Wuxia Negotiation Comedy "Price Hiking"
Full prompt
Seedance Prompt | Price Hiking I. Core Positioning Cinematic realistic texture, pure ancient style Chinese Xianxia aesthetics. Overall style: Sophisticated deadpan ensemble comedy Classical martial arts character blocking Gradually escalating negotiation rhythm Rule of three Precise reaction shots Arri Alexa cinematic texture Clear and stable facial micro-details Fine film grain Natural volumetric light The comedic core of this segment is a clear reversal of identity and stance: The enemy attempts to bribe the Junior Sister with silver to reveal the Senior Sister's weakness. In the first few seconds, make the audience briefly suspect if the Junior Sister is actually going to take the money. Then it is revealed that these two women are actually working in perfect tacit understanding to "hike the price" for the enemy. All supporting characters serve only as: Witnesses to the comedy Rhythm boosters (finishing blows) The true main subjects always belong to: Image 1: Senior Sister (Sword Immortal) Image 2: Junior Sister II. Reference Controls 1. Character Identity Anchors @Image 1 strictly locks Character ID A: Sword Immortal Senior Sister @Image 2 strictly locks Character ID B: Junior Sister 2. Environment Reference All background and location reference images uploaded in this round jointly determine the same environmental DNA. Before formal composition, silently integrate compatible: Real terrain, architectural language, spatial scale, textures, vegetation, water bodies, weather, mountain mist, clouds, main light direction, reflection relationships, atmospheric depth, and realistic walkable paths. Then re-plan into a unique, unified, physically logical, and spatially continuous new space. 3. Environmental Principles The environment must remain vivid from start to finish but be absolutely neutral in the narrative. Elements allowed for natural continuous movement include: Wind, water bodies, mountain mist, vegetation, reflections, distant disciples, and spatial ambient sound. But must adhere to the following principles: The environment cannot trigger the plot, solve problems, create comedic bits for characters, or interrupt negotiations. It only provides a sense of real-world presence. III. Character Settings Character ID A | Sword Immortal Senior Sister Same as @Image 1. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, long black hair half-up fixed with a white jade hairpin, tall and slender. Fixed Look: White embroidered silk Hanfu, translucent wide sleeves, silver waist belt, jade pendant, white cloth boots, a single silver long sword. Temperament: Calm, dignified, logically stable, deadpan, unblushing in absurd situations. Key Performance Requirements: Must turn head very slowly to look at the Junior Sister when she says "Too little." Must say "Eighty" like a reasonable market price. Must be completely serious when saying "My weakness cannot be sold cheaply." When pushing silver to the Junior Sister, the attitude should be like handling official business. Character ID B | Junior Sister Same as @Image 2. 