Xianxia Zither Crane Feeding Comedy
Full prompt
Poetic Wuxia × Deadpan Comedy | The Cranes Recognize Rice, Not the Zither [Style] Cinematic photorealism, live-action realism. A fusion of restrained poetic wuxia aesthetics, deadpan observational comedy, elegant classical Chinese composition, soft evening backlighting, low-saturation jade green and ivory white tones, fine film grain, and controlled group coordination of spiritual cranes. The core of the reversal: Animal instincts easily defeat immortal majesty. The first half creates a high-class, solemn, and ethereal spectacle of "zither music attracting cranes," while the second half uses a tiny daily accident for a deadpan teardown. The entire film is set in a pure ancient Chinese world, containing no modern elements. [Generation Focus] Optimized for Seedance 2.0 capabilities: Reference image identity locking, multi-shot continuous narrative, dual character stability, group animal coordination, and native audio-visual synchronization. [Duration] Strictly 10 seconds. [Aspect Ratio] 16:9 widescreen, 24fps. [Shot Structure] Three clean and clear shots. I. Character Locking Character A | Sword Immortal Senior Sister: Locked via @Image 1 (face, hairstyle, body proportions, clothing, shoes, accessories). Setting: 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, black long hair half-tied with a white jade hairpin, tall and slender. Clothing: White embroidered silk Hanfu, layered translucent wide sleeves, silver waist seal, jade pendant, white cloth boots. Temperament: Cold, calm, dignified, confident, striving to maintain immortal majesty. Character B | Junior Sister: Locked via @Image 2. Setting: 20–25 year old East Asian female, round and lively face, black hair braided, small build. Clothing: Cyan linen Hanfu, dark cloth belt, wooden hairpin, black cloth shoes. Prop: Holding a small bamboo basket of grain. Temperament: Natural, sincere, admires Senior Sister, deadpan calm. II. Animal Locking Crane Group: Strictly 3 white cranes throughout. Must maintain white feathers, slender physique, spiritual temperament, and natural movement. First half: elegant and neat. Second half: instinctive, eager, and noisy due to grain. III. Scene Setting A stone platform on a cliff edge above a sea of clouds. Includes: ancient pine, stone railing, wooden pavilion, bronze incense burner, prayer banners, flagstone ground, sea of clouds, mist, and an ancient zither. Fixed spatial relationship: Senior Sister at the zither, Junior Sister by the pavilion, cranes circling then landing behind Senior Sister, grain spilling between the zither and Junior Sister. IV. Shot Design Shot 1 (0–3s): Low-angle horizontal tracking full shot. Establishes the stable relationship between characters, zither, cranes, and pavilion. Senior Sister plays zither while 3 cranes circle above. Sound: Zither, wind, distant crane cries, silk friction. Shot 2 (3–6s): Medium side shot. Senior Sister finishes a phrase and says: "When the zither plays, a hundred birds pay homage." The 3 cranes land gracefully behind her. Junior Sister shows admiration. Sound: Zither tail, wings, Mandarin dialogue with accurate lip sync. Shot 3 (6–10s): Close-up reveal to extreme close-up. Junior Sister's basket tilts, grain spills. The 3 cranes instantly abandon formation, rushing past Senior Sister to peck at the grain. One crane steps on the zither, creating a discordant note. Junior Sister says expressionless: "Senior Sister, they recognize the rice." Extreme close-up of Senior Sister frozen, eyebrow twitching, a white feather landing on her hairpin. Sound: Grain spilling, crane footsteps, pecking, discordant note, Mandarin dialogue. V. Action Sequence (Last 4s): 1. Basket tilts -> 2. Grain spills -> 3. Cranes attracted -> 4. Cranes rush -> 5. Crane steps on zither -> 6. Junior Sister speaks -> 7. Cut to extreme close-up -> 8. Senior Sister freezes/eyebrow twitch -> 9. Feather falls. VI. Performance Requirements: Senior Sister must be truly elegant for 6s, then show a silent breakdown. Junior Sister stays calm and sincere. Cranes transition from elegant to instinctive. VII. Physics/Continuity: Natural movement for wings, fabric, and grain. Strictly 3 cranes, no extra people, stable character features and scene positions. VIII. Sound: Native synced Mandarin, cinematic environment layers, no subtitles, no modern sounds. IX. Technical: 10s, 3 shots, 16:9, 24fps, Seedance 2.0 locking. X. Negative Prompts: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, captions, logo, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, changing hairstyle, face morphing, unstable face, background shift, glitching cuts, disappearing props; extra people, duplicated body, duplicated crane, more than three cranes, fewer than three cranes, broken continuity, wrong lip sync; modern objects, modern architecture, modern clothing details, electronic sounds, generated subtitles, unrealistic bird motion.
