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Epic Xianxia Battle Video Prompt

Seedance 2.0Cinematic Scene ShowcaseGame Cinematic / PVby @Arvin · source ↗October 3, 2026

Full prompt

[Global Image Quality Settings]

UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness.

Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections.

Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds.

The scene consists mainly of:

White jade bridges
Broken immortal palaces
Floating stone platforms
Giant broken statues
Sea of clouds
Starry sky rifts
High-altitude immortal island groups

The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn.

Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones.

Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base.

Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover.

Gravel, white jade fragments, and monster shells follow real gravity and inertia.

The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills.

Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow.

16:9.

[Protagonist | Senior Sister · Hanjin Swordsman]

Character asset @Image1.

Strictly maintain:

Cold Eastern female face.

Black high ponytail long hair.

Three blue pattern marks on forehead.

Deep blue-black layered battle robe and armor.

Dark silver, copper gold carved structure.

Blue tassels and jade ornaments.

Multi-angle character references belong to the same role.

Only one senior sister in the entire film.

Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones.

[Weapon | Hanjin]

Weapon asset @Image2.

Hanjin is the only weapon in the entire film.

Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel.

Hanjin is always the core of all large skill activations.

Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon.

Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon.

[Monsters | Star-Devouring Horde]

There are many uniformly designed star-devouring monsters on the battlefield.

Common minions mainly consist of:

Obsidian void body + faceless obsidian shell + purple star core + claws.

Fast-flying star-devouring creatures exist in the air.

Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy.

Monster tides replenish from:

Starry sky rifts.

Back of floating islands.

Below the sea of clouds.

Immortal palace ruins.

Monsters must actively:

Chase.

Kill.

Surround.

Air raid.

Long-range suppression.

Cannot just stand still around the protagonist waiting to be destroyed.

When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores.

Debris falls on floating islands and ruins and persists.

[Global Battle Rules]

30-second high-speed 1vN Xianxia hack-and-slash.

No dialogue.

No battle cries.

No skill name shouting.

No slow motion.

No freeze frames.

No hit-stop.

Main combat elements are:

High-speed movement + Giant skills + Large-scale monster tide clearing.

The entire film includes ten large skill bursts.

Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors.

Skill element system can cover:

Star River.

Thunder.

Storm.

Celestial Body Fall.

Moonlight and Mirror Light.

Sun Phenomenon.

Large Sword Array.

Space Rift.

Aurora Sky Curtain.

Sky Dome Termination Phenomenon.

These elements do not need to be executed in the order they appear in text.

Different elements must have clear visual differences.

[High-Speed Movement]

Senior Sister is always in a high-mobility state.

Main movement methods include:

Ground-skimming charge.

High-speed lateral turn-back.

Jumping between floating islands.

Short-distance teleportation.

Vertical ascent.

Dive.

Side circling.

Mid-air direction change.

Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint.

Character continues fighting immediately upon reaching endpoint.

Afterimages are not physical clones.

Forbidden: turning the character into unrecognizable energy lines for a long time.

[Small Skills]

Only extremely short auxiliary actions are used between large skills.

Including:

Short-distance sword qi.

Step-change position.

High-speed consecutive slashes.

Point-shot style sword light.

These actions mainly serve to:

Handle close-range monsters.

Adjust spatial position.

Connect to the next large skill.

Do not use many normal attacks to delay time.

[Giant Skill System]

Star River Series

Hanjin can mobilize the high-altitude star river.

Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges.

Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact.

The battlefield can leave frozen star river traces or ice-blue energy bands.

Thunder Series

Sky thunder clouds respond to Hanjin.

Massive lightning descends on the core war zone.

Lightning can form:

Thunder swords.

Thunder pillars.

Arc networks.

Large sword arrays.

Monster hordes lose balance and are thrown continuously in dense lightning.

Floating island surfaces show charred, electric shock, and crack marks.

Storm Series

Hanjin swings sword causing a large ice-blue storm.

Multiple giant whirlwinds span across floating islands and sea of clouds.

Storm can simultaneously sweep up:

Monsters.

Gravel.

Cloud mist.

Immortal palace debris.

Senior Sister speeds through the inside of the storm continuing pursuit.

Environment shows obvious wind erosion and rotational damage.

Celestial Body Series

Anomalies occur in the high-altitude star river.

Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky.

Different floating islands suffer continuous large impacts.

Producing:

Giant pits.

Cold fog.

Gravel.

Shockwaves.

Large-scale monster tide disintegration.

Moonlight Series

Large-scale moon-white visual phenomena appear on the battlefield.

Can be achieved through:

Moonlight mirrors.

Ice crystal reflection.

Multi-directional refracted sword light.

Forming a large-area slashing network.

Slash lights cut through monster tides from multiple directions simultaneously.

Some moonlight structures remain in the environment after the skill ends.

Sun Series

As dawn approaches, the first sunlight enters the battlefield.