20–25 year old East Asian female, round and lively face, black hair in braids, petite build. Fixed Look: Cyan-green linen Hanfu, dark belt, wooden hairpin, black cloth shoes, a single dark steel sword. Temperament: Smart, quick-reacting, emotionally restrained, natural tacit understanding with the Senior Sister. The comedy comes from being "absurdly serious." Key Performance Requirements: Must make the audience briefly doubt her when she first observes the silver. Say "Too little" calmly and seriously, not jokingly. Nod at "Eighty" as if approving a professional quote. Weighing the silver at the end and saying "Afraid I'll lose out" must be as natural as stating a fact. Supporting Character 1 | Enemy Swordsman One male. Responsible for initiating the bribe. Initially confident, thinking he controls the situation; starts to be confused in the middle; completely frozen at the end. Key Performance Requirements: "Thirty taels, tell me her weakness" should be direct and pragmatic. At "Fifty," he should clearly feel he is adding to the stake. "Eighty! What exactly is she afraid of?" should carry the pressure of losing patience. Finally, looking at his empty hands, he should look as if he has been totally bypassed. Supporting Character 2 | Elder Master One male. Responsible only for an authoritative finishing blow at the end. Must not steal the scene. Tone should be like handling sect accounts. Key Performance Requirements: "A lesson" should sound like an objective conclusion. "Sect takes thirty percent of the silver" must sound like announcing a normal rule. Walking cannot stop. Cannot turn into an obviously comedic performance. Distant Background Characters Small-scale disciples in the distance may be present. They only provide world presence. Cannot join the main plot, obviously watch the protagonists, or react excessively to the jokes. IV. Core Props Silver Ingots: The same batch of silver, a few ingots. Clearly placed on a naturally existing stone surface between the three. Continuous and stable across three shots. Must have real metallic weight and reflection. Long Swords: Senior Sister has a single silver sword; Junior Sister has a single dark steel sword. Present as identity props throughout. Focus is on negotiation and relationship reversal, not fighting. V. Comedy Structure 1st Beat | Mislead: Enemy offers thirty. Junior Sister doesn't refuse immediately but looks seriously at the silver and says "Too little." Audience suspects a betrayal. 2nd Beat | Progression: Enemy increases to fifty. Senior Sister suddenly steps in herself to hike the price: "Eighty." The situation turns from "bribery" to "joint bargaining." 