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YAML Parkour Cinematic Sequence

Cinematic Scene ShowcaseGame Cinematic / PVby @田中勇道 | AI画像・動画生成 · source ↗July 22, 2026

Full prompt

meta:
  task_type: video_generation
  style:
    camera: cinematic_dynamic
    render: AAA_animation_unreal_engine_quality
  reference_lock:
    character_appearance: strict
    style_and_art_direction: strict
  priority: cinematic_impact

cinematography:
  shot_type: multi_shot_dynamic_sequence
  framing:
    - full_body_visible_during_key_actions
  camera_height: variable
  lens_look: 24mm_to_35mm
  camera_motion:
    - low_tracking_shot_following_behind
    - side_tracking_shot
    - drone_orbit
    - fpv_drone_chase
    - handheld_chase
    - crane_pull_back
    - speed_ramp
    - slow_motion_on_key_flip

subjects:
  athlete:
    type: parkour_runner
    level: elite
    attributes:
      - athletic_build
      - consistent_outfit_and_appearance_locked
      - hair_and_cloth_physics_reactive

environment:
  location: modern_realistic_city
  floor:
    - paved_street
    - rooftop_concrete
    - metal_beams_and_pipes
  background:
    - glass_skyscrapers
    - busy_traffic
    - pedestrians
    - street_signs
    - bridges
    - construction_zones
  lighting:
    - warm_sunset_transitioning_to_blue_hour
    - volumetric_lighting
    - realistic_reflections

process:
  - phase: sprint_launch
    timing: 0s-3s
    description:
      - explosive_believable_acceleration
      - dodge_pedestrians
      - jump_over_obstacles
      - slide_beneath_barriers
  - phase: vault_and_wall_run
    timing: 3s-6s
    description:
      - vault_over_railings
      - wall_run_across_building
      - leap_to_next_rooftop
      - believable_momentum_and_impact_recovery
  - phase: advanced_parkour_techniques
    timing: 6s-9s
    description:
      - kong_vault
      - precision_jump
      - tic_tac_wall_jump
      - front_flip
      - perfect_balance_no_floating
  - phase: rooftop_traversal
    timing: 9s-12s
    description:
      - swing_from_metal_beam
      - run_along_narrow_rooftop_edge
      - slide_under_pipes
      - long_rooftop_gap_jump
  - phase: final_leap
    timing: 12s-15s
    description:
      - reach_tallest_rooftop
      - confident_smile
      - final_cinematic_leap_toward_skyline
      - freeze_frame_ending

motion_rules:
  pacing:
    - natural_timing_with_dramatic_speed_ramps
    - uninterrupted_flow_between_phases
  physics:
    - grounded_gravity_present
    - accurate_center_of_gravity
    - natural_inertia_and_weight_shift
    - realistic_foot_placement
    - proper_landing_compression
    - cloth_simulation
    - hair_simulation
    - no_unearned_floating

visual_rules:
  style:
    - anime_photorealistic_hybrid
    - HDR_ray_tracing_reflections
    - global_illumination
    - soft_bloom
    - shallow_depth_of_field
    - filmic_color_grading
    - shinkai_inspired_lighting
  clarity:
    - body_mechanics_readable_outside_slow_motion_beats
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