery texture, duplicated extras, disappearing extras without occlusion, background extras watching protagonists, background extras reacting to laughter, background extras laughing with protagonists, synchronized background choreography; flat background plate, static reference image, animated wallpaper, fixed cloud sea, frozen cloud structure, frozen mist, static reflections, painted reflections, fake parallax, digital zoom instead of camera translation, foreground midground background moving at identical speed, environment freezing in close-up, environment freezing during dialogue, environment freezing when protagonists laugh, environment freezing after punchline, environmental event causing laughter, wind gust synchronized with laugh, cloud burst synchronized with joke, sunlight burst at punchline, mist revealing something at story beat, background solving the contest, camera following environmental motion instead of protagonists, new random architecture, scenery replacement, impossible geometry, extra foreground protagonists, modern elements, glitching cuts
Generate this with Seedance 2 on VdoBloom.
Opens the image-to-video creator with this prompt and Seedance 2 pre-selected.