VdoBloom

Dockyard Fight

A ready-made Seedance 2.5 video template. Add your photo and VdoBloom makes the video.

  • Seedance 2.5
  • 15 seconds
  • 16:9
  • 1 photo
Price
378 credits
Model
Seedance 2.5

378 credits for one 15-second video at 720p. The tool shows the price again before you generate, and a failed video is refunded. Credits from a plan or a one-time pack both work.

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  1. Upload 1 photo

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    • Photo 1 (@Image 1): who appears in the video: face and identity

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  2. Model: Seedance 2.5

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  3. Aspect ratio 16:9 landscape · 15 seconds

    Resolution 720p. These are the look's defaults; you can change them in the tool.

  4. The prompt

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Full prompt

8,350 characters · Seedance 2.5
Create a 15-second, 4:3 cinematic live-action South Indian mass-action fight sequence featuring the hero from attached face reference image 1 fighting multiple goons alone inside the dockyard from attached location reference image 2. Match the hero and dockyard exactly to their references and maintain strict visual continuity throughout.

The location is a large Indian dockyard in bright daytime: stacked shipping containers positioned around the wider dockyard, weathered industrial surfaces, scattered cargo materials, dusty concrete ground, harsh natural sunlight and strong realistic shadows.

CRITICAL LOCATION BLOCKING:
The opening confrontation MUST take place in a completely OPEN, EMPTY CENTRAL AREA of the dockyard, far away from being enclosed between shipping containers. There must be a broad unobstructed expanse of dusty concrete around the hero and the first goon, with surrounding containers visible in the distant background. Do not place either character in a narrow corridor between containers. The first goon must have a LONG, CLEAR flight path from the punch impact all the way to a shipping container. There must be enough open space for his entire body to visibly travel through the air before violently reaching the container. The dockyard must feel empty and controlled, with only the hero and attacking goons present. No random workers, civilians, background extras or unrelated people.

The action should feel like a premium South Indian theatrical action film: powerful hero introduction, grounded physicality, dramatic impact framing, aggressive camera movement, cinematic lensing, realistic body weight, punch anticipation, controlled camera shake and deliberate slow-motion/speed-ramping. The hero remains visually identical throughout.

GOON DESIGN:
Every goon wears normal old, worn, greasy everyday clothes with faded, slightly dirty and sweat-stained shirts, open top buttons, worn trousers and scuffed footwear. Every goon must look clearly different: unique facial structure, skin tone, hairstyle, facial hair, age, build, shirt color and clothing. Do not duplicate or clone faces, bodies or clothing. Each goon's face must remain realistic, stable and recognizable throughout the sequence with no morphing or distortion.

0.00–1.40 — OPEN-SPACE FACE-OFF:
Begin with a dramatic low-angle medium-wide shot in the OPEN CENTRAL AREA of the dockyard. The hero and one primary goon stand face-to-face at close distance. Shipping containers remain far in the background rather than enclosing them. The hero is calm, dominant and completely still while the goon looks aggressive and ready to attack. Slowly push the camera toward the confrontation.

1.40–2.35 — PUNCH IMPACT:
Without warning, the hero throws one brutally fast bare-handed punch into the side of the goon's face. Cut immediately to an extreme close-up of the impact. Enter dramatic high-speed slow motion exactly at impact. Show realistic cheek compression, head snap, flying sweat droplets and tiny dust particles. Keep the goon's facial identity intact and anatomically realistic. No blood or graphic injury.

2.35–3.65 — LONG FLIGHT INTO CONTAINER:
The punch launches the goon ALL THE WAY across the OPEN DOCKYARD toward a distant shipping container. Do not make him merely stumble or travel a short distance. His entire body must leave the ground and travel visibly through the air over a long distance. Use a dynamic long tracking shot following his complete flight path. The open dockyard must visibly pass behind him so the distance is obvious.

The goon then SLAMS BACK-FIRST with full force into the side of the shipping container. Several wooden planks resting against the container break apart violently, with splinters flying outward. Use strong but controlled camera shake and a brief slow-motion accent at impact.

