Sinking of the Battleship Yamato
Full prompt
[CONDITION DEFINITION] 15 seconds, 1:1 square, for sharing, no reference image. The battleship Yamato is depicted as one of the largest super-dreadnought battleships of the WWII era, with a total length of approximately 263 meters and a width of 39 meters. From the first frame, it is in the midst of a wave-like general attack by US Navy carrier-based aircraft. Damage from numerous bombs, torpedoes, and proximity explosions accumulates, finally resulting in a single fatal massive explosion originating from the center of the hull, deciding the sinking. Bright and clear high-quality live-action war movie footage. Clearly separate colors for the vibrant blue sky, blue to blue-green sea, dark gray steel hull, white water pillars, orange explosive flames, and thick black smoke. [SUBJECT / SCALE] The main subject is the battleship Yamato. A full-scale super-dreadnought with a long and wide hull, massive main turrets, a tall tower-shaped bridge, and numerous anti-aircraft guns. The carrier-based aircraft are clearly smaller than Yamato and attack one after another from multiple directions. Yamato does not sink from a single attack, but reaches its final fatal blow through the accumulation of a general assault. [SHOT / FLOW] 0.0-2.1s: High diagonal overhead wide shot from the front-left. Showing the long overall length of the battleship Yamato large in the center of the screen. Numerous small carrier-based aircraft cross at high speed from the left, right, and overhead, with anti-aircraft fire, bomb hits, and irregular water pillars occurring over a wide area. The camera does not follow the aircraft. 2.1-4.2s: Medium-altitude diagonal overhead wide shot closer to the right side. Maintaining an angle where the hull from bow to stern is readable, with multiple formations from different directions crossing the foreground, middle ground, and background at high speed. Attacks on the deck and surrounding the hull continue, with fires and black smoke increasing. 4.2-5.8s: High-altitude super overhead wide shot. Fixed camera. Only one small dive bomber descends at high speed toward Yamato from the top of the screen, drops a bomb, and then exits to the side in an instant. Maintain Yamato's full length and the small size of the aircraft in the same frame. 5.8-8.3s: Super low altitude just above the sea surface. The camera moves at a furious speed directly above the crests of the waves, with sea spray splashing violently toward the front of the screen and beside the lens. Rapidly approaching the giant Yamato in front; the torpedo body is not shown large, but approaches below the port waterline along with a white torpedo wake on the sea surface. A massive water pillar taller than the hull rises upon impact. 8.3-12.2s: Maintaining a high diagonal overhead wide shot closer to the left side as a single continuous shot. Yamato is the maximum target within the frame, with carrier aircraft groups crossing continuously at high speed from the front, sides, and overhead. Torpedo wakes, direct bomb hits, proximity explosions, irregular water pillars, and anti-aircraft fire concentrate across the long hull. Do not stop the attack; increase only fire, black smoke, damage, and speed reduction. No fatal massive explosion until 12.2 seconds. 12.2-15.0s: Maintaining the same diagonal side wide shot and battle flow. As the attack continues, the accumulated damage reaches its limit, and a single fatal massive explosion occurs starting from a final direct hit to the center of the hull. Do not make it independent spherical fireballs or multi-stage explosions; integrate the orange-white explosive flames, thick black smoke, shockwaves, and water splashes erupting horizontally from the hull center. Keep Yamato's hull and the explosion's origin in the same frame; the camera does not move much, ending with a slightly wider panorama. [CAMERA / EDITING] Front-left diagonal overhead → right-side diagonal overhead → fixed super overhead dive attack → sea surface super low-altitude torpedo tracking → front-left diagonal overhead continuous general attack → fatal massive explosion in the same shot. Do not use rear diagonal overhead. Do not track aircraft; represent speed by having them cross the screen in an instant. The camera moves violently in a straight line only in the torpedo scene. [SOUND] Sound effects only. Sounds of numerous aircraft, whistling wind, anti-aircraft fire, exploding bombs, torpedo hits, splashing water, creaking steel, continuous hits, and the final giant explosion. No BGM, dialogue, or narration. [NEGATIVE] Rear diagonal overhead, camera following aircraft, straight tracking except for the torpedo scene, angle of view too close, composition where aircraft look larger than Yamato, repetition of similar overhead cuts, changing cut order, omitting the torpedo scene, fatal massive explosion before 12.2s, development where the attack stops midway, listing, capsizing, hull breaking, multi-stage spherical fireballs, explosions separated from the hull, night battle, dark and dull tones, modern fighters, jets, missiles, kamikaze, text, subtitles, logo, human injury, corpses, miniature feel, toy feel, cheap CG representation.