Hanjin can mobilize dark gold solar energy.

Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group.

Ice-blue and dark gold form strong cold-warm overlay.

Many monster hordes disintegrate into stardust under solar energy.

Sword Array Series

Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent.

Many ice-blue giant swords emerge from buildings, ice layers, or ground.

Sword scale is far larger than normal weapons.

The entire area quickly forms a large sword forest or array.

Senior Sister moves at high speed within the sword array.

Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions.

Rift Series

Hanjin can briefly tear open battlefield space.

Huge black space rifts form between sky or floating islands.

Rift edges are outlined by ice-blue and dark gold energy.

Many sword lights or space cuts spread outward along rift edges.

Senior Sister can quickly change positions around the rift.

Obvious visual residuals remain after space rifts end.

Forbidden: using ordinary black hole swallowing instead of space rifts.

Aurora Series

Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky.

Auroras descend from the sky dome, covering multiple floating islands.

Aurora curtains have huge depth and spatial scale.

Monsters entering them:

Freeze.

Lose balance.

Disintegrate into energy.

Senior Sister shuttles at high speed between different aurora layers.

This stage gradually brings the entire battlefield to the final climax.

[Final Phase]

Visuals left by previous battles still exist in the scene.

For example:

Ice layers.

Scorch marks.

Wind erosion.

Impact craters.

Mirror fragments.

Sword forests.

Space cracks.

Aurora afterglow.

Monster debris.

In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance.

Hanjin becomes the final energy core.

Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky.

Can be manifested as:

Giant star rings.

Multi-layer sky dome shockwaves.

Ice-blue and dark gold ring-shaped sword light.

Large-range starry sky energy expansion.

Termination skill scale must be obviously higher than previous single-element skills.

Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

Original prompt

【全局·画质设定】

UE5.4 Path Tracing,Lumen全局光照,Nanite,PBR物理材质。高质量国风仙侠3D CG动画,8K,HDR,ACES色彩管理,电影级运镜,60fps高速流畅。

Chaos physics destruction,realistic rigid-body debris with gravity arcs,cloth simulation,volumetric lighting,godrays,contact shadows,ray-traced reflections。

黎明前的九天之上,大量浮空仙岛悬于无边云海之间。

场景主要由:

白玉天桥
破碎仙宫
浮空石台
巨型残破神像
云海
星空裂隙
高空仙岛群

组成。

头顶仍是深邃星河,远处地平线已经透出第一道黎明金光。

整体使用低饱和靛灰、月白、冰蓝与玄金色调。

大型技能拥有不同元素光色,但始终以寒烬的冰蓝玄金视觉作为统一基底。

战斗造成的裂痕、冰层、焦痕、碎桥、巨坑、剑痕与魔物残骸持续累积,不自动恢复。

碎石、白玉残块和魔物甲壳遵循真实重力与惯性。

云海会受到冲击波、风暴和大型能量技能影响产生体积翻卷。

人物头发、衣袂、流苏始终受到高速运动和高空气流影响。

16:9。

【主角|大师姐·寒烬剑客】

人物资产 @Image1。

严格保持:

东方女性清冷面容。

黑色高束长发。

额前三道蓝色纹印。

深蓝黑色层叠战袍与护甲。

暗银、铜金雕纹结构。

蓝色流苏与玉饰。

多角度人物参考均属于同一个角色。

全片只有一名大师姐。

禁止换脸、改变发型、改变额纹、修改体型、随机换装或生成人物复制体。

【武器|寒烬】

武器资产 @Image2。

全片唯一一把寒烬。

保持冰蓝通透水晶剑身、冰裂纹、暗银雕纹护手、蓝色宝石、深色剑柄与蓝色流苏。

寒烬始终是所有大型技能的发动核心。

不同元素可以改变剑外部的光效与环境染色,但不能重新设计实体武器。

禁止复制、双持、随机改色、改变剑型或把剑鞘生成为第二把武器。

【魔物|噬星魔群】

战场中存在大量统一设计的噬星魔物。

普通魔兵主要由:

黑曜虚空躯体 + 无面黑曜甲壳 + 紫色星核 + 利爪

组成。

空中存在高速飞行型噬星生物。

大型单位拥有明显高于仙宫建筑的体型,以巨掌、黑曜巨岩与星核能量发动大范围攻击。

魔潮会从:

星空裂隙。

浮岛背面。

云海下方。

仙宫废墟。

持续补充。

魔物必须主动:

追击。

扑杀。

包围。

空袭。

远距离压制。

不能只是围着主角静止等待被消灭。

魔物被击溃后崩解成黑曜碎壳、紫色星砂与熄灭星核。

残骸落在浮岛和废墟中并持续保留。

【全局战斗规则】

30秒高速1vN仙侠割草。

无对白。

无战吼。

无技能喊名。

无慢镜头。

无定格。

无hit-stop。

战斗主体是:

