Advanced Xianxia Martial Arts Action Design
Full prompt
I. Generation Goal Generate a complete, continuous 15-second Chinese Xianxia martial arts movie short film. Overall Style Requirements: - Cinematic realistic quality - Pure traditional Chinese Xianxia aesthetic - Mature and high-level martial arts action design - Arri Alexa cinematic texture - Clear and stable facial micro-details - Natural volumetric lighting - Delicate film grain - 24fps cinematic motion quality - Natural motion blur II. Core Action Philosophy Process real martial arts body principles for cinema and Xianxia: - Flexible movement - Stable footing - Diagonal dodging of weapon tips - Strict distance control - Feigned retreats to lure the enemy - Seizing attack lines - Rapid offense-defense reversals Visual Appeal Points: - Clear and readable spatial geometry - Dangerous timing differences (time gaps) - Distance gaps between long and short weapons - Realistic silk fabric movement - Metal clashing impact - A memorable finishing move Prohibited for 'coolness': - Excessive meaningless sword aura/beams - Overblown light pollution/effects - Teleportation - Random special effects - Illogical energy attacks III. Reference and Environment Settings Character Identity Anchors: - @Image 1 → Character ID A | Sword Immortal Senior Sister - @Image 2 → Character ID B | Junior Sister Environment DNA: All backgrounds and location reference images uploaded in this round jointly determine a unified environment DNA. Before composition, analyze and merge compatible elements: Real terrain, architectural language, spatial scale, material aging, vegetation, water bodies, weather, mountain mist, cloud movement, primary light direction, reflection relationships, atmospheric depth, foreground/midground/background layers, character movement paths, and logical combat routes, then recombine them into a unique, unified, plausible, physically reasonable, and spatially continuous new space. IV. Environmental Movement Principles Background must remain vivid but narratively neutral. Continuous natural movements include: Wind, water, mountain mist, vegetation, fabric, distant figures, dust, reflections. Requirements: - Movements follow real physical laws - Maintain natural parallax - The environment does not create danger or assist any side - Only when characters physically interact with the environment (step, sweep, collide) are normal physical feedbacks allowed (e.g., dust rising, water ripples). V. Character Settings Character ID A | Senior Sister | @Image 1 Consistently a 25–30 year old East Asian female: Oval face, fair natural skin, dark almond eyes, black long hair partially pinned with white jade, tall and slender. Wears a white embroidered silk Hanfu, silver belt, and jade pendant. Carries a single silver straight sword. Performance: Very steady, calm, restrained, precise reactions without unnecessary flair. Character ID B | Junior Sister | @Image 