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Zelda: Breath of the Wild - Hyrule Dawn Cinematic Prompt

Game Cinematic / PVShort Filmby @松果先森 · source ↗February 13, 2026

Full prompt

16:9 widescreen, open-world game screen style merging cel-shading rendering and watercolor hand-painting, bright and clear colors, soft outlined contours, 15 seconds of fantasy continent adventure. 0-4 seconds: Extreme long shot, at dawn, golden morning light slowly rises from behind the distant snow-capped mountain ridge line, light gradually covers the vast green wilderness. The wilderness is dotted with stylized low-poly trees and wildflowers, an ancient stone tower wrapped in vines is visible in the distance standing on a cliff edge, light blue particle motes float in the air, the camera slowly pushes down from above through the clouds, morning birdsong and wind sounds; 5-9 seconds: Follow shot, a blonde boy wearing a blue adventurer's tunic stands on the cliff edge overlooking the land, his cloak fluttering in the wind. He jumps off the cliff and deploys a cloth paraglider, the camera follows the boy gliding in the airflow from the side. Below him is the vast cel-shaded landscape—winding rivers, dense forests, ruined castles, a distant volcano emitting orange-red smoke, sunlight casts transparent shadows on the paraglider fabric; 10-15 seconds: The boy retracts the paraglider and lands on a patch of grass, casually pulling out a rusty sword from the ground. A round blue jelly-like small monster suddenly jumps out from the grass in front. The boy assumes a fighting stance, the small monster angrily bounces towards him. The boy nimbly dodges and lightly strikes the small monster with his sword, causing it to fly away and dissipate into purple smoke. The boy sheathes his sword and looks towards the silhouette of the huge castle ruins in the distance, wind blowing through the grass waves like a green ocean. Sound effects: Morning wind and birdsong open the scene, whooshing airflow and fabric vibration sounds during gliding, rustling sounds of grass upon landing, metallic friction sound when drawing the sword, crisp strike sound during combat, overlaid with cheerful orchestral and piano melodies throughout. Prohibited: Any text, subtitles, LOGO, or watermark.

Original prompt

16:9横屏,赛璐璐渲染与水彩手绘融合的开放世界游戏画面风格,明亮清透的色彩,柔和的描边轮廓,15秒奇幻
大陆冒险。0-4秒:大远景,黎明时分,金色晨光从远处雪山山脊线后缓缓升起,光线渐渐铺满广袤的绿色原野
原野上点缀着风格化的低多边形树木和野花,远处可见一座被藤蔓缠绕的古代石塔矗立在悬崖边,空气中飘浮着
淡蓝色的光点粒子,镜头从高处缓缓下推穿过云层,清晨鸟鸣与风声;5-9秒:跟拍镜头,一个身穿蓝色冒险者
腰外衣的金发少年站在山崖边俯瞰大地,披风被风吹得猎猎飘动,他纵身跳下悬崖展开一把布质滑翔伞,镜头从
侧面跟拍少年在气流中滑翔,脚下是广阔的赛璐璐风格风景——蜿蜒的河流、密林、废墟城堡、远处火山冒着橙红
色烟雾,阳光在滑翔伞布面上投下通透的光影;10-15秒:少年收起滑翔伞落在一片草地上,随手拔起地上一把
锈的剑,前方草丛中突然跳出一只圆滚滚的蓝色果冻状小怪物,少年侧身摆出战斗姿态,小怪物怒气冲冲地弹跳
着冲过来,少年灵巧闪避后轻轻一剑将小怪物击飞化为紫色烟雾消散,少年收剑望向远方巨大的城堡废墟轮廓,
风吹草浪如绿色海洋翻涌。音效:清晨风声与鸟鸣开场,滑翔时呼呼的气流声与布面震动声,落地时草地沙沙声
,拔剑金属摩擦声,战斗时清脆的打击音效,全程叠加轻快的管弦乐与钢琴旋律。禁止:任何文字、字幕、LOGO
或水印。
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