高速位移 + 巨型技能 + 大规模魔潮清场。

全片包含十次大型技能爆发。

十种技能必须拥有明显不同的视觉概念,不得只是更换颜色的同一种剑气。

技能元素体系可涵盖:

星河。

雷霆。

风暴。

天体坠落。

月华与镜光。

烈日异象。

大型剑阵。

空间裂界。

极光天幕。

天穹终结异象。

以上元素不要求按照文字出现顺序执行。

不同元素之间必须拥有清楚的视觉差异。

【高速运动】

大师姐始终处于高机动状态。

主要运动方式包括:

贴地突入。

高速横向折返。

浮岛之间跃迁。

短距离瞬移。

垂直升空。

俯冲。

绕侧。

空中变向。

短距离瞬移保留冰蓝玄金残影与明确终点。

人物抵达终点后立即继续战斗。

残影不是实体分身。

禁止长时间把角色变成无法辨认的能量线条。

【小技能】

大型技能之间只使用极短的辅助动作衔接。

包括:

短距离剑气。

瞬步换位。

高速连斩。

点射型剑光。

这些动作主要负责:

处理贴身魔物。

调整空间位置。

连接下一次大型技能。

不得大量使用普通攻击拖延时间。

【巨型技能体系】

星河系

寒烬能够引动高空星河。

巨大的冰蓝星河能量从天穹进入战场,在浮岛和天桥之间形成大规模奔流。

魔群被星河洪流冲散,云海受到冲击后向两侧翻卷。

战场可以留下冻结的星河痕迹或冰蓝能量带。

雷霆系

天空雷云与寒烬产生响应。

大规模雷电降临核心战区。

雷霆可以形成:

雷剑。

雷柱。

电弧网络。

大型剑阵。

魔群在高密度雷光中连续失衡抛飞。

浮岛表面留下焦黑、电击与裂纹痕迹。

风暴系

寒烬挥剑引发大型冰蓝风暴。

多股巨型旋风横跨浮岛和云海。

风暴能够同时卷起:

魔物。

碎石。

云雾。

仙宫残骸。

大师姐高速穿过风暴内部继续追击。

环境留下明显风蚀和旋转破坏痕迹。

天体系

高空星河出现异动。

大量带有冰晶、星光或玄金能量的天体从天空高速坠落。

不同浮岛连续受到大型撞击。

产生:

巨坑。

寒雾。

碎石。

冲击波。

大面积魔潮崩解。

月华系

战场出现大规模月白视觉异象。

可以通过:

月光镜面。

冰晶反射。

多方向折射剑光。

构成大范围斩击网络。

斩光从多个方向同时切过魔潮。

部分月华结构在技能结束后仍然留在环境中。

日曜系

随着黎明逐渐靠近,第一道太阳光进入战场。

寒烬可以引动玄金日曜能量。

巨型金色神鸟、烈阳剑火或大规模金色天象横越浮岛群。

冰蓝与玄金形成强烈冷暖叠加。

大量魔群在日曜能量中崩解为星砂。

剑阵系

大型仙宫广场或浮岛地面被寒烬剑意激活。

大量冰蓝巨剑从建筑、冰层或地面中出现。

剑体规模远大于普通武器。

整个区域迅速形成大型剑林或剑阵。

大师姐可以在剑阵内部高速移动。

魔物被连续从不同位置击飞、贯穿能量体或抛向高空。

裂界系

寒烬能够短暂撕开战场空间。

天空或浮岛之间形成巨大的黑色空间裂痕。

裂痕边缘由冰蓝玄金能量勾勒。

大量剑光或空间切割沿裂痕边缘向外扩散。

大师姐可以围绕裂界快速换位。

空间裂痕结束后保留明显视觉余迹。

禁止使用普通黑洞吞噬代替空间裂界。

极光系

高空出现大面积冰蓝、月白与淡金极光。

极光从天穹垂落,覆盖多个浮岛。

极光帷幕具有巨大的纵深与空间尺度。

魔物进入其中后:

冻结。

失衡。

能量化崩解。

大师姐在不同极光层之间高速穿梭。

该阶段让整个战场逐渐进入最终高潮状态。

【最终阶段】

此前战斗留下的不同元素视觉仍然存在于场景中。

例如:

冰层。

焦痕。

风蚀。

陨击坑。

镜面碎片。

剑林。

空间裂纹。

极光余辉。

魔物残骸。

最后阶段这些视觉元素不需要全部直接变成同一种技能,但应产生一定程度的环境共鸣。

寒烬成为最终能量核心。

大师姐释放一场覆盖核心浮岛群与天空的大规模终结异象。

可以表现为:

巨型星环。

多层天穹冲击波。

冰蓝玄金环状剑光。

大范围星空能量扩张。

终结技能尺度必须明显高于前面的单一元素技能。

星河、雷光、日月与极光等视觉可以短暂出现在终结效果中,但不能重新完整播放前面的技能。
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