2 Consistently a 20–25 year old East Asian female: Round, agile face, braided black hair, petite. Wears a green linen Hanfu and dark belt. Observing the battle from a distance with an elderly master. Supporting Characters: - Enemy Spearman: Wearing dark charcoal gray martial arts attire, holding a spear with dark red tassels. Professional and explosive movements with a long-weapon advantage. - Elderly Master: Observing from a distance, non-intervening, providing a single judgment at the end. VI. Shot Structure 0–5s | Wide or Long Shot | Establishing Battle Space and Distance Advantage Camera: ~24mm, slow lateral tracking. Content: Establish positions and weapon distance advantage. Senior Sister faces the Spearman while the Junior Sister and Master observe. The Spearman thrusts suddenly; the Senior Sister performs a narrow diagonal step, parrying the spearhead with the side of her sword and returning to stillness instantly. Focus on judgment and distance control. 5–10s | Medium or Cowboy Shot | Three-stage Attack and 'Disarmed' Reversal Camera: ~40mm, stable tracking. Content: Spearman performs a three-part attack (thrust, sweep, tail-strike). Sister retreats half a step, leaving a gap. Enemy commits to a lunge; she dodges and guides the spear away with a circular sword motion, closing the distance. The enemy spins the spear, knocking her sword into the air. Visual reversal: 'The sword immortal is disarmed.' Junior sister reacts with shock; Master is steady. 10–15s | Close-up or ECU | Close-quarter Blind Spot Conclusion Camera: ~75mm. Content: Enemy pursues for the kill. Sister steps into the spear's blind spot, controlling the spear shaft with her forearm and scabbard. She spins past the enemy as her falling silver sword descends behind her. She catches the sword behind her back without looking and stops the blade an inch from the enemy's throat. Ending: Close-up on enemy's pupil, focus shift to Sister's calm eyes and hair in the wind. Master: 'She captured the sword, but not her momentum.' VII. Sound and Motion Requirements - Sound: Mandarin dialogue, precise metal clashing, wind, footsteps, fabric rustle, breathing. Music must not drown out sound effects. - Motion: Clear weapon trajectories, realistic body weight/inertia, natural motion blur, visual continuity, stable weapon assets. No teleporting, random aura, or subtitles. VIII. Total Output Requirements - Duration: 15s - Aspect Ratio: 16:9 - Three continuous clear shots - Optimized for Seedance 2.0 Fast - Consistent identity and spatial logic IX. Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, glitching cuts, disappearing props, random sword aura, excessive energy effects, overexposed light pollution, teleporting movement, unreadable weapon trajectories, fake combat, weak body mechanics, exaggerated anime action, modern elements
Original prompt