Original prompt
诗意武侠 × 冷面反转喜剧|白鹤认米不认琴 【风格】 电影级写实质感,真人写实。 融合诗意武侠的克制美学、冷面观察式喜剧、优雅的古典中国构图、傍晚柔和逆光、低饱和玉绿色与象牙白色调、细腻胶片颗粒,以及可控的灵鹤群体调度。 反转核心是:动物本能轻易击败仙人威严。 前半段营造高雅、庄重、仙气十足的“琴音引鹤”奇观,后半段用一个极小的日常意外完成冷面拆台。 全片为纯古代中国世界,不出现任何现代元素。 【生成重点】 专为 Seedance 2.0 的以下能力优化: 参考图身份锁定 多镜头连续叙事 双角色稳定 群体动物调度 原生音画同步 【时长】 严格 10 秒 【画幅】 16:9 横屏,24fps 【镜头结构】 三个干净清晰的镜头 一、角色锁定 角色 A|剑仙师姐 使用 @图片 1 严格锁定: 面部 发型 身材比例 服装 鞋子 饰品 人物设定: 25–30 岁东亚女性 椭圆脸 白皙自然肤色 深色杏眼 黑色长发半挽,以白玉簪固定 身材高挑纤细 固定服装: 白色刺绣真丝汉服 分层半透明宽袖 银色腰封 玉佩 白色布靴 人物气质: 清冷 从容 端庄 自信 极力维持仙人威严 角色 B|小师妹 使用 @图片 2 严格锁定身份: 20–25 岁东亚女性 圆润灵动的脸 黑发编辫 身形娇小 固定服装: 青绿色亚麻汉服 深色布腰带 木簪 黑色布鞋 固定道具: 手中拿着一个装谷物的小竹篮 人物气质: 自然 真诚 崇拜师姐 补刀时语气平静,冷面感强 二、动物锁定 白鹤群 全片 始终只出现 3 只白鹤。 不能变成 2 只、4 只或更多。 三只白鹤必须保持: 白色羽毛 修长体态 灵鹤气质 动作自然真实 群体调度清楚 前半段它们动作整齐优雅。 后半段它们会因为谷物立刻脱离庄严状态,变得本能、急切、略显嘈杂。 三、场景设定 【场景】 云海之上的宗门临崖石台。 场景中固定包含: 古松 石栏 木质凉亭 青铜香炉 随风飘动的祈福布条 石板地面 云海与远山雾气 一张古琴 空间关系要求明确稳定: 剑仙师姐端坐在古琴前 小师妹站在凉亭旁 白鹤最初在上空盘旋,后降落到师姐身后 谷物最后洒落在古琴与小师妹之间的石板地面上 运镜要让观众始终清楚知道: 古琴的位置 师姐的位置 小师妹的位置 三只白鹤的位置 谷物洒落的位置 四、分镜设计 【镜头 1|0–3s】 低角度全景横向跟拍 云海之上的宗门临崖石台,古松、石栏、木质凉亭、青铜香炉和祈福布条共同建立一个清楚稳定的古典空间。 同一个穿白色刺绣真丝汉服的剑仙师姐端坐于古琴前,从容抚琴。 同样 3 只白鹤在上空整齐盘旋一圈。 同一个穿青绿色汉服的小师妹站在凉亭旁等待,手中拿着同一个装谷物的小竹篮。 摄影机低角度横向缓慢移动,建立人、琴、鹤、凉亭和石台之间的稳定关系。 山风自然吹动头发、宽袖、祈福布条和云雾。 【声音】 古琴声 山风声 远处鹤鸣 云海环境声 轻微衣料摩擦声 【本镜头主要动作】 师姐抚琴,三只白鹤在上空整齐盘旋。 【镜头 2|3–6s】 中景侧面镜头 同一个剑仙师姐闭上双眼,弹完一段优雅琴句,淡然说道: “琴音一起,百鸟来朝。” 同样 3 只白鹤以优美整齐的队形缓缓降落在她身后,动作同步,翅膀整齐收拢,场面庄重而好看。 同一个小师妹露出发自内心的崇拜神情。 背景始终保持同一片石台、同一座凉亭、同一组石栏、同一尊香炉和同一片云海。 镜头要拍清: 师姐在前 白鹤落在她身后 小师妹站在一侧观看 【声音】 优雅古琴尾音 白鹤振翅声 鹤鸣声 师姐原生普通话台词,口型准确 【本镜头主要动作】 三只白鹤整齐降落在师姐身后。 【镜头 3|6–10s】 近景跟随揭晓,转极近特写 同一个小师妹手中的同一个竹篮不小心轻轻倾斜,一小股谷粒洒落到石板地面上。 谷粒落地声音清晰。 同样 3 只白鹤瞬间被吸引,立刻放弃庄严整齐的队形,争先恐后地从剑仙师姐身边冲过去,低头啄食谷粒。 