3.65–4.70 — HERO REVEAL:
Cut back to the hero in the original OPEN CENTRAL AREA. Low-angle mid-close-up, powerful slow motion, subtle forward camera movement, dust and wood particles drifting through the foreground, strong daylight and heroic rim light. The hero remains expressionless and composed.

4.70–6.25 — FIRST WAVE:
Three additional unique goons rush the hero from different directions. The hero blocks a heavy punch with one forearm, redirects it and counters with a short body punch. Another goon attacks from the side; the hero pivots, ducks and delivers a powerful hook to the jaw. Keep choreography realistic and faces stable.

6.25–7.90 — SPEED-RAMP COMBINATION:
Two goons attack simultaneously. The hero blocks one punch, catches the second goon's wrist, spins him into the path of the other attacker and lands a fast three-hit bare-handed combination. Use fast motion for the setup and brief slow motion on the final punch. Keep anatomy and spatial positioning realistic.

7.90–9.65 — HEAVY TAKEDOWN:
A larger, uniquely identifiable goon charges from across the open space. The hero blocks the strike and counters with a powerful close-range punch that sends the attacker stumbling backward. Cut wider as the goon crashes onto the dockyard floor and dust naturally rises.

9.65–11.40 — MULTIPLE ATTACKERS:
Three remaining goons surround the hero in the open central dockyard. Brief slow motion as they prepare to attack, then suddenly accelerate. The hero moves decisively between them with blocks, elbow strikes, punches, dodges and counterpunches. Each attack comes from a different direction and timing. No repetitive animation.

11.40–13.20 — SIGNATURE MASS-ACTION BEAT:
One goon attempts a rear attack. The hero senses him, turns sharply and delivers a powerful spinning backfist. Use a dramatic half-second slow-motion moment at impact, then immediately accelerate as the goon is knocked sideways into lightweight cargo material. Preserve his original facial identity.

13.20–15.00 — FINAL DEFEAT / HERO END FRAME:
The last two goons attack together. The hero blocks one punch, counters with a powerful straight punch, immediately turns and lands a second decisive punch on the final attacker. Both goons fall defeated at different moments.

End with a low-angle medium shot of the hero standing alone in the OPEN CENTRAL AREA of the dockyard, breathing steadily, surrounded by fallen goons and scattered broken wooden planks. Slowly push toward the hero as dust settles through the sunlight. Finish with a strong iconic South Indian action-hero composition and the broad empty dockyard extending behind him.

STYLE AND MOTION:
Premium theatrical action cinematography, precise speed ramps, dramatic impact cuts, motivated whip-pans, low-angle hero framing, extreme close-ups for impacts, long tracking shot for the first goon's full flight, medium-wide environmental shots, realistic handheld movement during collisions, strong momentum and weight, cinematic depth of field, realistic daylight and physically believable fight choreography.

FIGHT:
Bare hands only. Punches, blocks, parries, dodges, body shots, hooks, straight punches, forearm blocks, short combinations and directional counters. Every hit must have believable anticipation, contact and follow-through. Goons react naturally according to the force of each strike. The hero remains in complete control.

FACIAL CONSISTENCY:
Every individual goon has one fixed identity from beginning to end. Faces must remain realistic, structurally consistent and recognizable. No facial warping, duplicated faces, identity swapping, face blending, sudden hairstyle changes, facial-hair changes, age changes, skin-tone changes or AI facial distortions.

NEGATIVE:
no weapons, no guns, no knives, no blood, no gore, no dismemberment, no broken anatomy, no impossible physics, no superhero effects, no duplicated goons, no cloned movement, no cloned faces, no identical characters, no face swapping, no face morphing, no facial distortion, no melting facial features, no stretched faces, no changing identities, no costume changes, no teleportation, no random people, no crowds, no workers, no civilians, no dialogue, no narration, no subtitles, no captions, no text, no logos, no watermarks, no changes to the hero reference, no changes to the dockyard reference, no nighttime lighting, no rain, no fog, no extra vehicles, no opening scene between containers, no narrow container corridor, no short-distance punch launch, no weak container impact.

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