一、生成目标 生成一段完整连续的 15 秒中国仙侠武打电影短片。 整体风格要求: 电影级写实质感 纯古风中国仙侠美学 成熟高级的武侠动作设计 Arri Alexa 电影机质感 清晰稳定的面部微细节 自然体积光 细腻胶片颗粒 24fps 电影运动质感 自然运动模糊 二、核心动作理念 把真实武艺中的身体原则进行电影化、仙侠化处理: 身法灵活 脚下稳定 斜闪避锋 严格控制距离 诈退诱敌 抢占攻击线 快速完成攻守逆转 视觉爽感来源于以下几点: 清楚可读的空间几何 危险的时间差 长短兵器距离差 真丝衣料运动 金属碰撞 一次拥有强记忆点的终结动作 禁止依赖以下方式制造“炫酷”: 大量无意义剑气 过度光污染 瞬移 随机特效 毫无逻辑的能量攻击 三、参考与环境设定 人物身份锚点 @图片 1 → 角色 ID A|剑仙师姐 @图片 2 → 角色 ID B|小师妹 环境 DNA 本轮新上传的所有背景与地点参考图共同决定同一套环境 DNA。 正式构图前,先无声分析并融合彼此兼容的: 真实地形 建筑语言 空间尺度 材质年代 植被 水体 天气 山雾 云层运动 主光方向 反射关系 空气纵深 前景 / 中景 / 远景层次 人物通行动线 合理战斗路线 再重新组合成一个: 本轮独有 统一可信 物理合理 空间连续 的新空间。 四、环境运动原则 背景必须始终持续鲜活,但在叙事上绝对中立。 持续存在的自然运动包括: 风 水体 山雾 植被 衣料 远景人物 灰尘 反光 要求: 全部按照真实物理规律持续运动 保持自然视差 环境不会自己制造危机 环境不会帮助任何一方 环境不会改变战斗结果 只有当人物 真正踩踏、掠过、碰撞或带动环境 时,局部环境才允许出现正常物理反馈,例如: 尘土扬起 水纹扩散 衣摆位移 碎屑移动 五、角色设定 角色 ID A|剑仙师姐|@图片 1 始终是同一个 25–30 岁东亚女性: 椭圆脸 白皙自然肤色 深色杏眼 黑色长发半挽 白玉簪固定 身材高挑纤细 从白色布靴到半透明分层宽袖始终穿同一套白色刺绣真丝汉服 银色腰封 玉佩保持一致 持唯一一柄 银色直剑 表演与动作要求: 极稳 冷静 动作克制 每次反应都精准有效 不做多余炫技动作 角色 ID B|小师妹|@图片 2 始终是同一个 20–25 岁东亚女性: 圆润灵动的脸 黑发编辫 身形娇小 从黑色布鞋到木簪始终穿同一套青绿色亚麻汉服 深色腰带 持唯一一柄 深色钢剑 本段中她与同一个年长师父站在数米之外,观察整场战斗。 配角 敌方枪术高手 穿深炭灰色古风武服 手持一杆带 暗红枪缨 的长枪 与同一个白衣剑仙正面对峙 动作专业、爆发力强 真正具备长兵器距离优势 年长师父 始终在较远位置观察 不干预战斗 只在最后给出一句判断 六、镜头结构 0–5s|全景或远景|战斗空间与距离优势建立 摄影机 约 24mm 环境建立镜头 缓慢横向推轨 内容 首先清楚建立双方准确站位、长枪距离优势和完整战斗空间。 同一个白衣剑仙与敌方枪手正面对峙。 同一个小师妹与同一个年长师父站在数米之外观察战斗。 敌方枪手毫无预兆地突然爆发, 一枪沿身体中线高速直刺。 同一个白衣剑仙只做 极窄的一次斜向侧步,同时: 转腰让开枪锋 用同一柄银色直剑的剑身侧面轻轻拨偏枪头 绝不与长枪正面对撞力量 完成后她立即重新恢复静止,没有任何多余动作。 这一镜重点 清楚建立长兵器压制感 第一招就体现师姐的判断与距离控制 避锋、拨枪、归位,一气呵成 5–10s|中景或牛仔景|三段进攻与“被缴械”反转 摄影机 约 40mm 稳定跟拍动作镜头 内容 保持同一个穿白色刺绣真丝汉服的剑仙师姐、同一个敌方枪手、同一杆长枪、同样的旁观人物以及完全一致的地理空间。 敌人完成一组 清晰可读的三段连续进攻: 直刺胸线 顺势压低枪杆横扫下盘 立刻使用枪尾反向击打 同一个白衣剑仙: 只精准后退半步 故意留下一个看似可以进攻的空门 敌人判断机会出现,立刻把身体重量彻底压进最后一次强力直刺。 就在这一瞬间,她并不硬挡,而是: 再次斜闪离开枪锋中线 用银剑绕过木质枪杆完成小幅度圆形引导 把长枪攻击方向带偏 随后瞬间抢进长枪最难发挥距离优势的近身区域 敌人反应同样专业,马上旋转枪杆, 以强劲横向力量猛地将她手中的同一柄银剑 震飞到空中。 镜头极短停留在旋转升起的银剑上,形成一次明确的视觉反转: “剑仙似乎已经被缴械。” 此时: 同一个小师妹眼睛骤然睁大 同一个年长师父始终没有移动 这一镜重点 长枪连续压迫必须清楚 剑仙的诱敌思路必须清楚 被震飞的剑要形成强记忆点 小师妹有情绪反应,师父保持稳定 10–15s|特写或极近特写|近身死角夺势终结 摄影机 约 75mm 情绪特写镜头 内容 保持同一个剑仙师姐、同一个敌人、同样服装和全部武器连续性。 敌人抓住她失去武器的瞬间立刻挺枪完成致命追击。 同一个剑仙师姐完全不后退,反而迎着攻击主动踏入 长枪近身死角,动作顺序清楚可读: 用左前臂控制安全的木质枪杆区域,绝不能触碰锋刃 使用自己的剑鞘卡住枪杆继续前送的路径 随后贴着敌人肩线旋身而过 让对方已经投入的前冲惯性自然带动身体失去最佳攻击角度 与此同时,刚才被震上空中的同一柄银色直剑从她身后落下。 她从头到尾没有回头, 只将右手自然伸到身后,精准接住落下的剑柄, 顺势转腕恢复正常正握。 就在敌人刚刚转过身体的一瞬间, 她把剑锋 稳定停在距离他咽喉一指的位置。 绝不能真正刺入。 镜头收束 极近特写先拍敌人骤缩的瞳孔 再进行焦点转移 落到同一个白衣剑仙始终平静的双眼 以及风中轻轻飘动的一缕黑发 胜负已定后,任何人都不得再追加攻击。 同一个年长师父在远处平静说一句: “夺得了剑,夺不了她的势。” 同一个小师妹完全看愣。 最终镜头停在: 同一个白衣剑仙缓慢放低银剑 敌方长枪枪缨逐渐停止晃动 这一镜重点 终结动作必须成为全片记忆点 关键不是刺杀,而是“夺势” 近身死角、接剑、止剑三步要极清楚 七、声音与运动要求 声音 原生同步普通话对白 精准空间金属撞击声 长枪破风声 脚步声 衣料甩动声 真实呼吸声 音乐绝不能盖过兵器声音 运动 兵器轨迹必须清楚 人物身体重量与惯性真实可信 自然运动模糊 视线连续 武器连续性稳定 禁止瞬移 禁止随机剑气 禁止字幕 八、总输出要求 严格总时长:15 秒 画幅:16:9 横屏 三个连续清晰镜头 针对 Seedance 2.0 Fast 优化 严格保持多参考人物身份一致性 地理空间稳定 背景始终鲜活但叙事中立 九、Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, glitching cuts, disappearing props, random sword aura, excessive energy effects, overexposed light pollution, teleporting movement, unreadable weapon trajectories, fake combat, weak body mechanics, exaggerated anime action, modern elements
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