Wan AI 2.2 Animate Replace: Video Character Replacement Online

Video Character Replacement★ 4.3 / 5Flexible content filter

Bottom line

Swaps the performer in existing footage with a character from one image, billed by source-clip length. Bring a source video and a character image to the Animate Replace tool — VdoBloom prices the swap in credits up front and refunds automatically if a run fails.

Example output generated with Wan AI 2.2 Animate Replace

Wan 2.2 Animate Replace edits who is in footage you already have rather than generating new footage from scratch. It takes two inputs -- a source video and a character image -- and re-renders the clip with your character performing the original motion. Camera moves, timing and scene layout carry over from the source; only the person on screen changes.

It runs in VdoBloom's dedicated Animate Replace tool, separate from the main text-to-video and image-to-video tabs, and accepts source video as MP4 up to 100MB and a character image as JPG, PNG or WebP up to 10MB. Output comes in three resolution tiers -- 480p, 580p and 720p -- and VdoBloom bills by your source clip's length across four billing tiers (5s, 10s, 15s and 30s), so a 12-second source clip is billed at the 15-second rate.

Wan 2.2's weights were released openly by Alibaba, which is why community ComfyUI and Hugging Face pipelines for Animate exist alongside VdoBloom's hosted version -- self-managed setups can be tuned further, but they need a GPU, an install, and ongoing maintenance that VdoBloom's version skips entirely. The tool carries a HOT content label, VdoBloom's most permissive filtering tier, and every job shows its exact credit cost before you commit a source clip.

What it costs on VdoBloom

Animate Replace bills by your source video's length, bucketed into four tiers -- 5, 10, 15 and 30 seconds -- crossed with three resolutions. At 480p: 30/60/90/180 credits; at 580p: 48/95/143/285; at 720p: 63/125/188/375. A 20-second source clip is billed at the 30-second tier. Because there's no per-second slider in the UI, the exact rate for your upload is calculated and shown before you confirm the job.

Wan 2.2 Animate Replace vs Kling 3.0 Motion Control

Both models live in VdoBloom's Animate Replace tool and solve the same problem -- putting a different character into existing footage -- with different trade-offs. Wan tops out at 720p and costs roughly 6 credits/second at 480p up to 12.5 credits/second at 720p. Kling reaches 1080p and costs 8 credits/second at 720p or 10.8 at 1080p, with driving videos accepted from 3 to 30 seconds. Wan is the lower-cost, lower-resolution pick for volume iteration; Kling is the higher-fidelity option for a hero clip where 1080p and its motion-transfer precision are worth the premium.

What creators use Wan AI 2.2 Animate Replace for

  • Recast a filmed performance with a brand mascot or virtual character using a single reference image.
  • Swap yourself into stock or previously shot footage for a channel intro without a reshoot.
  • Preview how different character designs read in real motion using one source clip as the test bed.
  • Produce several character variations of the same UGC-style script without re-filming each one.

How to use Wan AI 2.2 Animate Replace on VdoBloom

  1. 1Open the Animate Replace tool and select Wan AI 2.2 Animate Replace.
  2. 2Upload the source video and the character image you want inserted.
  3. 3Pick the output resolution, review the credit cost, and generate.

Frequently asked questions

What inputs does Wan 2.2 Animate Replace need?

A source video (MP4, up to 100MB) and a character image (JPG, PNG or WebP, up to 10MB). The model re-renders the video with the pictured character performing the source clip's motion -- it needs an existing video, not a text prompt alone.

How much does Wan 2.2 Animate Replace cost?

Pricing is per second of your source clip, tiered by resolution: roughly 6 credits/second at 480p, 9.5 at 580p, and 12.5 at 720p. A 10-second clip works out to 60 credits at 480p, 95 at 580p, or 125 at 720p. The exact number for your upload is shown before you generate.

What's the longest video I can run through Animate Replace?

VdoBloom's pricing table covers source clips up to 30 seconds. If you've seen people mention running 1-2 minute videos through Wan Animate, that's describing a self-hosted ComfyUI setup with different limits -- VdoBloom's hosted version is priced and validated up to 30 seconds.

What output resolutions does it support?

480p, 580p and 720p. That's working quality for social clips, previz and drafts rather than a broadcast master -- for higher-fidelity motion transfer up to 1080p, Kling 3.0 Motion Control is the other model in the Animate Replace tool.

Is Wan 2.2 Animate open source?

The underlying Wan 2.2 weights are open, which is why Hugging Face and ComfyUI versions of Animate exist and get compared against hosted options. VdoBloom runs its own hosted pipeline built on that model -- you don't need the weights, a GPU or a workflow graph to use it here.

How do I actually use Wan 2.2 Animate Replace on VdoBloom?

Open the Animate Replace tool, upload your source video and a character image, pick a resolution tier, and generate -- there's no node graph or workflow to build. The credit cost for your clip's length is calculated and shown before you confirm.

How is this different from Kling 3.0 Motion Control?

Both live in the Animate Replace tool and take a video plus an image, but they price and cap differently. Wan 2.2 Animate Replace tops out at 720p and roughly 6-12.5 credits/second depending on resolution; Kling 3.0 Motion Control reaches 1080p at 8-10.8 credits/second. Wan is the cheaper, lower-resolution option; Kling is the higher-fidelity, pricier one.

How strict is Wan 2.2 Animate Replace's content filter?

VdoBloom rates it HOT, its most permissive tier, meaning it tolerates material that stricter models refuse. Platform-wide rules on illegal content still apply, and a failed generation is refunded automatically.

Why doesn't my replaced character look quite right?

Character-replacement models generally do best with a clear, well-lit reference image at a similar body pose and framing to the source footage -- an odd angle or heavy occlusion in either input tends to produce artifacts. If a generation comes out wrong, you're not charged for a redo beyond the credits already shown; a failed job is refunded automatically.

Does it work for realistic human animation, not just stylized characters?

Yes -- the model is commonly used for both stylized and realistic character swaps. Results depend heavily on how closely your reference image's pose and lighting match the source video; VdoBloom doesn't publish benchmark comparisons, so it's worth testing on your own footage at the 480p tier before committing to a 720p run.

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