3rd Beat | The Hook: The enemy finally deals and asks for the weakness. Junior Sister answers seriously: "Afraid I'll lose out." The transaction was a hustle from the start. Authoritative Finishing Blow: Master's final lines: "A lesson." "Sect takes thirty percent." Stamps the absurd negotiation as official sect business. VI. Storyboard Script 0–5s | Full Shot or Wide Shot: Character ID A (Senior Sister) and ID B (Junior Sister). Enemy swordsman puts silver on the stone surface, saying to Junior Sister: "Thirty taels, tell me her weakness." Junior Sister observes seriously and answers calmly: "Too little." Senior Sister turns head slowly to look at her. 5–10s | Medium Shot or Cowboy Shot: Enemy adds silver: "Fifty." Junior Sister is about to speak, but Senior Sister says calmly: "Eighty." Beat of silence. Enemy: "I'm buying your weakness, and you're helping her hike the price?" Senior Sister: "My weakness cannot be sold cheaply." Junior Sister nods seriously. 10–15s | Close-up or Extreme Close-up: Enemy pushes all silver forward: "Eighty! What is she afraid of?" Junior Sister picks up an ingot, weighs it, and points to Senior Sister: "Afraid I'll lose out." Senior Sister pushes all silver to Junior Sister: "So the money stays, the person can leave." Enemy freezes: "Then what did I buy?" Master walks past: "A lesson. Sect takes thirty percent." Protagonists turn: "Master?" Enemy looks at empty hands. Cut to black. VII. Performance Rhythm Requirements Senior Sister: Completely serious throughout. The more serious, the funnier. No smiling, no explanation. Senior Sister and Junior Sister form a conspiracy. Junior Sister handles the reversal. Enemy reactions escalate from confidence to confusion. Master is calm and lethal. VIII. Camera and Spatial Requirements 16:9 Landscape. Three continuous clear shots. Arri Alexa look. Stable facial details. Natural volumetric light. Fine film grain. Precise reaction shots. Stable spatial relationships. IX. Sound Requirements Native synchronized Mandarin dialogue. Precise lip-sync. Clear comedic pauses. Realistic ambient sound. No subtitles. X. Technical Specifications Total duration: 15s. Format: 16:9. Three clear shots. Native Mandarin sync. High physical realism for fabric and hair. Organized according to Seedance 2.0 15s multi-shot audio-video generation and multi-modal reference continuity capabilities. XI. Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Original prompt
Seedance 提示词|抬价 一、核心定位 电影级写实质感,纯古风中国仙侠美学。 整体采用: 高级群像冷面喜剧 古典武侠人物调度 逐级加码的谈判节奏 三拍法则 精准反应镜头 Arri Alexa 电影机质感 清晰稳定的面部微细节 细腻胶片颗粒 自然体积光 本段喜剧核心是一次清楚的身份与立场反转: 敌人企图用银子收买小师妹,让她出卖师姐的弱点。 前几秒先让观众短暂怀疑小师妹是不是真的准备收钱。 随后才揭晓,这两个女人竟然极其默契地一起帮敌人“抬价”。 所有配角只作为: 喜剧见证者 节奏补刀者 真正主体始终只属于: 图一师姐 图二小师妹 二、参考控制 1. 人物身份锚点 @图片 1 严格锁定角色 ID A:剑仙师姐 @图片 2 严格锁定角色 ID B:小师妹 2. 环境参考 本轮新上传的全部背景与地点参考图,共同决定同一套环境 DNA。 正式构图前,先无声整合彼此兼容的: 真实地形 建筑语言 空间尺度 材质 植被 水体 天气 山雾 云层 主光方向 反光关系 空气纵深 真实可行走路线 然后重新规划成一个: 本轮独有 完整统一 物理合理 空间连续 的新空间。 3. 环境原则 环境必须从头到尾持续鲜活,但在叙事上绝对中立。 