Original prompt
[CONDITION DEFINITION] 15秒、1:1スクエア、共有用、参照画像なし。戦艦大和は全長約263メートル、全幅約39メートル、第二次世界大戦期最大級の超大型戦艦として描く。第1フレームから米海軍艦載機群による波状総攻撃の最中。多数の爆弾、魚雷、近接爆発による損傷が蓄積し、最後は船体中央部を起点とする一度の致命的大爆発で撃沈が決定する。明るくクリアな高品質実写戦争映画映像。鮮やかな青空、青から青緑の海、暗灰色の鋼鉄船体、白い水柱、橙色の爆炎、濃い黒煙を明確に色分離する。 [SUBJECT / SCALE] 主役は戦艦大和。長大で幅広い船体、巨大な主砲塔群、高い塔型艦橋、多数の対空砲を備えた実物大の超大型戦艦。艦載機は大和より明確に小さく、複数方向から次々に襲来する。大和は単独攻撃では沈まず、総攻撃の蓄積によって最後の致命傷へ至る。 [SHOT / FLOW] 0.0〜2.1秒、左前方からの高い斜め俯瞰ワイド。戦艦大和の長い全長を画面中央に大きく見せる。多数の小さな艦載機が左右と上空から高速で横切り、対空砲火、爆弾着弾、不規則な水柱が広範囲に発生する。カメラは艦載機を追わない。 2.1〜4.2秒、右側面寄りの中高度斜め俯瞰ワイド。艦首から艦尾まで読める角度を維持し、別方向の複数編隊が前景・中景・遠景を高速で交差する。甲板と船体周囲への攻撃が続き、火災と黒煙が増える。 4.2〜5.8秒、高高度の超俯瞰ワイド。カメラは固定。一機の小さな急降下爆撃機だけが画面上方から大和へ高速降下して接近し、爆弾を投下した後、側方へ一瞬で抜ける。大和の全長と艦載機の小ささを同じ画面で維持する。 5.8〜8.3秒、海面すれすれの超低空。カメラは波頭の直上を一直線に猛烈な速度で進み、海水の飛沫が画面手前とレンズ脇へ激しく跳ね上がる。前方の巨大な大和へ急接近し、魚雷本体は大きく映さず、海面上の白い魚雷航跡とともに左舷水線下へ迫る。命中と同時に船体より高い巨大な水柱が立ち上がる。 8.3〜12.2秒、左側面寄りの高い斜め俯瞰ワイドを一つの連続ショットとして維持する。大和を画面内の最大対象とし、前方、左右、上空から艦載機群が途切れず高速横断する。魚雷航跡、爆弾直撃、近接爆発、不規則な水柱、対空砲火が長い船体全体へ集中する。攻撃を止めず、火災、黒煙、損傷、速度低下だけを増加させる。12.2秒までは致命的大爆発を起こさない。 12.2〜15.0秒、同じ斜め側面ワイドと同じ戦闘の流れを維持する。攻撃が継続する中、蓄積した損傷が限界に達し、船体中央部への最後の直撃を起点として一度の致命的大爆発が発生する。独立した球形火球や複数段の爆発にはせず、船体中央から横長に噴き上がる橙白色の爆炎、濃い黒煙、衝撃波、水しぶきを一体化する。大和の船体と爆発の起点を同じ画面内に残し、カメラは大きく動かさず、少し広い全景で終了する。 [CAMERA / EDITING] 左前方斜め俯瞰 → 右側面寄り斜め俯瞰 → 固定超俯瞰の急降下攻撃 → 海面超低空의 魚雷追跡 → 左側面寄り斜め俯瞰の連続総攻撃 → 同一ショットの致命的大爆発。後方斜め俯瞰は使わない。艦載機を追跡せず、画面を一瞬で横切らせて速度を表現する。カメラが激しく直線移動するのは魚雷シーンだけ。 [SOUND] 効果音のみ。多数の航空機音、風切り音、対空砲火、爆弾炸裂、魚雷命中、水しぶき、鋼鉄のきしみ、連続着弾、最後の巨大爆発。BGM、台詞、ナレーションなし。 [NEGATIVE] 後方斜め俯瞰、艦載機を追い続けるカメラ、魚雷シーン以外の直線追従、寄りすぎた画角、艦載機が大和より大きく見える構図、似た俯瞰カットの反復、カット順の入れ替え、魚雷シーンの省略、12.2秒以前の致命的大爆発、総攻撃が途中で止まる展開、傾斜、転覆、船体破断、複数段の球形火球、船体から切り離された爆発、夜戦、暗くくすんだ色調、現代戦闘機、ジェット機、ミサイル、特攻、文字、字幕、ロゴ、人体損傷、死体、ミニチュア感、玩具感、安いCG表現。
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