动作变得急切、直接、充满动物本能。 其中 一只白鹤 踩上同一张古琴,意外拨出一声刺耳乱音。 另外两只白鹤在石板上快速啄食。 同一个小师妹面无表情地说道: “师姐,它们认的是米。” 随后切到极近特写: 同一个剑仙师姐双手悬停在琴弦上方,身体完全僵住。 一侧眉毛轻轻抽动。 一根松散的白色羽毛缓缓落在她的白玉簪上。 她没有发作,只是沉默僵住,体面正在一点点崩掉。 【声音】 谷粒散落声 白鹤急促脚步声 啄食声 振翅扑动声 古琴被踩出的刺耳乱音 小师妹原生普通话台词 结尾留一点尴尬安静 【本镜头主要动作】 谷粒洒落后,三只白鹤瞬间冲去吃米,拆穿“琴音引鹤”的庄严感。 五、最后 4 秒动作顺序锁定 为提高 Seedance 2.0 的执行稳定性,最后 4 秒严格按以下顺序发生: 小师妹手中的竹篮轻微倾斜 一小股谷粒洒落到石板地面 三只白鹤同时被谷粒吸引 三只白鹤放弃庄严队形,快速冲向谷粒 其中一只白鹤踩上古琴,拨出刺耳乱音 小师妹平静说出台词 切极近特写 剑仙师姐僵住,眉毛轻抽 一根白羽毛落到她的玉簪上 不要把这些动作同时挤在一起,不要打乱顺序。 六、表演要求 剑仙师姐 前 6 秒必须真正高雅、庄重、从容 台词要像仙门高人陈述事实 反转后不能大喊或夸张崩坏 喜剧点来自“威严被无声击穿” 重点表现:手悬停、身体僵住、眉毛轻抽、沉默破防 小师妹 前半段真心崇拜 洒落谷物后不要慌张 补刀语气平静、自然、像客观总结 她不需要夸张笑,只要冷静一句话就够 三只白鹤 前半段优雅整齐,像被琴音召来的灵禽 后半段立刻回归动物本能 这种反差是主要笑点来源之一 七、物理与连续性要求 物理效果 白鹤振翅、落地、冲刺、啄食动作自然真实 真丝衣料、头发、羽毛、云雾、布条运动自然 谷粒落地要有清楚的小颗粒感 古琴被踩时要有真实触弦反馈 羽毛落在玉簪上的动作要轻缓可信 连续性要求 全片始终只出现 3 只白鹤 不增加额外人物 不复制白鹤 不复制身体或道具 人物面部、服装、发型、身材比例全程稳定 古琴、石台、凉亭、香炉、石栏、竹篮位置保持一致 镜头衔接自然,不瞬移,不背景漂移 八、声音要求 原生同步普通话对白 古琴声、振翅声、鹤鸣、谷粒散落声、石板脚步声都要清楚同步 不生成字幕 不出现现代音效 整体声音要有电影感 and 真实环境层次 九、技术要求 严格总时长 10 秒 三个干净清晰的镜头 16:9 横屏 24fps Seedance 2.0 参考图锁定稳定 多镜头叙事连续 双角色与三只白鹤关系明确 普通话口型准确 不增加额外人物 不生成字幕 十、负面词 blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, captions, logo, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, changing hairstyle, face morphing, unstable face, background shift, glitching cuts, disappearing props; extra people, duplicated body, duplicated crane, more than three cranes, fewer than three cranes, broken continuity, wrong lip sync; modern objects, modern architecture, modern clothing details, electronic sounds, generated subtitles, unrealistic bird motion
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