允许自然持续运动的元素包括: 风 水体 山雾 植被 倒影 远处弟子 空间环境声 但必须遵守以下原则: 环境不能触发剧情 环境不能解决问题 环境不能替角色制造包袱 环境不能打断谈判 环境只能提供真实世界存在感 三、角色设定 角色 ID A|剑仙师姐 同一个 @图片 1 剑仙师姐。 25–30 岁东亚女性,椭圆脸,白皙肤色,深色杏眼,黑色长发半挽,以白玉簪固定,身材高挑纤细。 固定造型: 白色刺绣真丝汉服 半透明宽袖 银色腰封 玉佩 白色布靴 唯一一柄银色长剑 人物气质: 冷静 端庄 逻辑稳定 一本正经 对荒诞局面毫不脸红 关键表演要求: 听到小师妹说“太少”时,必须非常缓慢地转头看她 说“八十”时要像报一个合理公价 说“我的弱点,不能卖便宜”时必须完全严肃 推银子给小师妹时,态度要像处理正事 角色 ID B|小师妹 同一个 @图片 2 小师妹。 20–25 岁东亚女性,圆润灵动的脸,黑发编辫,身形娇小。 固定造型: 青绿色亚麻汉服 深色腰带 木簪 黑色布鞋 唯一一柄深色钢剑 人物气质: 聪明 反应快 情绪克制 和师姐有天然默契 喜剧功能主要来自“认真得离谱” 关键表演要求: 她先观察银子时,必须让观众短暂怀疑她可能真的会卖 说“太少”时平静认真,不能嬉皮笑脸 对“八十”点头时要像认可专业报价 最后掂银子、说“怕我吃亏”时必须自然到像在陈述事实 配角 1|敌方剑客 一名 负责发起收买 起初自信,以为自己掌控局面 中段开始不理解 后段彻底僵住 关键表演要求: “三十两,告诉我她的弱点”要直接、务实 “五十”时要明显觉得自己在加码 “八十!她到底怕什么?”要带失去耐性的压迫感 最后看着空掉的双手时,要像整个人都被绕进去了 配角 2|年长师父 一名 只在最后负责一记权威补刀 出场不能抢戏 语气要像顺手处理宗门账务 关键表演要求: “教训。” 要像客观结论 “银子上交宗门三成。” 必须像宣布正常门规 走路不能停 不能转成明显搞笑表演 远景环境人物 可有远处尺寸很小的弟子 只承担世界存在感 不能加入主剧情 不能明显围观主角 不能因笑点而反应过大 四、核心道具 银锭 同一批银子 几锭即可 明确摆在三人之间自然存在的石面上 三个镜头内连续稳定 必须有真实金属重量感与反光 长剑 师姐:唯一一柄银色长剑 小师妹:唯一一柄深色钢剑 全程作为身份道具存在 本段不以打斗为主,重点在谈判与关系反转 五、喜剧结构 第一拍|误导 敌人出价三十两。 小师妹没有立刻拒绝,而是认真看银子,并说: “太少。” 观众短暂怀疑她真的会接。 第二拍|递进 敌人加价到五十。 师姐突然亲自下场抬价: “八十。” 局面从“收买”变成“共同议价”。 第三拍|回马枪 敌人最终成交,追问师姐的弱点。 小师妹认真回答: “怕我吃亏。” 原来这场交易从头到尾都不是背叛,而是这两个人一起顺势“宰”了他一笔。 权威补刀 师父最后一句: “教训。” “银子上交宗门三成。” 把整场荒诞谈判正式盖章成宗门事务。 六、分镜脚本 0–5s|全景或远景 角色 ID A 始终是同一个 @图片 1 剑仙师姐。 角色 ID B 始终是同一个 @图片 2 小师妹。 一名敌方剑客把几锭银子放在三人之间自然存在的石面上, 看着同一个小师妹说道: “三十两,告诉我她的弱点。” 同一个小师妹没有立刻拒绝, 而是极其认真地观察那几锭银子, 然后平静回答: “太少。” 同一个白衣剑仙闻言, 非常缓慢地转头看向她。 镜头要求 先建立稳定空间与三人位置关系 银子必须清楚可见 小师妹观察银子时,要让观众误判她可能心动 师姐转头必须慢而有分量 保持一丝安静,让包袱先发酵 5–10s|中景或牛仔景 保持同样两名女子、同一个敌人、同一批银子和完全一致的地理空间。 敌人明显以为有戏,又增加银子: “五十。” 同一个小师妹认真思考,刚准备开口, 同一个剑仙师姐却先一步非常平静地说道: “八十。” 完整安静半拍。 敌人难以置信地盯着她: “我在买你的弱点,你还帮她抬价?” 师姐面不改色回答: “我的弱点,不能卖便宜。” 同一个小师妹竟然一本正经地点头, 仿佛非常认可这个价格。 完整保留一个干净的反应停顿。 镜头要求 “八十”必须像理所当然的报价 敌人要明显被逻辑打断 小师妹点头要非常认真,进一步加强荒诞 保留停顿,不急着推进下一句 背景继续自然运动,但绝不抢戏 10–15s|特写或极近特写 敌人终于失去耐性, 把全部银子向前一推: “八十!她到底怕什么?” 同一个小师妹拿起唯一一锭银子, 在掌心认真掂了一下, 然后极其自然地指向师姐: “怕我吃亏。” 完整停顿半拍。 同一个剑仙师姐立刻把银子全部推到小师妹那边,平静说道: “所以钱留下,人可以走了。” 敌人彻底僵住: “那我买了什么?” 镜头焦点转移到数步之外恰好经过的同一个年长师父。 师父脚步完全不停,随口回答: “教训。” 又走两步后, 他以处理宗门正事一样的严肃语气补上一句: “银子上交宗门三成。” 极近特写: 同一个师姐和同一个小师妹第一次同时猛地转头看向他,异口同声: “师父?” 师父却仿佛什么都没有发生一样继续往前走。 敌人则缓慢低头看看自己已经空掉的双手, 再看看这两个女人, 完全说不出话。 精准切黑。 镜头要求 小师妹“怕我吃亏”必须自然且一锤定音 师姐推银子时要迅速、合理、干净 师父补刀必须像顺手抽成 “师父?” 这一句要同步、干净、短促 最后切在敌人彻底无语的脸上 七、表演节奏要求 师姐 全程完全严肃 越像在处理正经交易越好笑 不主动笑 不解释荒诞 抬价和收尾都必须带一种公事公办感 小师妹 前半段负责误导观众 中段负责和师姐形成默契合谋 后半段一句“怕我吃亏”完成身份反转 神情始终聪明克制 敌人 开始时掌控感强 中段迷惑 后段彻底失去理解能力 反应要层层升级,但不能浮夸失真 师父 只负责最后两句 要像宗门长辈顺手处理账目 越平静,越有杀伤力 八、摄影与空间要求 16:9 横屏 三个连续清晰镜头 Arri Alexa 电影机观感 画面清晰稳定 面部细节清楚可读 自然体积光 细腻胶片颗粒 喜剧停顿必须留够 反应镜头要精准 前景、中景、远景保持自然视差 银锭、人物站位、地理关系必须稳定连续 九、声音要求 原生同步普通话对白 口型精准 喜剧停顿明确 真实空间环境声 背景风、水体、山雾、植被、远处弟子声持续自然存在 不生成字幕 十、技术规格 总时长:15 秒 画幅:16:9 横屏 三个连续清晰镜头 原生同步普通话对白 口型精准 喜剧停顿明确 人物身份、服装、长剑、银锭道具、配角位置和地理空间全程稳定 视线与手部动作清楚可信 真丝衣料与头发物理效果真实 前景、中景、远景保持自然视差与真实空间声音 整体按照 Seedance 2.0 官方 15 秒多镜头音视频生成与多模态参考连续性能力进行组织 十一、Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Generate this with Seedance 2 on VdoBloom.
Opens the image-to-video creator with this prompt and Seedance 2 pre-selected.